Player Matchup

Bellona
Bellona
Airplaneperson
Bellona
Level 23
God Stats
20W - 11L
1,660 SR
Queue Stats
225W - 244L
1,392 Elo+
Solo
Heimdallr
Heimdallr
Manfreaky
Heimdallr
Level 23
God Stats
44W - 43L
1,336 SR
Queue Stats
86W - 90L
1,326 Elo+
Party 1
Cerberus
Cerberus
MikeyThumbz
Cerberus
Level 27
God Stats
14W - 4L
1,491 SR
Queue Stats
113W - 117L
1,339 Elo+
Party 1
Tsukuyomi
Tsukuyomi
MileageTV
Tsukuyomi
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 2L
1,500 Elo+
Solo
Nox
Nox
Trickedgenius415
Nox
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Team Averages
Level 19
1,498 SR
1,411 Elo+

VS

Team Averages
Level 18
1,457 SR
1,343 Elo+
Bakasura
Bakasura
Apemon7
Bakasura
Level 36
God Stats
15W - 17L
1,478 SR
Queue Stats
58W - 72L
1,418 Elo+
Party 2
Cthulhu
Cthulhu
HiImJey
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hou Yi
Hou Yi
KittySweettarts
Hou Yi
Level 20
God Stats
5W - 5L
1,500 SR
Queue Stats
50W - 65L
1,393 Elo+
Party 2
Tiamat
Tiamat
Sima2308
Tiamat
Level 25
God Stats
2W - 6L
1,307 SR
Queue Stats
16W - 21L
1,225 Elo+
Solo
Ares
Ares
rodyko
Ares
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 7L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
8,601
538
4,022
8,476
5,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heimdallr
Manfreaky
Heimdallr
12
6 / 2 / 7
8,150
509
8,849
7,725
2,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
MikeyThumbz
Cerberus
12
4 / 2 / 10
8,501
531
5,336
8,975
5,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
MileageTV
Tsukuyomi
15
7 / 1 / 6
9,486
593
8,130
9,418
3,636
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
4 / 4 / 6
8,297
519
7,870
5,708
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Apemon7
Bakasura
12
2 / 2 / 2
7,629
477
5,220
10,704
3,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
HiImJey
Cthulhu
10
2 / 3 / 0
6,790
424
4,019
8,696
7,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 3 / 2
6,682
418
3,706
7,879
2,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Sima2308
Tiamat
12
4 / 6 / 0
7,472
467
4,914
10,496
4,945
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
rodyko
Ares
10
2 / 10 / 3
6,941
434
3,518
16,196
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
23
Kills
11
11
Deaths
24
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
2
0
1
L
Bakasura
Apemon7
Bakasura
2
2
2
1.5
L
Cthulhu
HiImJey
Cthulhu
2
3
0
0.67
L
1
3
2
0.67
W
Heimdallr
Manfreaky
Heimdallr
6
2
7
4.75
W
Cerberus
MikeyThumbz
Cerberus
4
2
10
4.5
W
Tsukuyomi
MileageTV
Tsukuyomi
7
1
6
10
L
Tiamat
Sima2308
Tiamat
4
6
0
0.67
W
4
4
6
1.75
L
Ares
rodyko
Ares
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,207
Damage
21,377
40,302
Taken
53,971
18,837
Mitigated
24,599
10,376
Healing
9,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,022
614
0
2,989
8,476
5,367
369
2,102
5,749
7,889
39,925
L
Bakasura
Apemon7
Bakasura
5,220
3,709
0
2,875
10,704
3,526
0
1,611
9,093
0
40,618
L
Cthulhu
HiImJey
Cthulhu
4,019
169
0
1,307
8,696
7,749
0
725
7,971
31,727
0
L
3,706
1,818
0
3,425
7,879
2,004
0
2,052
5,827
0
26,272
W
Heimdallr
Manfreaky
Heimdallr
8,849
5,073
0
2,219
7,725
2,471
2,706
2,943
4,717
0
42,878
W
Cerberus
MikeyThumbz
Cerberus
5,336
363
0
2,615
8,975
5,545
553
2,023
6,604
22,701
0
W
Tsukuyomi
MileageTV
Tsukuyomi
8,130
2,114
0
2,422
9,418
3,636
493
1,517
7,870
0
56,575
L
Tiamat
Sima2308
Tiamat
4,914
550
0
1,055
10,496
4,945
957
3,750
6,746
34,876
0
W
7,870
486
0
131
5,708
1,818
891
3,399
1,893
32,214
0
L
Ares
rodyko
Ares
3,518
485
0
823
16,196
6,375
0
5,892
10,304
21,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,035
Gold Earned
35,514
375
Minions Killed
292
0
Camps Cleared
0
1,455,673
Distance Traveled
1,424,775
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,601
538
99
6
0
296,953
0
L
Bakasura
7,629
477
83
5
0
305,986
2
L
Cthulhu
6,790
424
60
4
0
251,123
0
L
Hou Yi
6,682
418
46
3
0
312,789
0
W
Heimdallr
8,150
509
78
5
0
262,304
0
W
Cerberus
8,501
531
35
2
0
299,649
2
W
Tsukuyomi
9,486
593
100
6
0
319,628
0
L
Tiamat
7,472
467
70
4
0
252,116
5
W
Nox
8,297
519
63
4
0
277,139
1
L
Ares
6,941
434
33
2
0
302,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role