Player Matchup

Artemis
Artemis
AcTiive Vision
Artemis
Level 89
God Stats
6W - 1L
1,705 SR
Queue Stats
100W - 97L
1,527 Elo+
Party 1
Cerberus
Cerberus
MajOof
Cerberus
Level 88
God Stats
9W - 4L
1,786 SR
Queue Stats
19W - 24L
1,556 Elo+
Party 1
Tiamat
Tiamat
NovaOof
Tiamat
Level 29
God Stats
6W - 0L
1,976 SR
Queue Stats
15W - 3L
1,949 Elo+
Party 1
Erlang Shen
Erlang Shen
TruB1u1
Erlang Shen
Level 109
God Stats
18W - 8L
1,804 SR
Queue Stats
125W - 108L
1,597 Elo+
Party 1
Ra
Ra
zxEleven
Ra
Level 114
God Stats
11W - 6L
1,817 SR
Queue Stats
117W - 93L
1,681 Elo+
Party 1
Team Averages
Level 86
1,818 SR
1,662 Elo+

VS

Team Averages
Level 91
1,591 SR
1,535 Elo+
Hercules
Hercules
 
Hercules
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Klemire9555
Mercury
Level 47
God Stats
13W - 9L
1,646 SR
Queue Stats
109W - 73L
1,644 Elo+
Solo
Sol
Sol
Neko_Tokki
Sol
Level 82
God Stats
26W - 25L
1,480 SR
Queue Stats
173W - 214L
1,501 Elo+
Party 2
Vulcan
Vulcan
earthquakejpg
Vulcan
Level 134
God Stats
2W - 3L
1,697 SR
Queue Stats
312W - 337L
1,552 Elo+
Party 2
Izanami
Izanami
malejama
Izanami
Level 48
God Stats
71W - 52L
1,631 SR
Queue Stats
480W - 473L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
7,973
570
7,415
9,425
2,806
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
MajOof
Cerberus
12
2 / 0 / 3
7,542
539
6,289
11,786
5,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
NovaOof
Tiamat
13
3 / 1 / 1
7,260
519
3,359
4,679
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
TruB1u1
Erlang Shen
13
7 / 1 / 4
8,127
581
7,049
8,257
4,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 0 / 1
8,727
623
4,853
7,715
4,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
0 / 3 / 2
5,530
395
5,829
10,512
5,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Klemire9555
Mercury
11
0 / 2 / 1
6,420
459
2,675
8,142
2,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 3 / 0
7,252
518
5,944
10,446
3,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 3 / 0
7,091
507
6,859
7,906
2,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
malejama
Izanami
11
0 / 5 / 0
6,640
474
3,702
10,903
2,984
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
16
Kills
2
2
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
2
0.33
W
2
0
2
3
L
Mercury
Klemire9555
Mercury
0
2
1
0.25
W
Cerberus
MajOof
Cerberus
2
0
3
3.5
L
0
3
0
0
W
Tiamat
NovaOof
Tiamat
3
1
1
3.5
W
Erlang Shen
TruB1u1
Erlang Shen
7
1
4
9
L
2
3
0
0.67
L
Izanami
malejama
Izanami
0
5
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,965
Damage
25,009
41,862
Taken
47,909
18,805
Mitigated
17,034
21,345
Healing
15,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,829
1,796
0
3,724
10,512
5,761
0
2,374
8,048
0
15,508
W
7,415
4,118
0
3,902
9,425
2,806
866
0
9,225
0
56,188
L
Mercury
Klemire9555
Mercury
2,675
269
0
1,364
8,142
2,761
0
1,370
6,738
0
41,464
W
Cerberus
MajOof
Cerberus
6,289
202
0
7,825
11,786
5,124
298
2,935
8,701
38,767
0
L
5,944
852
0
5,890
10,446
3,022
0
5,600
4,846
51,744
0
W
Tiamat
NovaOof
Tiamat
3,359
110
0
2,132
4,679
2,450
169
2,782
1,847
33,178
0
W
Erlang Shen
TruB1u1
Erlang Shen
7,049
2,771
0
2,913
8,257
4,159
0
1,963
6,197
0
37,158
L
6,859
1,795
0
1,710
7,906
2,506
0
3,786
3,775
45,940
0
L
Izanami
malejama
Izanami
3,702
3,049
0
2,890
10,903
2,984
405
902
10,001
0
47,270
W
4,853
633
40
4,533
7,715
4,266
92
5,123
2,567
56,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,629
Gold Earned
32,933
447
Minions Killed
405
0
Camps Cleared
0
1,375,530
Distance Traveled
1,325,174
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,530
395
25
2
0
293,966
5
W
Artemis
7,973
570
98
7
0
224,917
1
L
Mercury
6,420
459
83
6
0
266,547
6
W
Cerberus
7,542
539
74
5
0
262,066
0
L
Sol
7,252
518
110
8
0
255,353
5
W
Tiamat
7,260
519
71
5
0
282,624
0
W
Erlang Shen
8,127
581
72
5
0
327,595
2
L
Vulcan
7,091
507
89
6
0
269,480
2
L
Izanami
6,640
474
98
7
0
239,828
2
W
Ra
8,727
623
132
9
0
278,328
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role