Player Matchup

Fafnir
Fafnir
DYNAMITE 420886
Fafnir
Level 95
God Stats
2W - 2L
1,732 SR
Queue Stats
334W - 285L
1,573 Elo+
Party 2
Cernunnos
Cernunnos
DeathlordDan
Cernunnos
Level 139
God Stats
1W - 1L
1,716 SR
Queue Stats
402W - 368L
1,582 Elo+
Solo
Medusa
Medusa
Redstone Robber
Medusa
Level 107
God Stats
14W - 9L
1,545 SR
Queue Stats
315W - 276L
1,571 Elo+
Party 2
Baron Samedi
Baron Samedi
UPMYSLEEVZ
Baron Samedi
Level 68
God Stats
10W - 9L
1,608 SR
Queue Stats
142W - 116L
1,604 Elo+
Party 2
Arachne
Arachne
angel27pr
Arachne
Level 159
God Stats
5W - 5L
1,382 SR
Queue Stats
551W - 596L
1,537 Elo+
Solo
Team Averages
Level 114
1,597 SR
1,573 Elo+

VS

Team Averages
Level 123
1,443 SR
1,529 Elo+
Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
DeviantLeonhart
Artio
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 57L
1,513 Elo+
Party 1
Tiamat
Tiamat
XxPuccaShukaxX
Tiamat
Level 68
God Stats
3W - 1L
1,478 SR
Queue Stats
4W - 3L
1,645 Elo+
Solo
Hun Batz
Hun Batz
zuez7986
Hun Batz
Level 157
God Stats
2W - 4L
1,238 SR
Queue Stats
360W - 356L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 5
6,255
569
3,068
7,041
5,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
DeathlordDan
Cernunnos
11
0 / 0 / 1
5,784
526
4,026
5,459
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 0 / 2
6,238
567
4,412
3,575
1,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Baron Samedi
UPMYSLEEVZ
Baron Samedi
11
1 / 1 / 4
6,329
575
4,997
3,646
1,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
angel27pr
Arachne
11
5 / 0 / 2
6,389
581
5,184
6,309
2,027
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 3 / 2
5,769
524
3,518
5,892
1,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
 
Horus
8
1 / 2 / 0
5,305
482
1,949
9,196
4,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
0 / 1 / 0
5,966
542
3,419
7,596
4,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 2 / 0
5,680
516
2,307
4,925
3,135
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hun Batz
zuez7986
Hun Batz
9
0 / 2 / 1
5,444
495
1,827
6,497
1,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
10
Kills
2
2
Deaths
10
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
3
2
0.33
L
Horus
 
Horus
1
2
0
0.5
W
2
1
5
4.5
W
Cernunnos
DeathlordDan
Cernunnos
0
0
1
0.5
L
0
1
0
0
W
2
0
2
3
W
Baron Samedi
UPMYSLEEVZ
Baron Samedi
1
1
4
3
L
1
2
0
0.5
W
Arachne
angel27pr
Arachne
5
0
2
6
L
Hun Batz
zuez7986
Hun Batz
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,687
Damage
13,020
26,030
Taken
34,106
12,765
Mitigated
15,315
9,739
Healing
13,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,518
1,591
0
1,105
5,892
1,084
0
739
5,153
31,861
0
L
Horus
 
Horus
1,949
885
266
3,644
9,196
4,618
0
3,640
5,556
0
14,708
W
3,068
909
0
2,574
7,041
5,657
40
1,787
5,206
12,267
0
W
Cernunnos
DeathlordDan
Cernunnos
4,026
1,688
0
1,706
5,459
2,763
390
3,389
2,070
0
31,622
L
3,419
215
0
4,285
7,596
4,680
0
0
7,596
27,299
0
W
4,412
2,205
0
840
3,575
1,078
804
1,577
1,998
0
35,852
W
Baron Samedi
UPMYSLEEVZ
Baron Samedi
4,997
500
308
1,281
3,646
1,240
90
1,243
2,209
35,411
0
L
2,307
325
0
1,526
4,925
3,135
0
2,595
2,330
27,671
0
W
Arachne
angel27pr
Arachne
5,184
3,245
0
3,030
6,309
2,027
0
948
5,303
0
34,451
L
Hun Batz
zuez7986
Hun Batz
1,827
215
0
2,720
6,497
1,798
0
1,091
5,406
0
29,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,995
Gold Earned
28,164
314
Minions Killed
291
0
Camps Cleared
0
1,043,785
Distance Traveled
1,069,976
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,769
524
74
7
0
186,011
1
L
Horus
5,305
482
23
2
0
217,878
2
W
Fafnir
6,255
569
22
2
0
234,019
2
W
Cernunnos
5,784
526
71
6
0
195,717
2
L
Artio
5,966
542
66
6
0
220,969
1
W
Medusa
6,238
567
70
6
0
188,355
4
W
Baron Samedi
6,329
575
96
9
0
194,931
2
L
Tiamat
5,680
516
63
6
0
207,032
3
W
Arachne
6,389
581
55
5
0
230,763
1
L
Hun Batz
5,444
495
65
6
0
238,086
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role