Player Matchup

Bellona
Bellona
EpharaPolis
Bellona
Level 24
God Stats
0W - 2L
1,360 SR
Queue Stats
28W - 31L
1,470 Elo+
Party 1
Cupid
Cupid
Xanulin
Cupid
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 27L
1,513 Elo+
Party 1
Da Ji
Da Ji
daleiusdobackius
Da Ji
Level 29
God Stats
26W - 21L
1,631 SR
Queue Stats
300W - 287L
1,574 Elo+
Solo
Yemoja
Yemoja
leenisweenis
Yemoja
Level 17
God Stats
2W - 3L
1,672 SR
Queue Stats
16W - 16L
1,535 Elo+
Party 1
Tiamat
Tiamat
loganleez
Tiamat
Level 27
God Stats
40W - 43L
1,675 SR
Queue Stats
325W - 348L
1,520 Elo+
Solo
Team Averages
Level 23
1,568 SR
1,522 Elo+

VS

Team Averages
Level 22
1,624 SR
1,481 Elo+
Bellona
Bellona
Alluroe
Bellona
Level 15
God Stats
3W - 0L
1,819 SR
Queue Stats
25W - 22L
1,527 Elo+
Solo
Ganesha
Ganesha
ForbiddenButter
Ganesha
Level 12
God Stats
3W - 3L
1,500 SR
Queue Stats
257W - 218L
1,533 Elo+
Party 2
Mercury
Mercury
OGswagnimite
Mercury
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,310 Elo+
Solo
Kukulkan
Kukulkan
YuhMuddah
Kukulkan
Level 63
God Stats
5W - 3L
1,802 SR
Queue Stats
475W - 432L
1,552 Elo+
Party 2
Danzaburou
Danzaburou
standupcastle65
Danzaburou
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
EpharaPolis
Bellona
14
5 / 7 / 3
8,855
492
6,237
15,570
8,918
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Cupid
Xanulin
Cupid
11
3 / 9 / 5
7,386
410
5,446
13,696
4,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
10 / 6 / 3
10,486
583
15,493
15,535
6,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
11
1 / 9 / 8
7,831
435
7,526
16,109
8,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
loganleez
Tiamat
13
1 / 8 / 7
8,338
463
8,960
13,143
6,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alluroe
Bellona
15
4 / 4 / 13
9,644
536
6,341
14,815
10,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
0 / 4 / 29
10,491
583
10,858
19,431
16,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
OGswagnimite
Mercury
16
2 / 5 / 9
10,073
560
4,542
14,359
5,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kukulkan
YuhMuddah
Kukulkan
20
18 / 3 / 3
12,804
711
19,200
10,229
4,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
standupcastle65
Danzaburou
17
14 / 4 / 8
11,969
665
18,726
12,025
4,534
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
100
20
Kills
38
39
Deaths
20
26
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Bellona
Alluroe
Bellona
4
4
13
2.63
L
Bellona
EpharaPolis
Bellona
5
7
3
0.93
W
0
4
29
3.63
W
Mercury
OGswagnimite
Mercury
2
5
9
1.3
L
Cupid
Xanulin
Cupid
3
9
5
0.61
W
Kukulkan
YuhMuddah
Kukulkan
18
3
3
6.5
L
10
6
3
1.92
L
Yemoja
1
9
8
0.56
L
Tiamat
loganleez
Tiamat
1
8
7
0.56
W
Danzaburou
standupcastle65
Danzaburou
14
4
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,662
Damage
59,667
74,053
Taken
70,859
34,321
Mitigated
41,679
10,751
Healing
23,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Alluroe
Bellona
6,341
2,160
29
6,215
14,815
10,824
1,070
1,983
12,790
0
36,561
L
Bellona
EpharaPolis
Bellona
6,237
1,087
0
895
15,570
8,918
0
5,625
9,945
0
36,374
W
10,858
1,513
0
4,830
19,431
16,353
771
4,922
14,283
39,114
0
W
Mercury
OGswagnimite
Mercury
4,542
1,343
0
4,475
14,359
5,692
1,838
1,737
12,554
0
56,447
L
Cupid
Xanulin
Cupid
5,446
3,016
281
2,203
13,696
4,059
0
5,001
8,695
0
19,466
W
Kukulkan
YuhMuddah
Kukulkan
19,200
1,832
0
416
10,229
4,276
2,205
4,301
5,538
93,738
0
L
15,493
3,150
0
3,746
15,535
6,400
0
5,641
9,894
0
58,188
L
Yemoja
7,526
1,707
640
906
16,109
8,467
0
6,191
9,918
24,613
0
L
Tiamat
loganleez
Tiamat
8,960
870
8
2,072
13,143
6,477
0
7,600
5,543
36,424
0
W
Danzaburou
standupcastle65
Danzaburou
18,726
10,619
1,278
5,977
12,025
4,534
3,743
2,707
9,208
0
55,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,896
Gold Earned
54,981
305
Minions Killed
470
0
Camps Cleared
0
1,611,831
Distance Traveled
1,725,025
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,644
536
77
4
0
326,118
1
L
Bellona
8,855
492
85
5
0
336,499
2
W
Ganesha
10,491
583
12
1
0
375,944
6
W
Mercury
10,073
560
94
5
0
379,529
2
L
Cupid
7,386
410
21
1
0
297,523
0
W
Kukulkan
12,804
711
183
10
0
339,386
2
L
Da Ji
10,486
583
92
5
0
350,060
3
L
Yemoja
7,831
435
36
2
0
317,316
0
L
Tiamat
8,338
463
71
4
0
310,433
4
W
Danzaburou
11,969
665
104
6
0
304,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role