Player Matchup

Discordia
Discordia
Draonic
Discordia
Level 14
God Stats
5W - 10L
1,456 SR
Queue Stats
10W - 14L
1,488 Elo+
Party 1
Ne Zha
Ne Zha
Loqient
Ne Zha
Level 43
God Stats
3W - 9L
1,452 SR
Queue Stats
115W - 103L
1,427 Elo+
Party 1
Serqet
Serqet
PrettycooIguy
Serqet
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 49L
1,385 Elo+
Party 1
Heimdallr
Heimdallr
Vigilante03
Heimdallr
Level 64
God Stats
8W - 11L
1,500 SR
Queue Stats
316W - 276L
1,429 Elo+
Party 1
Guan Yu
Guan Yu
littlestgoob
Guan Yu
Level 26
God Stats
34W - 36L
1,469 SR
Queue Stats
46W - 61L
1,487 Elo+
Party 1
Team Averages
Level 35
1,475 SR
1,443 Elo+

VS

Team Averages
Level 61
1,563 SR
1,462 Elo+
Nemesis
Nemesis
Astaroth666uwu
Nemesis
Level 44
God Stats
13W - 6L
1,619 SR
Queue Stats
136W - 132L
1,503 Elo+
Solo
Olorun
Olorun
HisChild
Olorun
Level 83
God Stats
13W - 4L
1,844 SR
Queue Stats
747W - 787L
1,444 Elo+
Party 2
Nike
Nike
Lordwinterduck
Nike
Level 26
God Stats
4W - 3L
1,425 SR
Queue Stats
200W - 251L
1,406 Elo+
Party 2
Chiron
Chiron
OGRvka
Chiron
Level 106
God Stats
4W - 6L
1,438 SR
Queue Stats
102W - 111L
1,476 Elo+
Party 3
Cerberus
Cerberus
buttgenius
Cerberus
Level 44
God Stats
28W - 33L
1,489 SR
Queue Stats
230W - 247L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Draonic
Discordia
11
0 / 4 / 0
6,616
414
3,882
5,510
1,295
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Loqient
Ne Zha
11
0 / 2 / 0
6,585
412
2,644
13,003
4,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 2 / 0
7,039
440
3,005
8,903
2,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
Vigilante03
Heimdallr
12
0 / 2 / 0
6,980
436
3,099
6,630
1,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
littlestgoob
Guan Yu
11
0 / 2 / 2
6,608
413
4,639
10,604
7,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 0
9,303
581
5,441
7,144
2,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
HisChild
Olorun
14
0 / 0 / 2
8,503
531
4,363
5,002
1,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 2 / 1
8,400
525
7,636
11,085
5,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
OGRvka
Chiron
15
1 / 0 / 2
8,765
548
3,097
5,267
2,443
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
buttgenius
Cerberus
13
1 / 0 / 4
8,153
510
5,825
9,265
5,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
19
2
Kills
10
12
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
0
0
7
L
Discordia
Draonic
Discordia
0
4
0
0
W
Olorun
HisChild
Olorun
0
0
2
1
L
Ne Zha
Loqient
Ne Zha
0
2
0
0
W
1
2
1
0.75
W
Chiron
OGRvka
Chiron
1
0
2
2
L
2
2
0
1
L
Heimdallr
Vigilante03
Heimdallr
0
2
0
0
W
Cerberus
buttgenius
Cerberus
1
0
4
3
L
Guan Yu
littlestgoob
Guan Yu
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,269
Damage
26,362
44,650
Taken
37,763
18,458
Mitigated
18,084
13,759
Healing
17,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,441
2,785
0
4,422
7,144
2,472
164
0
7,144
0
58,759
L
Discordia
Draonic
Discordia
3,882
281
0
250
5,510
1,295
460
2,122
3,363
29,617
0
W
Olorun
HisChild
Olorun
4,363
1,774
79
2,953
5,002
1,822
2,608
817
3,823
44,931
0
L
Ne Zha
Loqient
Ne Zha
2,644
512
0
4,765
13,003
4,891
0
4,709
8,269
0
28,854
W
7,636
1,577
0
3,475
11,085
5,513
1,334
539
9,886
0
48,037
W
Chiron
OGRvka
Chiron
3,097
1,330
662
2,103
5,267
2,443
1,672
0
4,985
0
59,590
L
3,005
1,118
0
3,268
8,903
2,556
0
1,604
7,274
0
36,918
L
Heimdallr
Vigilante03
Heimdallr
3,099
1,235
0
1,187
6,630
1,990
0
1,359
5,271
0
47,501
W
Cerberus
buttgenius
Cerberus
5,825
692
0
4,005
9,265
5,834
0
2,030
7,143
35,356
0
L
Guan Yu
littlestgoob
Guan Yu
4,639
486
197
4,092
10,604
7,726
0
394
9,660
0
28,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,828
Gold Earned
43,124
333
Minions Killed
475
0
Camps Cleared
0
1,522,766
Distance Traveled
1,523,097
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,303
581
105
7
0
338,783
6
L
Discordia
6,616
414
59
4
0
245,391
2
W
Olorun
8,503
531
103
6
0
280,580
2
L
Ne Zha
6,585
412
42
3
0
347,048
6
W
Nike
8,400
525
90
6
0
295,284
4
W
Chiron
8,765
548
133
8
0
302,758
4
L
Serqet
7,039
440
75
5
0
354,592
1
L
Heimdallr
6,980
436
98
6
0
302,659
5
W
Cerberus
8,153
510
44
3
0
305,692
2
L
Guan Yu
6,608
413
59
4
0
273,076
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role