Player Matchup

Osiris
Osiris
Gold IV
airbornedirty
Osiris
Gold IV
Level 160
God Stats
8W - 3L
1,500 SR
Queue Stats
557W - 564L
1,468 MMR
Solo
Aphrodite
Aphrodite
Silver II
crimson4668
Aphrodite
Silver II
Level 106
God Stats
27W - 30L
1,622 SR
Queue Stats
52W - 63L
1,467 MMR
Solo
Xbalanque
Xbalanque
Gold IV
iM z Vegas
Xbalanque
Gold IV
Level 149
God Stats
40W - 37L
1,891 SR
Queue Stats
828W - 829L
1,472 MMR
Solo
Hades
Hades
Gold IV
lDwl Dantrix
Hades
Gold IV
Level 85
God Stats
43W - 23L
1,806 SR
Queue Stats
666W - 659L
1,481 MMR
Party 1
Thanatos
Thanatos
Gold V
lDwl Saitama
Thanatos
Gold V
Level 88
God Stats
3W - 6L
1,254 SR
Queue Stats
384W - 375L
1,450 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,614 SR
1,468 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,646 SR
1,468 MMR
Sobek
Sobek
Gold IV
HOSSstyle3
Sobek
Gold IV
Level 123
God Stats
17W - 5L
1,753 SR
Queue Stats
206W - 200L
1,467 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
I Be Meep
Ao Kuang
Gold V
Level 87
God Stats
1W - 1L
1,732 SR
Queue Stats
355W - 362L
1,463 MMR
Solo
Anhur
Anhur
Silver IV
Idk kid3294
Anhur
Silver IV
Level 58
God Stats
0W - 2L
1,414 SR
Queue Stats
12W - 13L
1,467 MMR
Solo
Fenrir
Fenrir
Gold IV
MKT2418
Fenrir
Gold IV
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
338W - 337L
1,473 MMR
Solo
Ra
Ra
Gold IV
Silverwing2000
Ra
Gold IV
Level 122
God Stats
8W - 3L
1,832 SR
Queue Stats
124W - 137L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 7
14,106
588
16,077
27,982
27,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Aphrodite
crimson4668
Aphrodite
18
6 / 3 / 20
12,957
540
11,660
17,536
7,466
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Xbalanque
iM z Vegas
Xbalanque
20
7 / 2 / 13
15,056
627
15,782
16,935
6,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

20
10 / 2 / 13
14,486
604
25,104
24,637
12,591
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
lDwl Saitama
Thanatos
20
8 / 4 / 9
13,907
579
11,659
17,816
6,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
ApolloTsukuyomiScyllaCthulhuErlang Shen

VS

Bans
Cu ChulainnNemesisYmirDanzaburouKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
2 / 8 / 6
9,825
409
8,747
25,253
24,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
I Be Meep
Ao Kuang
16
4 / 9 / 3
10,639
443
10,713
24,394
9,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
0 / 9 / 4
9,224
384
6,730
18,613
6,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
MKT2418
Fenrir
19
2 / 5 / 4
11,492
479
11,858
20,634
17,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

19
5 / 5 / 3
12,055
502
16,586
13,987
5,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
33
36
Kills
13
14
Deaths
36
62
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sobek
2
8
6
0.63
L
Ao Kuang
I Be Meep
Ao Kuang
4
9
3
0.61
L
0
9
4
0.22
L
Fenrir
MKT2418
Fenrir
2
5
4
0.8
L
5
5
3
1.3
W
5
3
7
2.83
W
Aphrodite
crimson4668
Aphrodite
6
3
20
5.33
W
Xbalanque
iM z Vegas
Xbalanque
7
2
13
6.75
W
10
2
13
8.25
W
Thanatos
lDwl Saitama
Thanatos
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,282
Damage
54,634
104,906
Taken
102,881
61,186
Mitigated
63,606
72,676
Healing
25,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
8,747
208
0
4,023
25,253
24,584
0
11,654
13,599
32,752
0
L
Ao Kuang
I Be Meep
Ao Kuang
10,713
2,824
0
3,693
24,394
9,400
0
8,122
16,272
58,535
0
L
6,730
3,400
0
2,800
18,613
6,641
100
7,808
10,805
0
57,930
L
Fenrir
MKT2418
Fenrir
11,858
2,775
0
6,699
20,634
17,182
686
6,061
14,573
0
69,637
L
16,586
193
3,125
5,009
13,987
5,799
230
4,876
9,111
87,479
0
W
16,077
6,759
0
12,155
27,982
27,872
4,472
6,186
21,598
8,442
86,520
W
Aphrodite
crimson4668
Aphrodite
11,660
168
11,791
11,855
17,536
7,466
688
7,050
10,292
60,191
0
W
Xbalanque
iM z Vegas
Xbalanque
15,782
8,068
0
7,953
16,935
6,335
9,040
5,013
11,852
0
135,629
W
25,104
493
925
12,204
24,637
12,591
2,161
12,236
12,120
95,559
0
W
Thanatos
lDwl Saitama
Thanatos
11,659
3,005
0
15,793
17,816
6,922
1,070
7,070
10,628
0
82,848

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,512
Gold Earned
53,235
685
Minions Killed
489
0
Camps Cleared
0
2,330,117
Distance Traveled
2,026,489
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,825
409
21
1
0
447,715
0
L
Ao Kuang
10,639
443
82
3
0
404,073
0
L
Anhur
9,224
384
94
4
0
356,782
4
L
Fenrir
11,492
479
132
6
0
396,647
5
L
Ra
12,055
502
160
7
0
421,272
7
W
Osiris
14,106
588
154
6
0
455,995
2
W
Aphrodite
12,957
540
86
4
0
470,184
4
W
Xbalanque
15,056
627
186
8
0
426,892
4
W
Hades
14,486
604
135
6
0
476,280
4
W
Thanatos
13,907
579
124
5
0
500,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role