Player Matchup

Tyr
Tyr
RivetingJack645
Tyr
Level 29
God Stats
3W - 14L
1,013 SR
Queue Stats
447W - 531L
1,409 Elo+
Party 1
Ares
Ares
Sachweis
Ares
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
209W - 239L
1,465 Elo+
Solo
Skadi
Skadi
Snakeice07
Skadi
Level 40
God Stats
24W - 30L
1,554 SR
Queue Stats
94W - 126L
1,496 Elo+
Party 2
Nemesis
Nemesis
darks0lus
Nemesis
Level 41
God Stats
14W - 17L
1,491 SR
Queue Stats
248W - 292L
1,409 Elo+
Party 1
Ra
Ra
xoruud
Ra
Level 104
God Stats
33W - 41L
1,307 SR
Queue Stats
646W - 712L
1,478 Elo+
Party 2
Team Averages
Level 65
1,373 SR
1,451 Elo+

VS

Team Averages
Level 47
1,594 SR
1,519 Elo+
Nike
Nike
Duduzin867
Nike
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 35L
1,482 Elo+
Party 3
Nu Wa
Nu Wa
Lilitholve
Nu Wa
Level 108
God Stats
116W - 128L
1,551 SR
Queue Stats
300W - 312L
1,506 Elo+
Solo
Skadi
Skadi
SubaruMorreu
Skadi
Level 32
God Stats
4W - 5L
1,584 SR
Queue Stats
72W - 68L
1,523 Elo+
Party 3
Khepri
Khepri
Viksmh15
Khepri
Level 29
God Stats
3W - 4L
1,584 SR
Queue Stats
60W - 64L
1,543 Elo+
Party 3
Thor
Thor
robertson_maca
Thor
Level 43
God Stats
2W - 2L
1,751 SR
Queue Stats
70W - 65L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 3
10,339
574
13,550
13,179
8,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Ares
13
2 / 3 / 4
8,717
484
4,631
15,032
8,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Skadi
14
2 / 2 / 3
8,811
490
5,906
8,811
2,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
darks0lus
Nemesis
15
4 / 0 / 5
9,409
523
5,617
11,340
3,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ra
17
2 / 0 / 3
10,636
591
7,850
7,851
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,287
405
5,365
13,813
16,603
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Nu Wa
17
3 / 2 / 1
10,363
576
11,441
6,652
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
2 / 3 / 3
8,457
470
9,534
10,357
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
Viksmh15
Khepri
12
1 / 3 / 2
7,956
442
4,148
11,088
8,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

14
0 / 4 / 3
8,290
461
3,717
11,959
4,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
18
16
Kills
8
8
Deaths
17
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
Nu Wa
3
2
1
1.75
W
6
3
3
2.5
W
Ares
2
3
4
1.33
W
Skadi
2
2
3
1.75
L
2
3
3
1.17
L
Khepri
Viksmh15
Khepri
1
3
2
0.67
W
Nemesis
darks0lus
Nemesis
4
0
5
6.5
L
0
4
3
0.38
W
Ra
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,554
Damage
34,205
56,213
Taken
53,869
25,672
Mitigated
35,439
18,448
Healing
10,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,365
1,327
0
0
13,813
16,603
95
0
13,388
0
22,762
L
Nu Wa
11,441
2,738
528
510
6,652
2,442
607
1,653
4,974
83,986
0
W
13,550
4,071
0
2,942
13,179
8,319
1,355
1,420
11,609
0
56,781
W
Ares
4,631
598
397
3,436
15,032
8,386
454
4,485
10,339
24,208
0
W
Skadi
5,906
2,995
0
504
8,811
2,589
1,778
2,813
5,838
0
46,474
L
9,534
5,268
0
3,499
10,357
3,753
638
4,112
6,245
0
69,159
L
Khepri
Viksmh15
Khepri
4,148
703
0
1,034
11,088
8,557
0
6,393
4,695
16,980
0
W
Nemesis
darks0lus
Nemesis
5,617
2,394
0
5,960
11,340
3,644
666
1,942
9,208
0
39,567
L
3,717
595
0
5,196
11,959
4,084
0
323
11,511
0
53,773
W
Ra
7,850
730
1,725
3,484
7,851
2,734
1,251
3,979
3,630
93,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,912
Gold Earned
42,353
421
Minions Killed
449
0
Camps Cleared
0
1,786,300
Distance Traveled
1,655,139
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,287
405
21
1
0
342,382
2
L
Nu Wa
10,363
576
170
9
0
311,023
5
W
Tyr
10,339
574
106
6
0
342,814
2
W
Ares
8,717
484
26
1
0
337,674
1
W
Skadi
8,811
490
66
4
0
329,089
3
L
Skadi
8,457
470
128
7
0
289,111
3
L
Khepri
7,956
442
25
1
0
342,651
2
W
Nemesis
9,409
523
60
3
0
376,796
4
L
Thor
8,290
461
105
6
0
369,972
4
W
Ra
10,636
591
163
9
0
399,927
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role