Player Matchup

Fenrir
Fenrir
Decamonte
Fenrir
Level 146
God Stats
10W - 5L
1,855 SR
Queue Stats
217W - 201L
1,518 Elo+
Party 2
Raijin
Raijin
Gabrieljunio058
Raijin
Level 158
God Stats
4W - 2L
1,626 SR
Queue Stats
177W - 181L
1,511 Elo+
Party 2
Cerberus
Cerberus
TacoBell Nachos
Cerberus
Level 86
God Stats
9W - 4L
1,921 SR
Queue Stats
392W - 333L
1,594 Elo+
Party 3
Danzaburou
Danzaburou
Whos Feisty
Danzaburou
Level 81
God Stats
23W - 7L
1,886 SR
Queue Stats
380W - 320L
1,615 Elo+
Party 3
Hercules
Hercules
dzidzek
Hercules
Level 79
God Stats
14W - 12L
1,551 SR
Queue Stats
484W - 435L
1,630 Elo+
Party 3
Team Averages
Level 110
1,768 SR
1,573 Elo+

VS

Team Averages
Level 130
1,602 SR
1,570 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Ban-KaiZenkai
Hera
Level 160
God Stats
4W - 4L
1,594 SR
Queue Stats
351W - 353L
1,605 Elo+
Party 1
Skadi
Skadi
LordWolf27
Skadi
Level 85
God Stats
5W - 3L
1,944 SR
Queue Stats
36W - 34L
1,561 Elo+
Party 1
Athena
Athena
RioCaRNaTE
Athena
Level 160
God Stats
7W - 3L
1,500 SR
Queue Stats
117W - 94L
1,563 Elo+
Solo
Fenrir
Fenrir
shadow_dude47
Fenrir
Level 127
God Stats
15W - 9L
1,470 SR
Queue Stats
169W - 154L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Decamonte
Fenrir
15
2 / 5 / 1
8,727
485
7,737
15,636
5,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 5 / 5
9,191
511
7,680
9,918
2,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
13
2 / 6 / 6
8,534
474
8,578
14,646
10,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Whos Feisty
Danzaburou
16
8 / 4 / 1
10,315
573
11,232
13,243
5,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hercules
dzidzek
Hercules
15
2 / 5 / 4
8,990
499
6,515
16,830
11,130
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
17
3 / 1 / 10
10,581
588
12,818
11,592
4,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 2 / 5
11,225
624
16,358
9,655
3,102
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
14
2 / 5 / 3
9,141
508
6,117
11,297
3,452
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
RioCaRNaTE
Athena
14
3 / 5 / 10
8,783
488
5,853
17,076
9,546
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
8 / 3 / 7
10,920
607
10,842
14,334
7,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
60
16
Kills
25
25
Deaths
16
17
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
3
1
10
8
W
9
2
5
5.75
L
Fenrir
Decamonte
Fenrir
2
5
1
0.5
L
2
5
5
0.9
W
Skadi
2
5
3
0.7
W
Athena
RioCaRNaTE
Athena
3
5
10
1.6
L
Cerberus
2
6
6
0.83
L
Danzaburou
Whos Feisty
Danzaburou
8
4
1
2.13
L
Hercules
dzidzek
Hercules
2
5
4
0.8
W
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,742
Damage
51,988
70,273
Taken
63,954
35,756
Mitigated
28,394
16,461
Healing
25,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
12,818
1,022
5,404
9,152
11,592
4,522
1,800
2,120
9,418
65,947
0
W
16,358
3,983
0
2,317
9,655
3,102
1,003
3,853
5,464
79,517
0
L
Fenrir
Decamonte
Fenrir
7,737
2,221
0
1,846
15,636
5,741
0
8,130
7,318
0
66,597
L
7,680
309
0
2,289
9,918
2,974
156
6,341
3,305
50,176
0
W
Skadi
6,117
4,130
111
2,819
11,297
3,452
848
616
10,663
0
44,271
W
Athena
RioCaRNaTE
Athena
5,853
2,762
420
3,405
17,076
9,546
0
5,936
10,964
33,120
0
L
Cerberus
8,578
1,255
0
3,529
14,646
10,094
40
8,120
6,271
24,356
0
L
Danzaburou
Whos Feisty
Danzaburou
11,232
4,593
0
4,985
13,243
5,817
976
3,186
9,999
0
72,716
L
Hercules
dzidzek
Hercules
6,515
1,907
0
3,812
16,830
11,130
442
7,979
8,351
0
48,887
W
10,842
3,922
0
2,163
14,334
7,772
2,563
3,041
11,187
0
66,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,757
Gold Earned
50,650
495
Minions Killed
507
0
Camps Cleared
0
1,618,998
Distance Traveled
1,613,200
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,581
588
129
7
0
321,004
2
W
Hera
11,225
624
145
8
0
325,946
5
L
Fenrir
8,727
485
116
6
0
329,060
5
L
Raijin
9,191
511
105
6
0
302,499
7
W
Skadi
9,141
508
83
5
0
263,331
0
W
Athena
8,783
488
40
2
0
341,891
3
L
Cerberus
8,534
474
36
2
0
338,879
1
L
Danzaburou
10,315
573
132
7
0
306,483
4
L
Hercules
8,990
499
106
6
0
342,077
8
W
Fenrir
10,920
607
110
6
0
361,028
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role