Player Matchup

King Arthur
King Arthur
DivineMayhem
King Arthur
Level 28
God Stats
17W - 28L
1,485 SR
Queue Stats
175W - 205L
1,356 Elo+
Party 1
Da Ji
Da Ji
Frynogaming567
Da Ji
Level 89
God Stats
1W - 1L
1,671 SR
Queue Stats
82W - 100L
1,385 Elo+
Party 1
Ra
Ra
SoupDotJPEG
Ra
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 65L
1,259 Elo+
Party 1
Team Averages
Level 45
1,552 SR
1,333 Elo+

VS

Team Averages
Level 53
1,474 SR
1,317 Elo+
Medusa
Medusa
Atropoos
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,247 Elo+
Party 2
Khepri
Khepri
CarniFeX638
Khepri
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,247 Elo+
Party 2
Hera
Hera
gorillazem
Hera
Level 143
God Stats
3W - 1L
1,422 SR
Queue Stats
50W - 55L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DivineMayhem
King Arthur
13
2 / 6 / 9
10,365
610
6,998
18,906
15,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
10 / 4 / 2
11,628
684
13,502
14,037
6,900
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 5 / 5
9,868
580
7,504
13,424
5,245
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Atropoos
Medusa
13
3 / 8 / 6
10,216
601
10,070
13,922
7,035
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Khepri
14
2 / 3 / 12
11,000
647
7,580
11,283
10,669
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
10 / 2 / 5
12,923
760
19,771
8,373
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
13
Kills
15
15
Deaths
13
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Medusa
Atropoos
Medusa
3
8
6
0.75
W
Khepri
2
3
12
2.67
L
King Arthur
DivineMayhem
King Arthur
2
6
9
1.08
L
10
4
2
2.75
L
1
5
5
0.7
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,004
Damage
37,421
46,367
Taken
33,578
27,163
Mitigated
20,874
9,643
Healing
3,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Atropoos
Medusa
10,070
4,978
0
1,228
13,922
7,035
568
2,854
10,861
0
29,123
W
Khepri
7,580
1,172
0
0
11,283
10,669
0
4,054
7,104
18,512
0
L
King Arthur
DivineMayhem
King Arthur
6,998
818
944
2,685
18,906
15,018
376
11,483
6,887
0
27,491
L
13,502
3,034
0
1,167
14,037
6,900
632
6,919
6,887
0
31,202
L
7,504
564
1,486
3,361
13,424
5,245
160
7,940
5,220
38,630
0
W
19,771
3,777
0
2,557
8,373
3,170
688
680
7,518
92,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,861
Gold Earned
34,139
141
Minions Killed
169
0
Camps Cleared
0
900,729
Distance Traveled
869,748
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,216
601
27
2
0
285,088
3
W
Khepri
11,000
647
24
1
0
287,859
0
L
King Arthur
10,365
610
29
2
0
287,974
0
L
Da Ji
11,628
684
48
3
0
307,692
4
L
Ra
9,868
580
64
4
0
305,063
1
W
Hera
12,923
760
118
7
0
296,801
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role