Player Matchup

Kukulkan
Kukulkan
CHASE IS LEGEND
Kukulkan
Level 146
God Stats
22W - 15L
1,293 SR
Queue Stats
490W - 440L
1,509 Elo+
Solo
Izanami
Izanami
CodyLightfoot
Izanami
Level 107
God Stats
6W - 6L
1,411 SR
Queue Stats
267W - 263L
1,444 Elo+
Party 2
Bacchus
Bacchus
JontckyFrydChikn
Bacchus
Level 41
God Stats
7W - 8L
1,527 SR
Queue Stats
23W - 23L
1,470 Elo+
Party 2
Ne Zha
Ne Zha
cxsr
Ne Zha
Level 80
God Stats
11W - 6L
1,749 SR
Queue Stats
375W - 336L
1,534 Elo+
Solo
Amaterasu
Amaterasu
leofnh
Amaterasu
Level 123
God Stats
13W - 5L
1,691 SR
Queue Stats
476W - 456L
1,495 Elo+
Solo
Team Averages
Level 99
1,534 SR
1,490 Elo+

VS

Team Averages
Level 81
1,497 SR
1,470 Elo+
Thoth
Thoth
DeaditeDalton
Thoth
Level 84
God Stats
13W - 13L
1,698 SR
Queue Stats
77W - 80L
1,546 Elo+
Party 1
Hel
Hel
Fahtm
Hel
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 33L
1,425 Elo+
Party 1
Fenrir
Fenrir
Geckica
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 60L
1,550 Elo+
Solo
Hou Yi
Hou Yi
beas679tboy
Hou Yi
Level 64
God Stats
3W - 8L
1,288 SR
Queue Stats
20W - 37L
1,306 Elo+
Party 1
Merlin
Merlin
bombs_to_da_toms
Merlin
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 81L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
1 / 4 / 0
6,802
567
3,555
6,612
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
11
2 / 0 / 1
6,559
547
3,174
5,380
1,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 0 / 2
6,099
508
2,223
2,654
2,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ne Zha
cxsr
Ne Zha
11
2 / 1 / 1
6,173
514
3,140
6,476
1,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Amaterasu
leofnh
Amaterasu
14
7 / 0 / 1
8,220
685
8,139
9,526
6,872
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,310
609
2,820
3,178
896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hel
Fahtm
Hel
9
0 / 2 / 1
5,090
424
2,422
4,111
998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Geckica
Fenrir
10
2 / 2 / 3
6,310
526
4,278
8,924
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hou Yi
10
0 / 1 / 0
5,687
474
1,663
6,634
1,651
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
0 / 7 / 0
5,804
484
3,290
9,320
2,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
12
Kills
5
5
Deaths
12
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
1
4
0
0.25
W
Izanami
2
0
1
2.5
L
3
0
1
3.5
L
Hel
Fahtm
Hel
0
2
1
0.25
L
Fenrir
Geckica
Fenrir
2
2
3
1.75
W
0
0
2
1
L
Hou Yi
0
1
0
0
L
0
7
0
0
W
Ne Zha
cxsr
Ne Zha
2
1
1
2.5
W
Amaterasu
leofnh
Amaterasu
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,231
Damage
14,473
30,648
Taken
32,167
14,354
Mitigated
8,794
14,723
Healing
11,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
3,555
121
0
960
6,612
2,237
39
2,498
3,850
44,086
0
W
Izanami
3,174
1,568
0
3,420
5,380
1,503
1,436
1,019
4,361
0
45,617
L
2,820
310
0
672
3,178
896
488
684
2,390
41,418
0
L
Hel
Fahtm
Hel
2,422
73
3,199
1,984
4,111
998
250
987
3,088
15,433
0
L
Fenrir
Geckica
Fenrir
4,278
1,241
0
2,713
8,924
2,985
0
2,601
6,195
0
33,732
W
2,223
38
344
1,031
2,654
2,034
0
532
2,122
9,899
0
L
Hou Yi
1,663
557
0
1,114
6,634
1,651
0
1,238
5,396
0
27,390
L
3,290
715
0
1,900
9,320
2,264
0
0
9,320
27,718
0
W
Ne Zha
cxsr
Ne Zha
3,140
1,004
0
3,741
6,476
1,708
0
509
5,951
0
29,042
W
Amaterasu
leofnh
Amaterasu
8,139
4,999
0
5,227
9,526
6,872
294
3,694
5,832
0
48,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,853
Gold Earned
30,201
372
Minions Killed
307
0
Camps Cleared
0
1,152,918
Distance Traveled
1,140,885
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,802
567
93
8
0
213,670
1
W
Izanami
6,559
547
95
8
0
203,732
4
L
Thoth
7,310
609
102
9
0
230,486
4
L
Hel
5,090
424
30
3
0
255,004
2
L
Fenrir
6,310
526
61
5
0
250,436
3
W
Bacchus
6,099
508
24
2
0
237,380
5
L
Hou Yi
5,687
474
54
5
0
212,398
4
L
Merlin
5,804
484
60
5
0
192,561
3
W
Ne Zha
6,173
514
60
5
0
253,534
4
W
Amaterasu
8,220
685
100
8
0
244,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role