Player Matchup

Erlang Shen
Erlang Shen
BigGasBum
Erlang Shen
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 6L
1,849 Elo+
Party 2
Skadi
Skadi
Lazr Hipoh
Skadi
Level 14
God Stats
15W - 14L
1,712 SR
Queue Stats
206W - 182L
1,661 Elo+
Party 1
Sobek
Sobek
Not_Even_Average
Sobek
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 10L
1,583 Elo+
Party 2
Da Ji
Da Ji
Th3b0yw0nd3r883
Da Ji
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
204W - 182L
1,563 Elo+
Solo
Tiamat
Tiamat
TrojanHorseDev
Tiamat
Level 29
God Stats
5W - 12L
1,536 SR
Queue Stats
124W - 111L
1,624 Elo+
Party 1
Team Averages
Level 26
1,550 SR
1,656 Elo+

VS

Team Averages
Level 13
1,718 SR
1,640 Elo+
Chaac
Chaac
BIGMIKEOBAMA615
Chaac
Level 7
God Stats
15W - 9L
1,729 SR
Queue Stats
95W - 76L
1,691 Elo+
Party 3
Ymir
Ymir
DaddyCh0rn
Ymir
Level 7
God Stats
3W - 1L
1,858 SR
Queue Stats
8W - 4L
1,691 Elo+
Party 3
Arachne
Arachne
The3DChicken
Arachne
Level 7
God Stats
5W - 0L
1,851 SR
Queue Stats
18W - 11L
1,691 Elo+
Party 3
Hou Yi
Hou Yi
iLikeSmobies
Hou Yi
Level 20
God Stats
5W - 6L
1,531 SR
Queue Stats
48W - 50L
1,540 Elo+
Solo
Tiamat
Tiamat
icrky
Tiamat
Level 22
God Stats
40W - 30L
1,620 SR
Queue Stats
94W - 78L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BigGasBum
Erlang Shen
9
0 / 2 / 1
5,475
548
2,353
5,340
3,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
8
2 / 4 / 1
4,842
484
4,110
5,077
1,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 0 / 1
5,048
505
2,496
5,489
3,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 1 / 1
4,997
500
2,416
6,736
2,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 2 / 0
5,243
524
2,363
5,067
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 1
6,347
635
2,987
3,887
1,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 6
4,896
490
3,587
5,538
2,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
The3DChicken
Arachne
9
2 / 0 / 3
5,733
573
2,169
3,742
2,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
9
3 / 2 / 1
5,293
529
3,619
5,406
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
icrky
Tiamat
10
0 / 2 / 2
5,410
541
5,672
6,054
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
9
9
Deaths
6
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
Erlang Shen
BigGasBum
Erlang Shen
0
2
1
0.25
W
0
2
6
1.5
L
Skadi
2
4
1
0.63
L
1
0
1
1.5
L
1
1
1
1.5
W
Arachne
The3DChicken
Arachne
2
0
3
3.5
L
2
2
0
1
W
Hou Yi
3
2
1
1.75
W
Tiamat
icrky
Tiamat
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,738
Damage
18,034
27,709
Taken
24,627
11,964
Mitigated
10,716
6,985
Healing
9,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,987
163
0
1,192
3,887
1,961
709
178
3,685
0
21,894
L
Erlang Shen
BigGasBum
Erlang Shen
2,353
832
0
1,436
5,340
3,358
248
1,051
4,275
0
25,213
W
3,587
1,244
740
1,670
5,538
2,173
105
655
4,883
11,747
0
L
Skadi
4,110
2,206
0
740
5,077
1,488
0
1,945
3,132
0
16,431
L
2,496
604
0
1,612
5,489
3,079
0
926
4,525
10,086
0
L
2,416
202
0
1,896
6,736
2,003
0
1,310
5,246
0
23,054
W
Arachne
The3DChicken
Arachne
2,169
1,342
0
656
3,742
2,120
860
68
3,674
0
21,645
L
2,363
753
0
1,301
5,067
2,036
0
3,535
1,272
20,204
0
W
Hou Yi
3,619
1,411
0
2,061
5,406
1,427
102
1,693
3,713
0
23,260
W
Tiamat
icrky
Tiamat
5,672
665
0
2,898
6,054
3,035
475
2,014
3,813
29,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,605
Gold Earned
27,679
207
Minions Killed
202
0
Camps Cleared
0
967,669
Distance Traveled
982,731
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,347
635
41
4
0
214,254
0
L
Erlang Shen
5,475
548
65
7
0
192,024
0
W
Ymir
4,896
490
17
2
0
199,588
0
L
Skadi
4,842
484
28
3
0
163,723
1
L
Sobek
5,048
505
12
1
0
204,440
0
L
Da Ji
4,997
500
54
5
0
231,233
1
W
Arachne
5,733
573
47
5
0
213,591
0
L
Tiamat
5,243
524
48
5
0
176,249
0
W
Hou Yi
5,293
529
33
3
0
164,361
0
W
Tiamat
5,410
541
64
6
0
190,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role