Player Matchup

Artemis
Artemis
ChesBabeLord
Artemis
Level 17
God Stats
1W - 1L
1,595 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Neith
Neith
DannyUtah
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cupid
Cupid
Girthquakkeee
Cupid
Level 17
God Stats
0W - 1L
1,532 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ymir
Ymir
YoDiggity
Ymir
Level 28
God Stats
1W - 1L
1,594 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ares
Ares
casualaction
Ares
Level 19
God Stats
0W - 1L
1,550 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 17
1,554 SR
1,500 Elo+

VS

Team Averages
Level 23
1,538 SR
1,461 Elo+
Eset
Eset
ChannelN2
Eset
Level 26
God Stats
6W - 2L
1,692 SR
Queue Stats
175W - 214L
1,461 Elo+
Party 2
Sun Wukong
Sun Wukong
Faithful01
Sun Wukong
Level 25
God Stats
7W - 1L
1,406 SR
Queue Stats
32W - 24L
1,489 Elo+
Party 3
Jing Wei
Jing Wei
GabrielBailke
Jing Wei
Level 22
God Stats
3W - 2L
1,812 SR
Queue Stats
113W - 133L
1,436 Elo+
Party 2
Arachne
Arachne
Hai098
Arachne
Level 16
God Stats
8W - 10L
1,395 SR
Queue Stats
32W - 30L
1,416 Elo+
Party 3
Tiamat
Tiamat
jeremiahh22
Tiamat
Level 28
God Stats
5W - 3L
1,387 SR
Queue Stats
102W - 107L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ChesBabeLord
Artemis
8
1 / 3 / 0
4,936
449
1,867
5,341
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Neith
DannyUtah
Neith
9
1 / 3 / 3
5,383
489
2,760
6,483
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 5 / 1
4,293
390
1,109
6,615
1,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Ymir
6
0 / 4 / 0
4,492
408
2,153
6,791
2,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
2 / 3 / 1
5,324
484
2,411
7,294
3,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
10
3 / 1 / 2
6,343
577
2,149
3,538
1,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Faithful01
Sun Wukong
11
4 / 0 / 2
6,349
577
5,755
6,273
3,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
GabrielBailke
Jing Wei
10
3 / 1 / 4
6,144
559
4,980
6,183
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Hai098
Arachne
11
4 / 1 / 5
6,505
591
3,390
5,606
1,656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
11
4 / 1 / 2
6,554
596
5,534
3,235
3,111
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
4
Kills
18
18
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Eset
3
1
2
4
L
Artemis
ChesBabeLord
Artemis
1
3
0
0.33
L
Neith
DannyUtah
Neith
1
3
3
0.83
W
Sun Wukong
Faithful01
Sun Wukong
4
0
2
5
W
Jing Wei
GabrielBailke
Jing Wei
3
1
4
5
L
0
5
1
0.1
W
Arachne
Hai098
Arachne
4
1
5
6.5
L
Ymir
0
4
0
0
L
2
3
1
0.83
W
Tiamat
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,300
Damage
21,808
32,524
Taken
24,835
11,612
Mitigated
10,838
6,313
Healing
10,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
2,149
203
38
1,089
3,538
1,092
1,121
152
3,386
10,063
0
L
Artemis
ChesBabeLord
Artemis
1,867
953
0
1,328
5,341
1,583
0
1,698
3,618
0
12,959
L
Neith
DannyUtah
Neith
2,760
1,703
0
1,826
6,483
1,925
0
2,096
4,387
0
24,863
W
Sun Wukong
Faithful01
Sun Wukong
5,755
1,003
0
1,998
6,273
3,258
683
3,503
2,770
88
28,284
W
Jing Wei
GabrielBailke
Jing Wei
4,980
3,007
0
3,866
6,183
1,721
1,815
365
5,818
0
31,266
L
1,109
603
731
1,604
6,615
1,675
455
2,568
4,047
0
12,114
W
Arachne
Hai098
Arachne
3,390
2,492
0
2,374
5,606
1,656
1,024
511
5,095
0
22,045
L
Ymir
2,153
791
0
391
6,791
2,916
0
869
5,638
8,465
0
L
2,411
296
0
433
7,294
3,513
0
494
6,704
11,207
0
W
Tiamat
5,534
742
0
1,070
3,235
3,111
491
33
3,202
34,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,428
Gold Earned
31,895
114
Minions Killed
228
0
Camps Cleared
0
937,411
Distance Traveled
1,034,073
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,343
577
14
1
0
184,646
3
L
Artemis
4,936
449
22
2
0
125,869
0
L
Neith
5,383
489
51
5
0
195,072
0
W
Sun Wukong
6,349
577
55
5
0
223,666
0
W
Jing Wei
6,144
559
54
5
0
187,931
2
L
Cupid
4,293
390
17
2
0
196,923
0
W
Arachne
6,505
591
55
5
0
235,308
0
L
Ymir
4,492
408
14
1
0
208,817
1
L
Ares
5,324
484
10
1
0
210,730
0
W
Tiamat
6,554
596
50
5
0
202,522
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role