Player Matchup

Ymir
Ymir
KeyLeone
Ymir
Level 46
God Stats
3W - 1L
1,751 SR
Queue Stats
249W - 147L
1,588 Elo+
Party 2
Danzaburou
Danzaburou
Quanza
Danzaburou
Level 16
God Stats
2W - 1L
1,883 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Tiamat
Tiamat
XxDabMast3rXx
Tiamat
Level 18
God Stats
7W - 0L
1,548 SR
Queue Stats
18W - 11L
1,350 Elo+
Party 2
Team Averages
Level 27
1,727 SR
1,480 Elo+

VS

Team Averages
Level 93
1,625 SR
1,508 Elo+
Danzaburou
Danzaburou
DylanNva
Danzaburou
Level 127
God Stats
2W - 1L
1,867 SR
Queue Stats
288W - 190L
1,487 Elo+
Party 1
Tiamat
Tiamat
jeff317
Tiamat
Level 49
God Stats
2W - 4L
1,565 SR
Queue Stats
128W - 121L
1,544 Elo+
Party 1
Cabrakan
Cabrakan
mastterchief
Cabrakan
Level 102
God Stats
43W - 45L
1,444 SR
Queue Stats
87W - 88L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
4 / 2 / 9
7,767
777
6,244
9,161
7,671
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Quanza
Danzaburou
11
4 / 1 / 8
8,114
811
7,745
5,332
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 2 / 7
8,290
829
6,808
6,332
4,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DylanNva
Danzaburou
12
4 / 4 / 1
8,004
800
7,331
8,415
4,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
jeff317
Tiamat
9
1 / 6 / 4
6,883
688
4,331
7,834
3,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
mastterchief
Cabrakan
7
0 / 4 / 3
6,213
621
3,895
8,073
5,028
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
14
Kills
5
5
Deaths
14
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DylanNva
Danzaburou
4
4
1
1.13
W
Ymir
4
2
9
4.25
W
Danzaburou
Quanza
Danzaburou
4
1
8
8
W
6
2
7
4.75
L
Tiamat
jeff317
Tiamat
1
6
4
0.5
L
Cabrakan
mastterchief
Cabrakan
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,797
Damage
15,557
20,825
Taken
24,322
14,065
Mitigated
12,599
4,136
Healing
3,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DylanNva
Danzaburou
7,331
2,468
0
1,660
8,415
4,008
0
4,998
3,136
0
31,633
W
Ymir
6,244
1,124
0
2,380
9,161
7,671
452
4,034
4,814
14,974
0
W
Danzaburou
Quanza
Danzaburou
7,745
3,798
0
467
5,332
1,785
1,504
2,706
2,492
0
21,092
W
6,808
869
0
1,289
6,332
4,609
626
956
5,251
17,518
0
L
Tiamat
jeff317
Tiamat
4,331
167
0
957
7,834
3,563
0
4,359
3,266
17,534
0
L
Cabrakan
mastterchief
Cabrakan
3,895
487
0
780
8,073
5,028
56
3,060
4,825
16,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,171
Gold Earned
21,100
83
Minions Killed
94
0
Camps Cleared
0
535,644
Distance Traveled
451,244
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,004
800
51
5
0
158,897
1
W
Ymir
7,767
777
24
2
0
177,803
0
W
Danzaburou
8,114
811
34
3
0
177,299
0
W
Tiamat
8,290
829
25
3
0
180,542
1
L
Tiamat
6,883
688
20
2
0
155,604
2
L
Cabrakan
6,213
621
23
2
0
136,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role