Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Brad1278
Hades
Level 126
God Stats
5W - 3L
1,342 SR
Queue Stats
111W - 100L
1,618 Elo+
Party 1
Hou Yi
Hou Yi
DoritosSacVert
Hou Yi
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 38L
1,498 Elo+
Solo
Mercury
Mercury
SaltyTactician
Mercury
Level 114
God Stats
6W - 6L
1,652 SR
Queue Stats
296W - 272L
1,581 Elo+
Party 1
Chaac
Chaac
X D mAn V
Chaac
Level 151
God Stats
11W - 8L
1,724 SR
Queue Stats
144W - 124L
1,548 Elo+
Solo
Team Averages
Level 117
1,543 SR
1,549 Elo+

VS

Team Averages
Level 81
1,623 SR
1,650 Elo+
Tiamat
Tiamat
B-ALEJANDRO-B
Tiamat
Level 106
God Stats
23W - 27L
1,676 SR
Queue Stats
670W - 689L
1,528 Elo+
Solo
Cu Chulainn
Cu Chulainn
ExpertComet8028
Cu Chulainn
Level 89
God Stats
30W - 23L
1,632 SR
Queue Stats
692W - 635L
1,533 Elo+
Solo
Thor
Thor
Hunter10026
Thor
Level 126
God Stats
0W - 1L
1,556 SR
Queue Stats
140W - 127L
1,763 Elo+
Solo
Hou Yi
Hou Yi
KOMMAND3RK0X
Hou Yi
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
285W - 307L
1,582 Elo+
Party 2
Jormungandr
Jormungandr
Le haquer
Jormungandr
Level 23
God Stats
3W - 3L
1,750 SR
Queue Stats
26W - 32L
1,844 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 0 / 2
5,426
543
4,155
4,054
2,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
Brad1278
Hades
11
0 / 1 / 1
5,775
578
3,508
5,279
4,306
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 0 / 1
5,160
516
4,788
3,364
927
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

10
3 / 1 / 3
5,915
592
3,095
5,261
1,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
X D mAn V
Chaac
11
2 / 0 / 3
6,176
618
5,222
7,801
3,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 0
4,832
483
2,483
7,062
2,843
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cu Chulainn
ExpertComet8028
Cu Chulainn
10
0 / 1 / 1
5,326
533
3,603
6,659
3,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
1 / 1 / 0
4,871
487
2,619
7,392
2,355
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
7
0 / 2 / 0
4,209
421
1,018
5,266
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Le haquer
Jormungandr
7
0 / 2 / 0
4,633
463
1,781
4,776
1,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
10
Kills
2
2
Deaths
10
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
2
3
L
1
4
0
0.25
W
Hades
Brad1278
Hades
0
1
1
0.5
W
3
0
1
3.5
L
Cu Chulainn
ExpertComet8028
Cu Chulainn
0
1
1
0.5
L
1
1
0
1
L
Hou Yi
0
2
0
0
L
Jormungandr
Le haquer
Jormungandr
0
2
0
0
W
3
1
3
4.5
W
Chaac
X D mAn V
Chaac
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,768
Damage
11,504
25,759
Taken
31,155
12,594
Mitigated
12,154
13,901
Healing
10,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,155
1,009
0
1,380
4,054
2,195
0
1,003
3,051
13,708
0
L
2,483
226
0
2,391
7,062
2,843
0
0
7,062
16,563
0
W
Hades
Brad1278
Hades
3,508
743
40
3,636
5,279
4,306
0
0
5,006
35,023
0
W
4,788
2,565
0
2,428
3,364
927
40
778
2,586
0
25,233
L
Cu Chulainn
ExpertComet8028
Cu Chulainn
3,603
641
0
3,123
6,659
3,923
0
4,040
2,619
0
33,630
L
2,619
273
0
1,438
7,392
2,355
0
821
6,571
0
25,494
L
Hou Yi
1,018
665
172
1,939
5,266
1,305
0
1,165
4,101
0
15,368
L
Jormungandr
Le haquer
Jormungandr
1,781
575
50
1,066
4,776
1,728
0
1,637
3,139
10,374
0
W
3,095
2,033
0
2,368
5,261
1,713
47
568
4,693
0
28,395
W
Chaac
X D mAn V
Chaac
5,222
977
0
4,049
7,801
3,453
65
1,915
5,886
0
35,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,452
Gold Earned
23,871
282
Minions Killed
173
0
Camps Cleared
0
921,555
Distance Traveled
867,467
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,426
543
21
2
0
200,757
2
L
Tiamat
4,832
483
17
2
0
169,122
2
W
Hades
5,775
578
82
8
0
152,082
0
W
Hou Yi
5,160
516
51
5
0
153,911
3
L
Cu Chulainn
5,326
533
57
6
0
186,976
3
L
Thor
4,871
487
44
4
0
187,992
1
L
Hou Yi
4,209
421
34
3
0
154,034
4
L
Jormungandr
4,633
463
21
2
0
169,343
2
W
Mercury
5,915
592
59
6
0
221,942
1
W
Chaac
6,176
618
69
7
0
192,863
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role