Player Matchup

Kuzenbo
Kuzenbo
Big_Sos29
Kuzenbo
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 211L
1,693 Elo+
Party 1
Mercury
Mercury
DarkAces0912
Mercury
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 18L
1,688 Elo+
Solo
Tiamat
Tiamat
DominANTrix
Tiamat
Level 25
God Stats
0W - 2L
1,409 SR
Queue Stats
76W - 67L
1,642 Elo+
Solo
Tyr
Tyr
Toribinoo
Tyr
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
148W - 127L
1,693 Elo+
Party 1
Apollo
Apollo
albertobiaggi
Apollo
Level 27
God Stats
6W - 10L
1,173 SR
Queue Stats
70W - 90L
1,547 Elo+
Solo
Team Averages
Level 17
1,416 SR
1,653 Elo+

VS

Team Averages
Level 21
1,484 SR
1,682 Elo+
Tiamat
Tiamat
Chujfle94
Tiamat
Level 13
God Stats
1W - 1L
1,620 SR
Queue Stats
11W - 14L
1,663 Elo+
Solo
Artio
Artio
FishterCoy
Artio
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 102L
1,600 Elo+
Solo
Hera
Hera
MigiToShinichi
Hera
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 55L
1,661 Elo+
Solo
Chiron
Chiron
iheartjakeee
Chiron
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
122W - 81L
1,890 Elo+
Solo
Cthulhu
Cthulhu
temp-442129
Cthulhu
Level 29
God Stats
1W - 2L
1,299 SR
Queue Stats
333W - 311L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Big_Sos29
Kuzenbo
16
4 / 7 / 2
11,493
479
10,588
23,710
25,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Mercury
DarkAces0912
Mercury
18
1 / 7 / 4
11,243
468
8,599
21,065
8,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
14
0 / 9 / 0
8,880
370
8,398
15,468
6,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 7 / 2
10,466
436
6,305
23,009
14,222
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
1 / 11 / 1
9,418
392
3,293
21,467
6,661
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chujfle94
Tiamat
19
8 / 2 / 8
12,794
533
19,750
14,362
10,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artio
18
5 / 2 / 13
12,366
515
11,835
17,533
20,334
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
10 / 2 / 7
14,553
606
13,132
10,459
3,778
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
20
18 / 1 / 2
15,463
644
31,475
17,823
9,271
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
temp-442129
Cthulhu
2
0 / 0 / 0
6,932
289
0
0
0

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
71
7
Kills
41
41
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Big_Sos29
Kuzenbo
4
7
2
0.71
W
Tiamat
Chujfle94
Tiamat
8
2
8
6
L
Mercury
DarkAces0912
Mercury
1
7
4
0.43
L
Tiamat
0
9
0
0
W
Artio
5
2
13
5.75
W
10
2
7
6.75
L
1
7
2
0.29
L
1
11
1
0.14
W
Chiron
18
1
2
19
W
Cthulhu
temp-442129
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,183
Damage
76,192
104,719
Taken
60,177
62,216
Mitigated
43,693
15,794
Healing
33,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Big_Sos29
Kuzenbo
10,588
3,786
0
3,897
23,710
25,487
279
9,360
14,282
44,742
0
W
Tiamat
Chujfle94
Tiamat
19,750
1,893
0
5,529
14,362
10,310
1,242
6,254
8,108
80,136
0
L
Mercury
DarkAces0912
Mercury
8,599
5,741
0
250
21,065
8,854
1,039
9,835
11,230
0
81,486
L
Tiamat
8,398
892
0
2,154
15,468
6,992
0
10,582
4,886
55,684
0
W
Artio
11,835
1,746
1,292
8,493
17,533
20,334
455
6,023
11,510
58,442
0
W
13,132
3,871
0
5,899
10,459
3,778
2,792
2,246
8,213
128,184
0
L
6,305
1,443
0
3,332
23,009
14,222
165
11,759
11,090
0
57,866
L
3,293
2,136
0
6,161
21,467
6,661
548
2,953
18,514
296
51,035
W
Chiron
31,475
20,601
390
11,423
17,823
9,271
2,548
4,759
13,064
0
171,667
W
Cthulhu
temp-442129
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,500
Gold Earned
62,108
477
Minions Killed
652
0
Camps Cleared
0
2,086,314
Distance Traveled
1,837,178
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
11,493
479
64
3
0
425,120
6
W
Tiamat
12,794
533
141
6
0
453,416
1
L
Mercury
11,243
468
128
5
0
482,724
0
L
Tiamat
8,880
370
105
4
0
380,351
3
W
Artio
12,366
515
97
4
0
460,987
2
W
Hera
14,553
606
194
8
0
479,082
1
L
Tyr
10,466
436
98
4
0
448,683
3
L
Apollo
9,418
392
82
3
0
349,436
0
W
Chiron
15,463
644
220
9
0
443,693
1
W
Cthulhu
6,932
289
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role