Player Matchup

Ra
Ra
DesultoryTriumph
Ra
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
171W - 176L
1,590 Elo+
Solo
Chronos
Chronos
H_hellsing
Chronos
Level 21
God Stats
24W - 21L
1,493 SR
Queue Stats
604W - 682L
1,426 Elo+
Solo
Olorun
Olorun
Hypster
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,275 Elo+
Solo
Ravana
Ravana
Ponta4i20
Ravana
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
10W - 20L
1,444 Elo+
Solo
Neith
Neith
Stealthy Gun 4
Neith
Level 6
God Stats
1W - 3L
1,546 SR
Queue Stats
26W - 37L
1,229 Elo+
Solo
Team Averages
Level 13
1,508 SR
1,393 Elo+

VS

Team Averages
Level 23
1,762 SR
1,491 Elo+
Bakasura
Bakasura
KiIIingss
Bakasura
Level 20
God Stats
1W - 0L
1,812 SR
Queue Stats
2W - 3L
1,362 Elo+
Solo
Ymir
Ymir
LKG-ShadowRealm
Ymir
Level 20
God Stats
14W - 20L
1,858 SR
Queue Stats
359W - 376L
1,452 Elo+
Party 1
Anubis
Anubis
NxS_NaTsU_
Anubis
Level 35
God Stats
47W - 32L
1,646 SR
Queue Stats
96W - 101L
1,567 Elo+
Party 1
Cupid
Cupid
infinitekiller00
Cupid
Level 22
God Stats
36W - 31L
1,647 SR
Queue Stats
94W - 92L
1,548 Elo+
Party 1
Nemesis
Nemesis
nick23031
Nemesis
Level 17
God Stats
5W - 1L
1,849 SR
Queue Stats
125W - 117L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 1
6,840
428
3,100
7,598
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
H_hellsing
Chronos
14
3 / 5 / 2
7,842
490
6,677
10,533
2,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Olorun
Hypster
Olorun
4
0 / 6 / 3
5,249
328
537
5,230
1,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ravana
Ponta4i20
Ravana
12
2 / 8 / 2
7,748
484
6,048
14,064
3,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 2
6,878
430
5,932
7,886
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
KiIIingss
Bakasura
15
6 / 2 / 2
9,260
579
5,474
11,213
4,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 2
8,748
547
3,845
10,986
7,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
NxS_NaTsU_
Anubis
17
9 / 0 / 2
10,674
667
10,768
9,002
4,304
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 1 / 5
8,719
545
6,944
7,248
2,510
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
nick23031
Nemesis
15
8 / 2 / 2
9,707
607
6,378
10,679
3,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
8
Kills
27
28
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Chronos
H_hellsing
Chronos
3
5
2
0.8
L
Olorun
Hypster
Olorun
0
6
3
0.25
W
Bakasura
KiIIingss
Bakasura
6
2
2
3.5
W
2
3
2
1
W
Anubis
NxS_NaTsU_
Anubis
9
0
2
10
L
Ravana
Ponta4i20
Ravana
2
8
2
0.38
L
2
3
2
1
W
2
1
5
4.5
W
Nemesis
nick23031
Nemesis
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,294
Damage
33,409
45,311
Taken
49,128
11,203
Mitigated
23,108
9,243
Healing
18,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,100
426
128
527
7,598
1,721
93
2,844
4,754
28,542
0
L
Chronos
H_hellsing
Chronos
6,677
1,471
0
2,543
10,533
2,738
884
2,326
7,787
39,585
0
L
Olorun
Hypster
Olorun
537
298
133
448
5,230
1,105
140
833
4,387
3,529
0
W
Bakasura
KiIIingss
Bakasura
5,474
4,427
0
3,939
11,213
4,994
1,199
1,893
9,200
0
39,999
W
3,845
1,615
135
1,561
10,986
7,347
1,648
1,959
8,903
38,001
2,815
W
Anubis
NxS_NaTsU_
Anubis
10,768
516
267
4,335
9,002
4,304
2,440
1,986
6,922
63,932
0
L
Ravana
Ponta4i20
Ravana
6,048
2,669
0
4,030
14,064
3,642
0
5,745
8,134
0
31,709
L
5,932
3,106
0
1,434
7,886
1,997
420
2,574
5,092
0
21,543
W
6,944
2,736
526
2,761
7,248
2,510
1,249
3,102
4,094
0
44,729
W
Nemesis
nick23031
Nemesis
6,378
2,602
0
5,412
10,679
3,953
0
894
9,695
0
55,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,557
Gold Earned
47,108
229
Minions Killed
443
0
Camps Cleared
0
1,135,354
Distance Traveled
1,489,360
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,840
428
56
4
0
252,594
0
L
Chronos
7,842
490
63
4
0
222,085
0
L
Olorun
5,249
328
8
1
0
132,800
0
W
Bakasura
9,260
579
93
6
0
326,474
3
W
Ymir
8,748
547
72
5
0
288,178
0
W
Anubis
10,674
667
113
7
0
279,961
4
L
Ravana
7,748
484
66
4
0
270,453
0
L
Neith
6,878
430
36
2
0
257,422
4
W
Cupid
8,719
545
75
5
0
261,412
0
W
Nemesis
9,707
607
90
6
0
333,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role