Player Matchup

Arachne
Arachne
CharlesChaplin
Arachne
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 28L
1,500 Elo+
Solo
Bellona
Bellona
Gauerdo
Bellona
Level 9
God Stats
18W - 15L
1,386 SR
Queue Stats
54W - 64L
1,184 Elo+
Solo
Heimdallr
Heimdallr
ICMoveMent
Heimdallr
Level 18
God Stats
10W - 4L
1,314 SR
Queue Stats
248W - 239L
1,480 Elo+
Solo
Cerberus
Cerberus
Sergdertx
Cerberus
Level 20
God Stats
61W - 74L
1,461 SR
Queue Stats
137W - 154L
1,342 Elo+
Solo
Olorun
Olorun
kijjekprawdy
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 10
1,432 SR
1,401 Elo+

VS

Team Averages
Level 27
1,640 SR
1,404 Elo+
Chang'e
Chang'e
Apperture992
Chang'e
Level 29
God Stats
1W - 8L
1,703 SR
Queue Stats
383W - 494L
1,335 Elo+
Party 1
Yemoja
Yemoja
CrimelordSaiko
Yemoja
Level 28
God Stats
1W - 2L
1,709 SR
Queue Stats
40W - 36L
1,433 Elo+
Party 1
Amaterasu
Amaterasu
EskiJoe
Amaterasu
Level 14
God Stats
59W - 62L
1,722 SR
Queue Stats
404W - 480L
1,476 Elo+
Party 1
Medusa
Medusa
LadyFrogzilla
Medusa
Level 18
God Stats
9W - 14L
1,366 SR
Queue Stats
117W - 199L
1,233 Elo+
Party 1
Pele
Pele
NqSouken
Pele
Level 47
God Stats
20W - 7L
1,700 SR
Queue Stats
163W - 181L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 2 / 2
7,305
731
8,612
9,024
3,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Gauerdo
Bellona
9
2 / 2 / 6
5,611
561
3,130
5,715
3,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
ICMoveMent
Heimdallr
9
2 / 1 / 0
5,225
523
3,456
5,746
1,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Sergdertx
Cerberus
8
1 / 0 / 2
5,291
529
2,295
7,792
3,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
9
2 / 5 / 2
5,647
565
5,677
7,423
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Apperture992
Chang'e
10
1 / 6 / 2
5,535
554
2,696
6,467
1,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
3 / 0 / 0
5,909
591
5,470
5,805
2,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Amaterasu
EskiJoe
Amaterasu
7
1 / 3 / 0
5,263
526
1,757
8,718
2,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 2
4,802
480
2,821
4,747
1,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pele
11
5 / 5 / 3
6,667
667
7,445
10,088
3,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
17
Kills
10
10
Deaths
17
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Apperture992
Chang'e
1
6
2
0.33
W
10
2
2
5.5
L
3
0
0
3
L
Amaterasu
EskiJoe
Amaterasu
1
3
0
0.33
W
Bellona
Gauerdo
Bellona
2
2
6
2.5
W
Heimdallr
ICMoveMent
Heimdallr
2
1
0
2
L
0
3
2
0.33
L
Pele
5
5
3
1.3
W
Cerberus
Sergdertx
Cerberus
1
0
2
2
W
Olorun
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,170
Damage
20,189
35,700
Taken
35,825
15,140
Mitigated
11,047
12,324
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Apperture992
Chang'e
2,696
497
198
1,173
6,467
1,957
692
3,334
3,133
18,601
0
W
8,612
6,344
0
4,777
9,024
3,327
0
1,346
7,580
0
32,357
L
5,470
898
183
711
5,805
2,388
84
1,947
3,833
13,791
0
L
Amaterasu
EskiJoe
Amaterasu
1,757
804
0
3,168
8,718
2,442
419
0
8,545
0
14,473
W
Bellona
Gauerdo
Bellona
3,130
753
0
652
5,715
3,863
0
786
4,921
0
13,800
W
Heimdallr
ICMoveMent
Heimdallr
3,456
1,542
0
1,517
5,746
1,775
147
2,052
3,694
0
25,639
L
2,821
1,208
0
627
4,747
1,170
0
992
3,749
0
19,629
L
Pele
7,445
3,413
0
3,175
10,088
3,090
0
1,699
8,314
0
34,731
W
Cerberus
Sergdertx
Cerberus
2,295
128
159
3,400
7,792
3,971
0
2,391
5,401
15,871
0
W
Olorun
5,677
2,564
0
1,819
7,423
2,204
1,636
1,343
5,938
26,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,079
Gold Earned
28,176
223
Minions Killed
184
0
Camps Cleared
0
971,617
Distance Traveled
1,027,107
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,535
554
43
4
0
181,610
1
W
Arachne
7,305
731
61
6
0
207,546
3
L
Yemoja
5,909
591
11
1
0
221,593
1
L
Amaterasu
5,263
526
23
2
0
217,805
2
W
Bellona
5,611
561
22
2
0
202,190
3
W
Heimdallr
5,225
523
52
5
0
172,623
0
L
Medusa
4,802
480
34
3
0
182,500
3
L
Pele
6,667
667
73
7
0
223,599
3
W
Cerberus
5,291
529
43
4
0
216,212
2
W
Olorun
5,647
565
45
5
0
173,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role