Player Matchup

Tiamat
Tiamat
Lautaro-Kelly05
Tiamat
Level 19
God Stats
0W - 5L
1,500 SR
Queue Stats
4W - 25L
1,457 Elo+
Party 1
Artio
Artio
aleborgeat28
Artio
Level 68
God Stats
21W - 26L
1,524 SR
Queue Stats
134W - 206L
1,386 Elo+
Party 1
Loki
Loki
almironcriado
Loki
Level 58
God Stats
71W - 91L
1,408 SR
Queue Stats
497W - 764L
1,304 Elo+
Party 1
Danzaburou
Danzaburou
mateo_Romano
Danzaburou
Level 16
God Stats
18W - 16L
1,394 SR
Queue Stats
78W - 114L
1,482 Elo+
Party 1
Raijin
Raijin
vinnie_santorini
Raijin
Level 62
God Stats
12W - 27L
1,351 SR
Queue Stats
572W - 776L
1,397 Elo+
Party 1
Team Averages
Level 45
1,435 SR
1,405 Elo+

VS

Team Averages
Level 92
1,532 SR
1,698 Elo+
Baron Samedi
Baron Samedi
EDUARDO-SEP
Baron Samedi
Level 19
God Stats
4W - 1L
1,707 SR
Queue Stats
6W - 8L
1,698 Elo+
Party 2
Skadi
Skadi
IceMath
Skadi
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,783 Elo+
Party 2
Cthulhu
Cthulhu
RockmanXBR
Cthulhu
Level 141
God Stats
1W - 0L
1,398 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Nemesis
Nemesis
gustbrito
Nemesis
Level 107
God Stats
22W - 29L
1,521 SR
Queue Stats
33W - 55L
1,872 Elo+
Party 2
Hel
Hel
megaultrahades
Hel
Level 155
God Stats
3W - 7L
1,534 SR
Queue Stats
7W - 18L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 1
7,484
576
5,686
5,305
5,944
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
0 / 3 / 1
5,491
422
3,653
9,622
4,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 1 / 3
6,550
504
5,740
7,095
2,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Danzaburou
mateo_Romano
Danzaburou
9
1 / 4 / 0
5,298
408
5,113
7,758
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 3 / 0
5,473
421
1,982
4,183
1,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EDUARDO-SEP
Baron Samedi
13
1 / 3 / 0
7,598
584
3,648
9,681
4,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
IceMath
Skadi
12
5 / 0 / 1
7,369
567
5,373
6,782
2,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
RockmanXBR
Cthulhu
11
0 / 1 / 5
7,211
555
5,586
11,839
6,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
gustbrito
Nemesis
11
1 / 1 / 0
6,588
507
1,243
9,024
2,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 0 / 2
7,766
597
4,557
7,556
3,977
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
5
Kills
10
12
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
EDUARDO-SEP
Baron Samedi
1
3
0
0.33
W
Skadi
IceMath
Skadi
5
0
1
5.5
L
3
1
1
3.5
W
Cthulhu
RockmanXBR
Cthulhu
0
1
5
2.5
L
0
3
1
0.17
L
1
1
3
2.5
W
Nemesis
gustbrito
Nemesis
1
1
0
1
L
Danzaburou
mateo_Romano
Danzaburou
1
4
0
0.25
W
3
0
2
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,174
Damage
20,407
33,963
Taken
44,882
16,342
Mitigated
19,172
7,609
Healing
23,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
EDUARDO-SEP
Baron Samedi
3,648
391
0
4,072
9,681
4,231
833
4,276
5,405
46,198
0
W
Skadi
IceMath
Skadi
5,373
2,547
0
3,354
6,782
2,076
2,402
399
6,383
0
40,572
L
5,686
461
0
2,874
5,305
5,944
0
2,924
2,381
41,625
0
W
Cthulhu
RockmanXBR
Cthulhu
5,586
313
445
5,344
11,839
6,199
300
2,434
9,405
26,574
0
L
3,653
226
84
1,852
9,622
4,615
0
3,554
6,068
22,902
0
L
5,740
1,805
0
355
7,095
2,410
0
1,463
5,632
0
41,412
W
Nemesis
gustbrito
Nemesis
1,243
155
17
3,872
9,024
2,689
1,326
1,452
7,572
0
35,975
L
Danzaburou
mateo_Romano
Danzaburou
5,113
1,693
0
1,531
7,758
2,054
0
3,565
4,193
0
23,099
W
4,557
0
644
6,035
7,556
3,977
676
2,452
4,796
43,318
0
L
1,982
101
0
913
4,183
1,319
0
2,285
1,898
25,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,296
Gold Earned
36,532
268
Minions Killed
378
0
Camps Cleared
0
1,112,775
Distance Traveled
1,163,911
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,598
584
98
8
0
196,884
2
W
Skadi
7,369
567
74
6
0
230,373
2
L
Tiamat
7,484
576
79
6
0
218,830
4
W
Cthulhu
7,211
555
43
3
0
232,146
1
L
Artio
5,491
422
32
2
0
255,742
1
L
Loki
6,550
504
74
6
0
284,682
0
W
Nemesis
6,588
507
70
5
0
251,289
4
L
Danzaburou
5,298
408
34
3
0
200,205
2
W
Hel
7,766
597
93
7
0
253,219
2
L
Raijin
5,473
421
49
4
0
153,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role