Player Matchup

Jormungandr
Jormungandr
Aza122606
Jormungandr
Level 4
God Stats
1W - 2L
1,514 SR
Queue Stats
1W - 3L
1,431 Elo+
Party 2
Cthulhu
Cthulhu
Kikiq
Cthulhu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,129 Elo+
Party 2
Anubis
Anubis
Ramz3101
Anubis
Level 28
God Stats
31W - 22L
1,478 SR
Queue Stats
136W - 141L
1,477 Elo+
Solo
Cupid
Cupid
Spumoniiiii_
Cupid
Level 26
God Stats
24W - 17L
1,580 SR
Queue Stats
140W - 139L
1,416 Elo+
Solo
Tyr
Tyr
christopherr246
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,089 Elo+
Party 2
Team Averages
Level 16
1,514 SR
1,308 Elo+

VS

Team Averages
Level 20
1,462 SR
1,378 Elo+
Mercury
Mercury
ExcitedShrapnel
Mercury
Level 13
God Stats
8W - 6L
1,475 SR
Queue Stats
19W - 23L
1,383 Elo+
Party 1
Fenrir
Fenrir
SomthingClever
Fenrir
Level 16
God Stats
18W - 24L
1,394 SR
Queue Stats
126W - 111L
1,359 Elo+
Party 1
Tiamat
Tiamat
SweetCalf567558
Tiamat
Level 14
God Stats
9W - 12L
1,442 SR
Queue Stats
89W - 92L
1,346 Elo+
Party 1
Skadi
Skadi
TC The FiJi
Skadi
Level 29
God Stats
3W - 3L
1,296 SR
Queue Stats
350W - 367L
1,386 Elo+
Solo
Odin
Odin
l ThumbMan l
Odin
Level 29
God Stats
2W - 1L
1,702 SR
Queue Stats
103W - 142L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aza122606
Jormungandr
10
0 / 15 / 2
7,531
396
5,532
24,590
17,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
Kikiq
Cthulhu
8
0 / 21 / 3
6,269
330
1,961
19,544
6,813
Anubis
Ramz3101
Anubis
16
5 / 9 / 1
11,210
590
12,889
13,908
6,812
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
5 / 8 / 0
9,651
508
13,509
19,622
7,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 15 / 1
6,055
319
1,406
16,344
12,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 14
10,678
562
10,461
12,518
4,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
27 / 2 / 11
11,677
615
21,459
15,670
6,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
15 / 2 / 18
11,055
582
15,500
11,212
5,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
14 / 1 / 10
10,820
569
18,472
9,877
3,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 3 / 18
10,328
544
7,229
16,185
9,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
137
10
Kills
66
68
Deaths
10
7
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Aza122606
Jormungandr
0
15
2
0.07
W
5
2
14
6
L
Cthulhu
Kikiq
Cthulhu
0
21
3
0.07
L
Anubis
Ramz3101
Anubis
5
9
1
0.61
W
27
2
11
16.25
L
5
8
0
0.63
W
15
2
18
12
W
14
1
10
19
L
0
15
1
0.03
W
5
3
18
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,297
Damage
73,121
94,008
Taken
65,462
50,862
Mitigated
29,790
10,995
Healing
22,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Aza122606
Jormungandr
5,532
1,606
0
733
24,590
17,186
230
5,230
18,910
28,913
0
W
10,461
7,196
0
1,750
12,518
4,845
4,058
3,662
8,831
0
56,263
L
Cthulhu
Kikiq
Cthulhu
1,961
414
0
0
19,544
6,813
0
3,018
16,300
6,468
0
L
Anubis
Ramz3101
Anubis
12,889
348
0
3,455
13,908
6,812
369
771
13,049
62,031
0
W
21,459
9,876
0
7,006
15,670
6,153
402
5,173
10,397
0
47,403
L
13,509
7,078
63
6,238
19,622
7,613
0
818
18,645
0
62,487
W
15,500
4,471
240
5,024
11,212
5,619
1,115
5,891
5,221
47,583
0
W
18,472
12,754
0
3,417
9,877
3,534
3,899
3,440
6,437
0
79,228
L
1,406
462
0
506
16,344
12,438
210
4,482
11,470
0
7,898
W
7,229
1,979
0
5,148
16,185
9,639
522
2,216
13,944
0
44,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,716
Gold Earned
54,558
272
Minions Killed
452
0
Camps Cleared
0
1,478,372
Distance Traveled
1,763,440
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,531
396
49
3
0
297,270
0
W
Mercury
10,678
562
105
6
0
371,543
0
L
Cthulhu
6,269
330
7
0
0
308,900
0
L
Anubis
11,210
590
90
5
0
288,894
0
W
Fenrir
11,677
615
61
3
0
399,077
0
L
Cupid
9,651
508
104
5
0
296,341
3
W
Tiamat
11,055
582
87
5
0
306,573
0
W
Skadi
10,820
569
128
7
0
338,084
3
L
Tyr
6,055
319
22
1
0
286,967
1
W
Odin
10,328
544
71
4
0
348,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role