Player Matchup

Ne Zha
Ne Zha
BaronKit
Ne Zha
Level 160
God Stats
2W - 0L
1,596 SR
Queue Stats
164W - 164L
1,659 Elo+
Party 1
Ullr
Ullr
Jabavi
Ullr
Level 159
God Stats
8W - 4L
1,907 SR
Queue Stats
211W - 188L
1,638 Elo+
Solo
Achilles
Achilles
Tyrs My Dad
Achilles
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 26L
1,574 Elo+
Party 1
Tiamat
Tiamat
iWeagle
Tiamat
Level 146
God Stats
12W - 3L
1,862 SR
Queue Stats
104W - 81L
1,689 Elo+
Party 1
Hades
Hades
itzauko
Hades
Level 155
God Stats
21W - 18L
1,684 SR
Queue Stats
717W - 680L
1,627 Elo+
Solo
Team Averages
Level 150
1,710 SR
1,637 Elo+

VS

Team Averages
Level 128
1,627 SR
1,605 Elo+
Izanami
Izanami
 
Izanami
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Artehk
Tiamat
Level 129
God Stats
4W - 2L
1,663 SR
Queue Stats
153W - 128L
1,615 Elo+
Solo
Hercules
Hercules
Got The Dracos
Hercules
Level 89
God Stats
1W - 2L
1,545 SR
Queue Stats
51W - 65L
1,685 Elo+
Party 2
Erlang Shen
Erlang Shen
SasoriSlayZ
Erlang Shen
Level 123
God Stats
21W - 13L
1,926 SR
Queue Stats
214W - 189L
1,726 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BaronKit
Ne Zha
16
6 / 1 / 16
10,180
599
9,274
12,654
8,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ullr
Jabavi
Ullr
16
5 / 4 / 5
9,689
570
8,105
12,552
3,978
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Tyrs My Dad
Achilles
16
2 / 1 / 2
9,489
558
13,994
12,539
13,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tiamat
iWeagle
Tiamat
18
11 / 1 / 14
10,908
642
14,480
11,669
10,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
itzauko
Hades
15
4 / 2 / 17
9,119
536
13,399
16,573
7,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 4 / 2
9,720
572
5,978
11,319
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
 
Ganesha
11
0 / 8 / 4
7,435
437
6,067
16,212
12,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
Artehk
Tiamat
12
1 / 8 / 2
7,842
461
10,324
11,782
7,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
15
1 / 2 / 1
8,958
527
6,193
22,068
12,690
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Erlang Shen
SasoriSlayZ
Erlang Shen
15
5 / 6 / 2
9,408
553
11,111
15,334
7,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
20
28
Kills
9
9
Deaths
28
54
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
4
2
0.75
L
Ganesha
 
Ganesha
0
8
4
0.25
L
Tiamat
Artehk
Tiamat
1
8
2
0.25
W
Ne Zha
BaronKit
Ne Zha
6
1
16
14
L
Hercules
1
2
1
0.75
W
Ullr
Jabavi
Ullr
5
4
5
1.88
L
Erlang Shen
SasoriSlayZ
Erlang Shen
5
6
2
1
W
Achilles
Tyrs My Dad
Achilles
2
1
2
3
W
Tiamat
iWeagle
Tiamat
11
1
14
18
W
Hades
itzauko
Hades
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,252
Damage
39,673
65,987
Taken
76,715
43,255
Mitigated
44,369
31,913
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,978
2,968
0
1,280
11,319
3,667
620
4,249
7,070
0
71,301
L
Ganesha
 
Ganesha
6,067
736
0
4,117
16,212
12,207
0
7,862
8,350
20,930
0
L
Tiamat
Artehk
Tiamat
10,324
2,121
0
2,135
11,782
7,854
321
7,390
4,342
50,401
0
W
Ne Zha
BaronKit
Ne Zha
9,274
2,523
0
5,609
12,654
8,137
199
2,839
9,815
0
59,592
L
Hercules
6,193
2,724
0
10,852
22,068
12,690
32
5,162
16,081
0
54,193
W
Ullr
Jabavi
Ullr
8,105
4,130
0
1,229
12,552
3,978
2,512
1,265
11,287
0
64,285
L
Erlang Shen
SasoriSlayZ
Erlang Shen
11,111
5,700
0
1,740
15,334
7,951
0
5,762
9,572
0
53,142
W
Achilles
Tyrs My Dad
Achilles
13,994
2,753
0
6,096
12,539
13,066
0
1,085
11,454
7,226
51,335
W
Tiamat
iWeagle
Tiamat
14,480
1,419
0
6,844
11,669
10,209
690
3,042
8,627
68,757
0
W
Hades
itzauko
Hades
13,399
1,277
2,610
9,525
16,573
7,865
1,426
8,160
8,413
55,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,385
Gold Earned
43,363
513
Minions Killed
485
0
Camps Cleared
0
1,707,178
Distance Traveled
1,515,450
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,720
572
155
9
0
288,108
4
L
Ganesha
7,435
437
12
1
0
294,607
4
L
Tiamat
7,842
461
116
7
0
270,289
1
W
Ne Zha
10,180
599
68
4
0
370,474
1
L
Hercules
8,958
527
123
7
0
324,485
5
W
Ullr
9,689
570
123
7
0
304,867
6
L
Erlang Shen
9,408
553
79
5
0
337,961
6
W
Achilles
9,489
558
110
6
0
350,110
0
W
Tiamat
10,908
642
108
6
0
369,762
4
W
Hades
9,119
536
104
6
0
311,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role