Player Matchup

Tyr
Tyr
MonoMotoLoco
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
ZBAIELL
Nemesis
Level 158
God Stats
2W - 0L
1,729 SR
Queue Stats
90W - 91L
1,531 Elo+
Party 3
Danzaburou
Danzaburou
llPK
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
Ðepression
Erlang Shen
Level 156
God Stats
6W - 5L
1,133 SR
Queue Stats
225W - 123L
1,613 Elo+
Party 2
Tiamat
Tiamat
ōɥɔıɥsnℲ
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 158
1,472 SR
1,529 Elo+

VS

Team Averages
Level 156
1,540 SR
1,617 Elo+
Mercury
Mercury
Arkhé
Mercury
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
FeIgus
Merlin
Level 160
God Stats
2W - 2L
1,542 SR
Queue Stats
68W - 44L
1,687 Elo+
Party 1
Ymir
Ymir
LatinoSolanas
Ymir
Level 160
God Stats
0W - 1L
1,721 SR
Queue Stats
72W - 60L
1,580 Elo+
Solo
Jing Wei
Jing Wei
SoneKaHauck
Jing Wei
Level 157
God Stats
4W - 2L
1,218 SR
Queue Stats
178W - 114L
1,649 Elo+
Party 1
Osiris
Osiris
zlDarkDragon
Osiris
Level 146
God Stats
2W - 3L
1,718 SR
Queue Stats
132W - 80L
1,667 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 8
7,276
520
7,173
12,852
5,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
ZBAIELL
Nemesis
12
4 / 2 / 0
7,426
530
5,986
10,725
3,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
llPK
Danzaburou
14
4 / 2 / 0
8,528
609
8,324
10,792
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Ðepression
Erlang Shen
15
1 / 1 / 4
7,936
567
4,678
9,872
4,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
4 / 2 / 1
8,104
579
8,122
9,034
6,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Arkhé
Mercury
12
3 / 2 / 1
7,299
521
4,613
9,299
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
FeIgus
Merlin
13
4 / 4 / 2
7,558
540
9,446
7,212
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 3
6,014
430
3,406
10,204
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
SoneKaHauck
Jing Wei
11
1 / 2 / 2
6,418
458
8,166
12,742
4,139
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
13
0 / 3 / 1
7,172
512
5,401
7,904
4,758
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
13
Kills
8
8
Deaths
13
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
Arkhé
Mercury
3
2
1
1.75
L
Merlin
FeIgus
Merlin
4
4
2
1.25
L
0
2
3
0.75
W
0
1
8
4
L
Jing Wei
SoneKaHauck
Jing Wei
1
2
2
1
W
Nemesis
ZBAIELL
Nemesis
4
2
0
2
W
Danzaburou
llPK
Danzaburou
4
2
0
2
L
Osiris
0
3
1
0.17
W
Erlang Shen
Ðepression
Erlang Shen
1
1
4
3
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,283
Damage
31,032
53,275
Taken
47,361
22,976
Mitigated
21,386
31,139
Healing
7,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Arkhé
Mercury
4,613
2,638
0
650
9,299
3,489
0
1,258
8,041
0
39,595
L
Merlin
FeIgus
Merlin
9,446
1,164
0
348
7,212
2,877
0
2,363
4,849
46,443
0
L
3,406
1,272
0
2,218
10,204
6,123
0
2,005
8,199
13,594
0
W
7,173
1,091
0
7,563
12,852
5,231
0
3,654
8,930
0
21,864
L
Jing Wei
SoneKaHauck
Jing Wei
8,166
6,402
0
3,497
12,742
4,139
0
1,123
11,619
0
33,143
W
Nemesis
ZBAIELL
Nemesis
5,986
2,922
0
4,624
10,725
3,211
0
2,816
7,789
0
39,450
W
Danzaburou
llPK
Danzaburou
8,324
4,428
0
6,988
10,792
3,657
2,011
1,168
9,546
0
56,608
L
Osiris
5,401
1,545
0
491
7,904
4,758
298
1,373
6,531
0
40,319
W
Erlang Shen
Ðepression
Erlang Shen
4,678
2,157
0
6,670
9,872
4,488
0
1,783
8,043
0
41,590
W
8,122
1,204
0
5,294
9,034
6,389
1,636
2,679
6,115
54,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,270
Gold Earned
34,461
401
Minions Killed
363
0
Camps Cleared
0
1,331,749
Distance Traveled
1,356,524
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,299
521
65
5
0
318,080
1
L
Merlin
7,558
540
107
8
0
236,932
2
L
Ymir
6,014
430
23
2
0
285,022
3
W
Tyr
7,276
520
29
2
0
303,323
5
L
Jing Wei
6,418
458
73
5
0
260,324
3
W
Nemesis
7,426
530
72
5
0
301,648
5
W
Danzaburou
8,528
609
113
8
0
222,308
0
L
Osiris
7,172
512
95
7
0
256,166
2
W
Erlang Shen
7,936
567
80
6
0
238,385
0
W
Tiamat
8,104
579
107
8
0
266,085
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role