Player Matchup

King Arthur
King Arthur
Exhaustedkhoury
King Arthur
Level 29
God Stats
10W - 8L
1,400 SR
Queue Stats
85W - 54L
1,648 Elo+
Solo
Fenrir
Fenrir
HannahHays
Fenrir
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
JU4AN-C424
Hachiman
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,629 Elo+
Party 1
Janus
Janus
KaydyK
Janus
Level 15
God Stats
4W - 3L
1,697 SR
Queue Stats
148W - 145L
1,685 Elo+
Solo
Bacchus
Bacchus
PinchePerro3000
Bacchus
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,667 Elo+
Party 1
Team Averages
Level 26
1,519 SR
1,626 Elo+

VS

Team Averages
Level 21
1,593 SR
1,616 Elo+
King Arthur
King Arthur
EddyChepe656
King Arthur
Level 18
God Stats
23W - 19L
1,774 SR
Queue Stats
276W - 233L
1,657 Elo+
Solo
Cupid
Cupid
GiantFeeFiFoFum
Cupid
Level 28
God Stats
1W - 1L
1,300 SR
Queue Stats
143W - 126L
1,604 Elo+
Solo
Aphrodite
Aphrodite
Kilizu2
Aphrodite
Level 11
God Stats
0W - 1L
1,726 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Arachne
Arachne
SmurfBcBanned
Arachne
Level 21
God Stats
10W - 17L
1,465 SR
Queue Stats
130W - 114L
1,619 Elo+
Solo
Chronos
Chronos
Speedkilla20033
Chronos
Level 29
God Stats
7W - 5L
1,701 SR
Queue Stats
23W - 19L
1,699 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Exhaustedkhoury
King Arthur
14
4 / 1 / 4
8,502
567
8,319
11,015
7,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
HannahHays
Fenrir
13
5 / 5 / 0
8,135
542
5,008
12,033
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
JU4AN-C424
Hachiman
13
5 / 2 / 2
8,092
539
5,567
6,794
3,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
KaydyK
Janus
13
2 / 3 / 3
8,079
539
3,920
5,423
1,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 1 / 9
7,504
500
5,665
7,743
4,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EddyChepe656
King Arthur
9
1 / 2 / 0
6,246
416
3,791
7,208
3,272
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
1 / 2 / 0
7,076
472
3,795
10,292
3,324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Aphrodite
Kilizu2
Aphrodite
9
0 / 7 / 1
5,834
389
1,346
6,963
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
12
6 / 3 / 3
8,020
535
9,068
8,137
4,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
4 / 3 / 3
8,763
584
9,189
11,484
4,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
17
Kills
12
12
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
EddyChepe656
King Arthur
1
2
0
0.5
W
King Arthur
Exhaustedkhoury
King Arthur
4
1
4
6
L
1
2
0
0.5
W
Fenrir
HannahHays
Fenrir
5
5
0
1
W
Hachiman
JU4AN-C424
Hachiman
5
2
2
3
W
Janus
KaydyK
Janus
2
3
3
1.17
L
Aphrodite
Kilizu2
Aphrodite
0
7
1
0.07
W
1
1
9
5.5
L
Arachne
6
3
3
2.5
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,479
Damage
27,189
43,008
Taken
44,084
22,254
Mitigated
17,061
12,452
Healing
15,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
EddyChepe656
King Arthur
3,791
781
0
1,865
7,208
3,272
0
0
6,890
0
24,515
W
King Arthur
Exhaustedkhoury
King Arthur
8,319
948
0
3,390
11,015
7,965
902
2,868
8,069
0
42,826
L
3,795
1,788
38
5,045
10,292
3,324
0
1,621
8,646
0
44,725
W
Fenrir
HannahHays
Fenrir
5,008
1,526
0
4,012
12,033
4,397
850
897
11,092
0
43,201
W
Hachiman
JU4AN-C424
Hachiman
5,567
2,520
0
1,403
6,794
3,461
1,955
1,001
5,774
0
47,220
W
Janus
KaydyK
Janus
3,920
241
0
617
5,423
1,494
0
2,318
2,955
50,750
0
L
Aphrodite
Kilizu2
Aphrodite
1,346
399
548
1,632
6,963
2,118
0
2,277
4,617
17,646
0
W
5,665
812
0
3,030
7,743
4,937
0
3,047
4,583
18,396
0
L
Arachne
9,068
5,816
0
3,091
8,137
4,096
0
1,572
6,450
0
39,845
L
9,189
3,265
0
3,048
11,484
4,251
0
3,820
7,409
60,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,312
Gold Earned
35,939
362
Minions Killed
361
0
Camps Cleared
0
1,446,634
Distance Traveled
1,259,712
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,246
416
51
3
0
143,561
4
W
King Arthur
8,502
567
86
6
0
285,567
1
L
Cupid
7,076
472
85
6
0
238,206
5
W
Fenrir
8,135
542
65
4
0
273,949
4
W
Hachiman
8,092
539
78
5
0
263,893
3
W
Janus
8,079
539
114
8
0
299,685
6
L
Aphrodite
5,834
389
33
2
0
271,310
7
W
Bacchus
7,504
500
19
1
0
323,540
8
L
Arachne
8,020
535
64
4
0
317,897
7
L
Chronos
8,763
584
128
9
0
288,738
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role