Player Matchup

Osiris
Osiris
Bronze III
Echarot
Osiris
Bronze III
Level 52
God Stats
0W - 1L
1,555 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Zeus
Zeus
Bronze III
Stifetor
Zeus
Bronze III
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Party 1
Cupid
Cupid
Bronze III
diego01186
Cupid
Bronze III
Level 89
God Stats
0W - 1L
1,498 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 63
1,518 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,534 SR
1,492 MMR
Danzaburou
Danzaburou
Gold V
Habitt
Danzaburou
Gold V
Level 148
God Stats
15W - 15L
1,603 SR
Queue Stats
133W - 158L
1,385 MMR
Party 2
Cthulhu
Cthulhu
Gold IV
Xairat
Cthulhu
Gold IV
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 33L
1,636 MMR
Party 2
Janus
Janus
Gold IV
Ðaegon
Janus
Gold IV
Level 118
God Stats
4W - 2L
1,500 SR
Queue Stats
70W - 87L
1,456 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Echarot
Osiris
14
3 / 4 / 6
11,508
606
12,976
19,713
15,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
14
4 / 5 / 2
11,323
596
14,336
9,933
3,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cupid
15
2 / 2 / 7
11,177
588
8,363
12,321
5,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
AnubisAphroditeThothCu ChulainnTsukuyomi

VS

Bans
CamazotzSetNeithNemesisIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Habitt
Danzaburou
16
6 / 6 / 5
13,325
701
11,778
14,884
5,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
Xairat
Cthulhu
15
2 / 1 / 7
11,242
592
12,122
17,531
15,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Janus
Ðaegon
Janus
16
3 / 2 / 3
11,776
620
10,527
9,947
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
9
Kills
11
11
Deaths
9
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
Echarot
Osiris
3
4
6
1.5
W
Danzaburou
Habitt
Danzaburou
6
6
5
1.42
L
Zeus
4
5
2
1
W
Cthulhu
Xairat
Cthulhu
2
1
7
5.5
L
Cupid
2
2
7
2.75
W
Janus
Ðaegon
Janus
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,675
Damage
34,427
41,967
Taken
42,362
24,300
Mitigated
24,661
9,942
Healing
10,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Echarot
Osiris
12,976
5,273
0
4,658
19,713
15,811
156
10,781
8,129
5,411
40,390
W
Danzaburou
Habitt
Danzaburou
11,778
6,238
0
3,789
14,884
5,581
2,217
5,504
9,088
0
74,118
L
Zeus
14,336
312
0
1,183
9,933
3,208
590
4,691
4,878
56,697
0
W
Cthulhu
Xairat
Cthulhu
12,122
781
384
5,736
17,531
15,811
0
5,958
11,268
38,656
0
L
Cupid
8,363
4,252
554
3,547
12,321
5,281
857
5,587
6,252
0
48,877
W
Janus
Ðaegon
Janus
10,527
376
0
576
9,947
3,269
798
3,643
6,118
54,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,008
Gold Earned
36,343
218
Minions Killed
233
0
Camps Cleared
0
1,029,765
Distance Traveled
1,024,213
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,508
606
39
2
0
377,076
4
W
Danzaburou
13,325
701
113
6
0
309,376
2
L
Zeus
11,323
596
107
6
0
315,478
3
W
Cthulhu
11,242
592
20
1
0
363,323
1
L
Cupid
11,177
588
72
4
0
337,211
1
W
Janus
11,776
620
100
5
0
351,514
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role