Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Apollo
Apollo
LocknessT2G
Apollo
Level 149
God Stats
1W - 3L
1,939 SR
Queue Stats
65W - 45L
1,607 Elo+
Party 2
Set
Set
Shockwave3500
Set
Level 18
God Stats
2W - 1L
1,831 SR
Queue Stats
45W - 33L
1,591 Elo+
Party 4
Sylvanus
Sylvanus
Sunfl0werGal
Sylvanus
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 65L
1,501 Elo+
Party 2
Chang'e
Chang'e
vkVIX
Chang'e
Level 47
God Stats
3W - 3L
1,500 SR
Queue Stats
16W - 21L
1,511 Elo+
Party 2
Team Averages
Level 86
1,654 SR
1,542 Elo+

VS

Team Averages
Level 97
1,597 SR
1,514 Elo+
Tiamat
Tiamat
ALONELYORPHAN
Tiamat
Level 147
God Stats
86W - 52L
1,523 SR
Queue Stats
287W - 247L
1,542 Elo+
Party 1
Cabrakan
Cabrakan
Sir_Quomsized
Cabrakan
Level 39
God Stats
8W - 6L
1,571 SR
Queue Stats
57W - 52L
1,502 Elo+
Party 1
Danzaburou
Danzaburou
Sir_Vyyx
Danzaburou
Level 138
God Stats
20W - 10L
1,721 SR
Queue Stats
76W - 66L
1,580 Elo+
Party 1
Tyr
Tyr
ZzTurtle_GoDzZ
Tyr
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 142L
1,457 Elo+
Party 3
Thanatos
Thanatos
vSniper_Godv
Thanatos
Level 47
God Stats
19W - 27L
1,668 SR
Queue Stats
164W - 179L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 0 / 0
6,102
555
3,274
7,096
3,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
9
0 / 3 / 0
5,684
517
3,804
8,363
2,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 0
4,988
453
2,361
7,126
2,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Sunfl0werGal
Sylvanus
8
0 / 3 / 0
4,487
408
2,180
6,748
4,551
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chang'e
vkVIX
Chang'e
1
0 / 0 / 0
2,070
188
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
6,107
555
6,192
4,672
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cabrakan
Sir_Quomsized
Cabrakan
10
5 / 0 / 2
6,538
594
3,855
5,154
3,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Sir_Vyyx
Danzaburou
10
2 / 0 / 3
6,398
582
4,188
4,632
1,304
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 1 / 0
6,596
600
3,473
6,895
4,988
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Thanatos
vSniper_Godv
Thanatos
10
0 / 0 / 1
5,890
535
1,584
5,199
3,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
8
8
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
0
0
1
W
1
0
2
2
L
Apollo
0
3
0
0
L
0
2
0
0
W
Cabrakan
Sir_Quomsized
Cabrakan
5
0
2
6
W
Danzaburou
Sir_Vyyx
Danzaburou
2
0
3
3.5
L
Sylvanus
Sunfl0werGal
Sylvanus
0
3
0
0
W
0
1
0
0
W
Thanatos
vSniper_Godv
Thanatos
0
0
1
0.5
L
Chang'e
vkVIX
Chang'e
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,619
Damage
19,292
29,333
Taken
26,552
12,564
Mitigated
16,905
9,643
Healing
14,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,274
807
0
2,830
7,096
3,178
173
0
7,096
0
31,599
W
6,192
655
0
996
4,672
4,004
336
1,152
3,520
33,212
0
L
Apollo
3,804
2,302
0
2,180
8,363
2,375
0
2,667
5,656
0
32,732
L
2,361
805
0
1,109
7,126
2,460
0
3,311
3,519
0
30,229
W
Cabrakan
Sir_Quomsized
Cabrakan
3,855
815
0
1,252
5,154
3,549
210
725
4,429
21,438
0
W
Danzaburou
Sir_Vyyx
Danzaburou
4,188
1,259
0
2,563
4,632
1,304
1,392
211
4,421
0
27,146
L
Sylvanus
Sunfl0werGal
Sylvanus
2,180
832
1,031
2,493
6,748
4,551
0
3,610
3,015
11,482
0
W
3,473
968
0
3,697
6,895
4,988
0
0
6,895
0
38,226
W
Thanatos
vSniper_Godv
Thanatos
1,584
122
0
5,948
5,199
3,060
0
92
5,107
0
40,785
L
Chang'e
vkVIX
Chang'e
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,331
Gold Earned
31,529
214
Minions Killed
329
0
Camps Cleared
0
833,672
Distance Traveled
1,018,862
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,102
555
72
7
0
230,310
4
W
Tiamat
6,107
555
66
6
0
199,814
1
L
Apollo
5,684
517
73
7
0
193,284
2
L
Set
4,988
453
46
4
0
223,816
3
W
Cabrakan
6,538
594
32
3
0
189,148
1
W
Danzaburou
6,398
582
57
5
0
211,576
0
L
Sylvanus
4,487
408
23
2
0
186,262
1
W
Tyr
6,596
600
98
9
0
202,677
3
W
Thanatos
5,890
535
76
7
0
215,647
2
L
Chang'e
2,070
188
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role