Player Matchup

Tiamat
Tiamat
Incercio
Tiamat
Level 147
God Stats
1W - 0L
1,701 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Scylla
Scylla
SirClag
Scylla
Level 29
God Stats
2W - 0L
1,723 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Rama
Rama
Zaphraptor
Rama
Level 127
God Stats
1W - 0L
1,631 SR
Queue Stats
5W - 1L
1,645 Elo+
Party 1
Hercules
Hercules
chet4
Hercules
Level 42
God Stats
1W - 0L
1,819 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 86
1,719 SR
1,536 Elo+

VS

Team Averages
Level 40
1,546 SR
1,514 Elo+
Chaac
Chaac
ItsFaloki
Chaac
Level 85
God Stats
2W - 1L
1,843 SR
Queue Stats
12W - 9L
1,502 Elo+
Party 2
Izanami
Izanami
SF4Life19
Izanami
Level 28
God Stats
0W - 1L
1,463 SR
Queue Stats
15W - 10L
1,551 Elo+
Party 2
Ymir
Ymir
kaykay1734
Ymir
Level 18
God Stats
3W - 2L
1,559 SR
Queue Stats
3W - 2L
1,638 Elo+
Party 2
Vulcan
Vulcan
number75will
Vulcan
Level 29
God Stats
1W - 2L
1,321 SR
Queue Stats
11W - 11L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Incercio
Tiamat
16
4 / 1 / 15
10,490
874
13,143
12,043
16,537
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Scylla
SirClag
Scylla
17
9 / 2 / 6
10,739
895
16,052
8,044
3,322
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
7 / 2 / 3
10,178
848
12,608
11,581
6,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
chet4
Hercules
14
2 / 1 / 5
9,096
758
3,796
9,450
7,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ItsFaloki
Chaac
14
2 / 6 / 2
8,791
733
13,597
17,833
18,615
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
SF4Life19
Izanami
15
2 / 5 / 2
9,321
777
6,113
11,955
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 6 / 3
8,325
694
4,825
14,951
11,193
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
14
1 / 5 / 2
8,289
691
4,918
9,108
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
22
Kills
6
6
Deaths
22
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Incercio
Tiamat
4
1
15
11.5
L
Chaac
ItsFaloki
Chaac
2
6
2
0.5
L
Izanami
SF4Life19
Izanami
2
5
2
0.6
W
Scylla
SirClag
Scylla
9
2
6
6
W
7
2
3
4.25
W
Hercules
chet4
Hercules
2
1
5
4.5
L
1
6
3
0.42
L
Vulcan
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,599
Damage
29,453
41,118
Taken
53,847
33,394
Mitigated
37,990
14,738
Healing
10,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Incercio
Tiamat
13,143
2,044
0
6,043
12,043
16,537
751
2,610
9,276
33,554
0
L
Chaac
ItsFaloki
Chaac
13,597
2,548
1,179
4,325
17,833
18,615
219
5,920
11,913
0
28,939
L
Izanami
SF4Life19
Izanami
6,113
4,228
725
3,296
11,955
4,478
2,151
9,120
2,835
0
41,411
W
Scylla
SirClag
Scylla
16,052
1,607
0
2,390
8,044
3,322
106
2,290
5,694
45,581
0
W
12,608
9,165
0
3,569
11,581
6,295
3,624
2,255
9,214
0
49,840
W
Hercules
chet4
Hercules
3,796
1,183
0
2,736
9,450
7,240
106
2,807
6,603
0
16,723
L
4,825
84
0
0
14,951
11,193
418
9,035
5,916
9,507
0
L
Vulcan
4,918
513
330
1,141
9,108
3,704
360
5,560
3,548
24,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,503
Gold Earned
34,726
219
Minions Killed
191
12
Camps Cleared
8
928,228
Distance Traveled
754,792
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,490
874
48
4
3
266,228
1
L
Chaac
8,791
733
48
4
1
208,465
0
L
Izanami
9,321
777
89
7
4
197,604
3
W
Scylla
10,739
895
73
6
3
235,215
0
W
Rama
10,178
848
74
6
5
222,959
0
W
Hercules
9,096
758
24
2
1
203,826
1
L
Ymir
8,325
694
15
1
2
149,930
0
L
Vulcan
8,289
691
39
3
1
198,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role