Player Matchup

He Bo
He Bo
ABuckets21
He Bo
Level 106
God Stats
1W - 1L
1,225 SR
Queue Stats
32W - 29L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
El Jefe 035
Danzaburou
Level 125
God Stats
7W - 9L
1,618 SR
Queue Stats
54W - 57L
1,561 Elo+
Party 1
Geb
Geb
Gene29
Geb
Level 147
God Stats
5W - 3L
1,921 SR
Queue Stats
71W - 68L
1,567 Elo+
Party 1
Team Averages
Level 126
1,588 SR
1,557 Elo+

VS

Team Averages
Level 96
1,389 SR
1,553 Elo+
Da Ji
Da Ji
Arllix
Da Ji
Level 66
God Stats
10W - 10L
1,324 SR
Queue Stats
82W - 40L
1,341 Elo+
Solo
Yemoja
Yemoja
Gekyume3
Yemoja
Level 114
God Stats
4W - 8L
1,344 SR
Queue Stats
116W - 138L
1,623 Elo+
Solo
Tiamat
Tiamat
SoCoPYRO
Tiamat
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 5L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
10
0 / 1 / 5
7,201
655
5,938
4,142
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
El Jefe 035
Danzaburou
12
7 / 0 / 0
8,753
796
8,561
5,150
1,837
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
Gene29
Geb
10
0 / 0 / 7
8,059
733
4,032
7,971
5,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Arllix
Da Ji
7
1 / 3 / 0
6,175
561
2,131
6,029
1,998
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Yemoja
Gekyume3
Yemoja
10
0 / 1 / 1
7,036
640
3,888
9,142
4,387
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
SoCoPYRO
Tiamat
10
0 / 3 / 0
6,482
589
4,305
7,648
4,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
7
Kills
1
1
Deaths
7
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
He Bo
0
1
5
2.5
L
Da Ji
Arllix
Da Ji
1
3
0
0.33
W
Danzaburou
El Jefe 035
Danzaburou
7
0
0
7
L
Yemoja
Gekyume3
Yemoja
0
1
1
0.5
W
Geb
Gene29
Geb
0
0
7
3.5
L
Tiamat
SoCoPYRO
Tiamat
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,531
Damage
10,324
17,263
Taken
22,819
8,161
Mitigated
10,799
6,316
Healing
8,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
5,938
253
0
1,372
4,142
1,180
196
1,452
2,546
30,242
0
L
Da Ji
Arllix
Da Ji
2,131
691
0
1,304
6,029
1,998
0
2,695
3,188
0
6,522
W
Danzaburou
El Jefe 035
Danzaburou
8,561
4,059
0
2,375
5,150
1,837
2,010
3,562
1,416
0
35,296
L
Yemoja
Gekyume3
Yemoja
3,888
418
1,924
3,744
9,142
4,387
0
4,041
4,891
14,837
0
W
Geb
Gene29
Geb
4,032
545
0
2,569
7,971
5,144
300
2,705
5,040
17,710
0
L
Tiamat
SoCoPYRO
Tiamat
4,305
433
0
1,631
7,648
4,414
0
2,768
4,750
29,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,013
Gold Earned
19,693
138
Minions Killed
91
0
Camps Cleared
0
572,392
Distance Traveled
469,427
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,201
655
54
5
0
183,344
4
L
Da Ji
6,175
561
6
1
0
137,230
0
W
Danzaburou
8,753
796
69
6
0
176,106
3
L
Yemoja
7,036
640
18
2
0
167,855
1
W
Geb
8,059
733
15
1
0
212,942
0
L
Tiamat
6,482
589
67
6
0
164,342
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role