Player Matchup

Medusa
Medusa
Chunky9Gam3r
Medusa
Level 41
God Stats
63W - 52L
1,601 SR
Queue Stats
320W - 322L
1,460 Elo+
Solo
Tiamat
Tiamat
MeadosDeTai
Tiamat
Level 84
God Stats
14W - 12L
1,581 SR
Queue Stats
227W - 248L
1,392 Elo+
Party 2
Odin
Odin
Storm2971
Odin
Level 84
God Stats
5W - 2L
1,661 SR
Queue Stats
331W - 318L
1,436 Elo+
Party 2
Fenrir
Fenrir
oso maloso32
Fenrir
Level 85
God Stats
6W - 8L
1,500 SR
Queue Stats
273W - 273L
1,414 Elo+
Party 2
Tsukuyomi
Tsukuyomi
shonowy2324
Tsukuyomi
Level 23
God Stats
10W - 12L
1,284 SR
Queue Stats
23W - 30L
1,384 Elo+
Party 2
Team Averages
Level 63
1,526 SR
1,417 Elo+

VS

Team Averages
Level 63
1,451 SR
1,405 Elo+
Nemesis
Nemesis
 
Nemesis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
FunnyElise115
Hou Yi
Level 39
God Stats
175W - 152L
1,404 SR
Queue Stats
281W - 279L
1,289 Elo+
Solo
Chiron
Chiron
ShadyKenpachi
Chiron
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 69L
1,514 Elo+
Party 1
Cthulhu
Cthulhu
XShadyApolloX
Cthulhu
Level 14
God Stats
1W - 2L
1,387 SR
Queue Stats
7W - 19L
1,360 Elo+
Party 1
Hel
Hel
xShadyPanda
Hel
Level 29
God Stats
4W - 8L
1,465 SR
Queue Stats
61W - 81L
1,360 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
1 / 1 / 7
8,300
488
5,729
9,638
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
16
6 / 1 / 8
9,807
577
10,274
7,279
8,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
17
6 / 0 / 6
10,370
610
6,573
6,046
4,804
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
14
5 / 3 / 8
8,994
529
8,833
14,955
10,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
shonowy2324
Tsukuyomi
14
3 / 3 / 6
8,716
513
6,504
8,891
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
3 / 4 / 4
8,379
493
6,079
12,464
8,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 6 / 1
6,926
407
2,819
12,245
4,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
2 / 5 / 5
7,112
418
7,828
10,661
3,089
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
12
2 / 3 / 4
7,802
459
7,912
8,999
7,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

13
1 / 4 / 1
7,108
418
2,085
8,154
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
23
21
Kills
8
8
Deaths
22
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
4
4
1.25
W
Medusa
1
1
7
4.5
L
0
6
1
0.08
W
Tiamat
6
1
8
10
L
2
5
5
0.9
W
Odin
6
0
6
9
L
Cthulhu
2
3
4
1.33
W
Fenrir
5
3
8
3
W
Tsukuyomi
shonowy2324
Tsukuyomi
3
3
6
2
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,913
Damage
26,723
46,809
Taken
52,523
30,369
Mitigated
25,531
16,995
Healing
13,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,079
3,100
0
3,053
12,464
8,067
0
2,216
10,180
0
53,207
W
Medusa
5,729
1,793
359
5,179
9,638
3,438
909
2,680
6,958
0
53,996
L
2,819
959
195
3,297
12,245
4,225
250
4,082
7,945
0
34,882
W
Tiamat
10,274
239
0
2,300
7,279
8,068
320
1,796
5,483
53,561
0
L
7,828
3,375
522
2,998
10,661
3,089
0
330
10,323
0
31,328
W
Odin
6,573
1,618
0
2,479
6,046
4,804
159
538
5,508
0
57,967
L
Cthulhu
7,912
193
0
734
8,999
7,235
0
1,114
7,855
32,135
0
W
Fenrir
8,833
1,708
0
3,734
14,955
10,817
216
3,775
11,180
0
21,272
W
Tsukuyomi
shonowy2324
Tsukuyomi
6,504
1,713
0
2,944
8,891
3,242
996
1,208
7,683
0
46,060
L
2,085
0
394
2,437
8,154
2,915
266
1,984
5,946
28,086
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,187
Gold Earned
37,327
445
Minions Killed
320
0
Camps Cleared
0
1,757,203
Distance Traveled
1,379,453
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,379
493
86
5
0
320,398
1
W
Medusa
8,300
488
80
5
0
321,094
0
L
Hou Yi
6,926
407
68
4
0
212,039
0
W
Tiamat
9,807
577
100
6
0
348,819
0
L
Chiron
7,112
418
47
3
0
263,964
0
W
Odin
10,370
610
146
9
0
367,358
2
L
Cthulhu
7,802
459
70
4
0
320,207
0
W
Fenrir
8,994
529
30
2
0
348,089
0
W
Tsukuyomi
8,716
513
89
5
0
371,843
0
L
Hel
7,108
418
49
3
0
262,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role