Player Matchup

Cthulhu
Cthulhu
ChupetinhaAlada
Cthulhu
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 18L
1,681 Elo+
Party 1
Danzaburou
Danzaburou
ColtX
Danzaburou
Level 23
God Stats
0W - 2L
1,576 SR
Queue Stats
41W - 29L
1,542 Elo+
Solo
Arachne
Arachne
KD-Gadelha
Arachne
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 58L
1,582 Elo+
Party 1
Bellona
Bellona
LooKaa
Bellona
Level 5
God Stats
1W - 1L
1,715 SR
Queue Stats
2W - 2L
1,571 Elo+
Solo
Discordia
Discordia
MorbidFat
Discordia
Level 24
God Stats
2W - 7L
1,475 SR
Queue Stats
99W - 109L
1,534 Elo+
Solo
Team Averages
Level 16
1,553 SR
1,582 Elo+

VS

Team Averages
Level 18
1,527 SR
1,569 Elo+
Achilles
Achilles
Basgriel
Achilles
Level 28
God Stats
3W - 1L
1,516 SR
Queue Stats
95W - 97L
1,640 Elo+
Solo
Janus
Janus
Farrukoman
Janus
Level 15
God Stats
18W - 8L
1,631 SR
Queue Stats
35W - 20L
1,591 Elo+
Solo
Danzaburou
Danzaburou
Nanaboshi
Danzaburou
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheHebo
Cu Chulainn
Level 29
God Stats
2W - 1L
1,325 SR
Queue Stats
86W - 59L
1,598 Elo+
Solo
Hercules
Hercules
grezzaninha
Hercules
Level 14
God Stats
1W - 0L
1,663 SR
Queue Stats
46W - 34L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 3
4,806
481
3,291
6,301
2,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
ColtX
Danzaburou
6
1 / 6 / 0
4,418
442
1,270
5,682
1,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
KD-Gadelha
Arachne
9
1 / 3 / 1
5,520
552
570
7,190
1,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
LooKaa
Bellona
9
1 / 3 / 1
5,075
508
2,734
8,095
3,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
MorbidFat
Discordia
11
5 / 3 / 0
6,578
658
6,248
4,888
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Basgriel
Achilles
11
0 / 2 / 2
5,795
580
2,134
7,175
2,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
8
1 / 3 / 3
5,032
503
2,056
4,543
1,317
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Danzaburou
Nanaboshi
Danzaburou
12
7 / 0 / 5
7,310
731
7,565
4,444
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cu Chulainn
TheHebo
Cu Chulainn
11
4 / 2 / 0
6,470
647
7,155
5,683
3,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hercules
grezzaninha
Hercules
10
5 / 1 / 8
5,974
597
2,780
4,069
1,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
8
Kills
17
18
Deaths
8
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Achilles
Basgriel
Achilles
0
2
2
0.5
L
0
3
3
0.5
L
Danzaburou
ColtX
Danzaburou
1
6
0
0.17
W
Janus
1
3
3
0.83
L
Arachne
KD-Gadelha
Arachne
1
3
1
0.5
L
Bellona
LooKaa
Bellona
1
3
1
0.5
L
Discordia
MorbidFat
Discordia
5
3
0
1.67
W
Danzaburou
Nanaboshi
Danzaburou
7
0
5
9.5
W
Cu Chulainn
TheHebo
Cu Chulainn
4
2
0
2
W
Hercules
grezzaninha
Hercules
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,113
Damage
21,690
32,156
Taken
25,914
10,424
Mitigated
11,017
3,800
Healing
8,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Basgriel
Achilles
2,134
242
0
2,820
7,175
2,584
0
1,577
5,490
0
35,149
L
3,291
494
0
740
6,301
2,227
0
320
5,854
14,179
0
L
Danzaburou
ColtX
Danzaburou
1,270
674
0
663
5,682
1,024
0
0
5,607
0
9,125
W
Janus
2,056
15
0
200
4,543
1,317
294
2,970
1,235
16,347
0
L
Arachne
KD-Gadelha
Arachne
570
426
0
1,276
7,190
1,917
0
494
6,589
0
21,516
L
Bellona
LooKaa
Bellona
2,734
498
0
640
8,095
3,930
0
438
7,609
0
20,860
L
Discordia
MorbidFat
Discordia
6,248
699
0
481
4,888
1,326
0
538
4,246
34,590
0
W
Danzaburou
Nanaboshi
Danzaburou
7,565
3,898
0
2,792
4,444
1,411
216
698
3,746
0
50,749
W
Cu Chulainn
TheHebo
Cu Chulainn
7,155
1,990
0
1,636
5,683
3,821
323
1,488
4,137
0
38,199
W
Hercules
grezzaninha
Hercules
2,780
1,200
0
784
4,069
1,884
162
2,264
1,767
0
11,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,397
Gold Earned
30,581
206
Minions Killed
290
0
Camps Cleared
0
993,481
Distance Traveled
1,035,808
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,795
580
64
6
0
216,497
2
L
Cthulhu
4,806
481
28
3
0
224,871
1
L
Danzaburou
4,418
442
15
2
0
170,447
4
W
Janus
5,032
503
38
4
0
199,561
4
L
Arachne
5,520
552
47
5
0
217,861
4
L
Bellona
5,075
508
46
5
0
185,138
1
L
Discordia
6,578
658
70
7
0
195,164
4
W
Danzaburou
7,310
731
91
9
0
180,953
3
W
Cu Chulainn
6,470
647
76
8
0
206,770
3
W
Hercules
5,974
597
21
2
0
232,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role