Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tyr
Tyr
GetMeInThere
Tyr
Level 58
God Stats
1W - 0L
1,935 SR
Queue Stats
4W - 0L
1,825 Elo+
Party 1
Danzaburou
Danzaburou
Kreepykiller610
Danzaburou
Level 115
God Stats
12W - 11L
1,472 SR
Queue Stats
320W - 269L
1,514 Elo+
Party 3
Aphrodite
Aphrodite
Seraph__Guardian
Aphrodite
Level 153
God Stats
3W - 0L
1,500 SR
Queue Stats
852W - 533L
1,476 Elo+
Party 3
Tiamat
Tiamat
SаdGirl
Tiamat
Level 158
God Stats
3W - 0L
1,658 SR
Queue Stats
26W - 10L
2,004 Elo+
Party 1
Team Averages
Level 115
1,613 SR
1,664 Elo+

VS

Team Averages
Level 114
1,496 SR
1,576 Elo+
Hun Batz
Hun Batz
AluminumPanMan
Hun Batz
Level 68
God Stats
0W - 1L
1,304 SR
Queue Stats
120W - 105L
1,553 Elo+
Party 4
Heimdallr
Heimdallr
LathargicCookie
Heimdallr
Level 65
God Stats
8W - 5L
1,712 SR
Queue Stats
133W - 110L
1,564 Elo+
Party 4
Cthulhu
Cthulhu
Savage Hob0
Cthulhu
Level 157
God Stats
13W - 12L
1,682 SR
Queue Stats
330W - 304L
1,626 Elo+
Solo
Nox
Nox
Sterben_vx
Nox
Level 122
God Stats
0W - 1L
1,318 SR
Queue Stats
165W - 132L
1,582 Elo+
Party 2
Janus
Janus
iVxctorL
Janus
Level 160
God Stats
5W - 5L
1,464 SR
Queue Stats
235W - 167L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
16
4 / 2 / 16
10,299
792
12,547
15,600
10,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

16
5 / 2 / 17
10,611
816
13,770
19,747
25,131
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
Kreepykiller610
Danzaburou
16
3 / 2 / 14
10,155
781
7,231
9,879
3,628
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
15
4 / 2 / 11
9,903
762
3,499
11,141
5,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
SаdGirl
Tiamat
19
11 / 2 / 11
12,507
962
18,285
9,771
9,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
0 / 6 / 6
7,642
588
7,112
13,698
5,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
LathargicCookie
Heimdallr
14
1 / 3 / 4
8,170
628
10,229
8,870
3,687
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
Savage Hob0
Cthulhu
14
4 / 11 / 3
9,703
746
10,084
18,464
17,257
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 4 / 4
7,954
612
2,418
12,292
9,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
iVxctorL
Janus
17
4 / 3 / 4
10,608
816
13,410
10,171
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
30
27
Kills
9
10
Deaths
27
69
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
4
2
16
6
L
Hun Batz
0
6
6
0.5
W
5
2
17
6.75
W
Danzaburou
Kreepykiller610
Danzaburou
3
2
14
5
L
Heimdallr
LathargicCookie
Heimdallr
1
3
4
1
L
Cthulhu
Savage Hob0
Cthulhu
4
11
3
0.5
W
Aphrodite
4
2
11
4.75
L
0
4
4
0.5
W
Tiamat
SаdGirl
Tiamat
11
2
11
8.25
L
Janus
iVxctorL
Janus
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,332
Damage
43,253
66,138
Taken
63,495
53,322
Mitigated
39,106
31,928
Healing
3,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
12,547
2,824
0
767
15,600
10,187
0
4,571
10,845
0
30,156
L
Hun Batz
7,112
2,327
0
610
13,698
5,414
0
2,596
10,977
0
16,666
W
13,770
2,124
0
9,190
19,747
25,131
555
6,040
12,782
0
30,967
W
Danzaburou
Kreepykiller610
Danzaburou
7,231
1,422
0
2,148
9,879
3,628
2,967
6,068
3,675
0
34,985
L
Heimdallr
LathargicCookie
Heimdallr
10,229
3,739
0
1,039
8,870
3,687
1
3,671
5,149
0
29,425
L
Cthulhu
Savage Hob0
Cthulhu
10,084
623
116
593
18,464
17,257
19
6,829
11,350
26,397
0
W
Aphrodite
3,499
827
8,633
7,215
11,141
5,078
286
5,566
5,423
21,539
0
L
2,418
242
0
689
12,292
9,263
0
4,310
7,757
14,043
0
W
Tiamat
SаdGirl
Tiamat
18,285
2,085
199
3,776
9,771
9,298
1,085
3,556
6,146
44,217
0
L
Janus
iVxctorL
Janus
13,410
517
283
662
10,171
3,485
1
4,766
5,280
47,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,475
Gold Earned
44,077
269
Minions Killed
282
10
Camps Cleared
7
1,438,054
Distance Traveled
1,125,030
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,299
792
44
3
1
307,111
2
L
Hun Batz
7,642
588
28
2
1
219,006
2
W
Tyr
10,611
816
35
3
2
373,714
0
W
Danzaburou
10,155
781
77
6
3
248,835
4
L
Heimdallr
8,170
628
61
5
0
228,880
3
L
Cthulhu
9,703
746
31
2
1
207,086
0
W
Aphrodite
9,903
762
37
3
1
263,243
1
L
Nox
7,954
612
43
3
1
209,282
2
W
Tiamat
12,507
962
76
6
3
245,151
0
L
Janus
10,608
816
119
9
4
260,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role