Player Matchup

Tiamat
Tiamat
Boltmort
Tiamat
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
C17H13CIN4
Skadi
Level 143
God Stats
1W - 0L
1,679 SR
Queue Stats
4W - 6L
1,495 Elo+
Party 1
Sylvanus
Sylvanus
RockyJay
Sylvanus
Level 20
God Stats
6W - 13L
1,518 SR
Queue Stats
7W - 20L
1,307 Elo+
Solo
Horus
Horus
elitesniper8770
Horus
Level 136
God Stats
3W - 5L
1,604 SR
Queue Stats
4W - 6L
1,495 Elo+
Party 1
Team Averages
Level 112
1,575 SR
1,449 Elo+

VS

Team Averages
Level 74
1,606 SR
1,504 Elo+
Kukulkan
Kukulkan
Cant2 Crush
Kukulkan
Level 117
God Stats
1W - 1L
1,842 SR
Queue Stats
39W - 30L
1,634 Elo+
Party 2
King Arthur
King Arthur
Condior
King Arthur
Level 65
God Stats
2W - 4L
1,487 SR
Queue Stats
66W - 67L
1,511 Elo+
Party 2
Rama
Rama
Mollbeast17
Rama
Level 17
God Stats
0W - 2L
1,641 SR
Queue Stats
11W - 13L
1,391 Elo+
Party 2
Olorun
Olorun
Perseus Eon
Olorun
Level 96
God Stats
0W - 2L
1,454 SR
Queue Stats
26W - 23L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Boltmort
Tiamat
17
2 / 1 / 5
11,255
804
12,873
10,211
10,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
17
4 / 3 / 7
11,320
809
9,333
11,282
6,020
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
RockyJay
Sylvanus
15
0 / 2 / 4
9,910
708
2,008
7,205
5,217
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
10 / 3 / 3
11,699
836
11,459
9,115
4,516
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cant2 Crush
Kukulkan
17
4 / 5 / 3
10,861
776
7,590
10,828
3,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Condior
King Arthur
16
4 / 3 / 3
10,126
723
4,837
13,618
14,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
1 / 3 / 2
10,026
716
1,745
8,272
2,552
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
15
0 / 5 / 4
8,870
634
5,512
13,280
4,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
16
Kills
9
9
Deaths
16
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Boltmort
Tiamat
2
1
5
4.5
W
Skadi
4
3
7
2.5
L
Kukulkan
Cant2 Crush
Kukulkan
4
5
3
1.1
L
King Arthur
Condior
King Arthur
4
3
3
1.83
L
1
3
2
0.67
L
Olorun
0
5
4
0.4
W
Sylvanus
RockyJay
Sylvanus
0
2
4
1
W
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,673
Damage
19,684
37,813
Taken
45,998
26,719
Mitigated
25,532
12,234
Healing
7,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Boltmort
Tiamat
12,873
2,554
0
4,488
10,211
10,966
1,568
4,230
5,834
56,943
0
W
Skadi
9,333
3,920
0
3,035
11,282
6,020
2,534
2,337
8,895
0
43,800
L
Kukulkan
Cant2 Crush
Kukulkan
7,590
900
0
1,057
10,828
3,511
0
1,733
9,095
44,281
0
L
King Arthur
Condior
King Arthur
4,837
309
282
1,391
13,618
14,966
0
8,138
5,480
0
20,034
L
1,745
1,546
0
1,105
8,272
2,552
1,054
758
7,514
0
25,246
L
Olorun
5,512
1,759
398
3,493
13,280
4,503
0
4,871
8,409
34,171
0
W
Sylvanus
RockyJay
Sylvanus
2,008
722
1,024
1,586
7,205
5,217
223
3,684
3,311
13,332
0
W
11,459
4,004
493
1,608
9,115
4,516
1,242
3,558
5,329
0
28,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,184
Gold Earned
39,883
198
Minions Killed
277
14
Camps Cleared
8
1,003,927
Distance Traveled
913,756
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,255
804
100
7
7
264,401
3
W
Skadi
11,320
809
48
3
3
254,214
0
L
Kukulkan
10,861
776
99
7
3
228,738
3
L
King Arthur
10,126
723
52
4
0
262,033
1
L
Rama
10,026
716
78
6
2
228,779
1
L
Olorun
8,870
634
48
3
3
194,206
0
W
Sylvanus
9,910
708
22
2
1
204,754
2
W
Horus
11,699
836
28
2
3
280,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role