Player Matchup

Osiris
Osiris
HOMIxBALLA
Osiris
Level 89
God Stats
17W - 21L
1,498 SR
Queue Stats
168W - 148L
1,623 Elo+
Party 1
Arachne
Arachne
ITS GUCCIE
Arachne
Level 160
God Stats
17W - 9L
1,673 SR
Queue Stats
870W - 821L
1,584 Elo+
Party 1
Discordia
Discordia
yvuzu
Discordia
Level 42
God Stats
6W - 2L
1,815 SR
Queue Stats
114W - 76L
1,530 Elo+
Party 1
Team Averages
Level 97
1,662 SR
1,579 Elo+

VS

Team Averages
Level 121
1,628 SR
1,525 Elo+
Arachne
Arachne
Mondo Dooky
Arachne
Level 108
God Stats
10W - 2L
1,937 SR
Queue Stats
39W - 40L
1,539 Elo+
Party 2
Tiamat
Tiamat
SeraphZaph
Tiamat
Level 128
God Stats
4W - 6L
1,446 SR
Queue Stats
57W - 67L
1,493 Elo+
Party 2
Freya
Freya
Type gosu
Freya
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
478W - 496L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
HOMIxBALLA
Osiris
12
4 / 1 / 3
9,857
657
10,185
12,099
8,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
ITS GUCCIE
Arachne
14
5 / 2 / 3
10,031
669
10,334
12,007
4,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
yvuzu
Discordia
15
3 / 0 / 5
10,166
678
8,044
5,720
1,795
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Mondo Dooky
Arachne
11
2 / 5 / 1
8,626
575
7,945
11,745
6,068
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
SeraphZaph
Tiamat
12
0 / 3 / 3
8,561
571
9,256
10,290
8,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Freya
Type gosu
Freya
12
1 / 4 / 2
8,844
590
4,039
10,002
3,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
12
Kills
3
3
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Osiris
HOMIxBALLA
Osiris
4
1
3
5.5
W
Arachne
ITS GUCCIE
Arachne
5
2
3
3.25
L
Arachne
Mondo Dooky
Arachne
2
5
1
0.5
L
Tiamat
SeraphZaph
Tiamat
0
3
3
0.5
L
Freya
Type gosu
Freya
1
4
2
0.5
W
Discordia
yvuzu
Discordia
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,563
Damage
21,240
29,826
Taken
32,037
14,645
Mitigated
17,977
16,612
Healing
5,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
HOMIxBALLA
Osiris
10,185
5,184
575
6,839
12,099
8,412
400
4,848
6,996
0
49,906
W
Arachne
ITS GUCCIE
Arachne
10,334
5,943
0
6,422
12,007
4,438
598
5,374
6,383
0
34,183
L
Arachne
Mondo Dooky
Arachne
7,945
5,343
0
2,483
11,745
6,068
0
869
10,876
0
27,842
L
Tiamat
SeraphZaph
Tiamat
9,256
717
0
2,058
10,290
8,229
56
4,710
5,580
39,474
0
L
Freya
Type gosu
Freya
4,039
1,671
0
1,318
10,002
3,680
0
2,507
7,495
21,912
0
W
Discordia
yvuzu
Discordia
8,044
430
0
2,776
5,720
1,795
444
2,859
2,705
56,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,054
Gold Earned
26,031
249
Minions Killed
174
0
Camps Cleared
0
823,774
Distance Traveled
780,036
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,857
657
86
6
0
281,371
4
W
Arachne
10,031
669
55
4
0
283,795
5
L
Arachne
8,626
575
45
3
0
282,049
3
L
Tiamat
8,561
571
78
5
0
251,970
2
L
Freya
8,844
590
51
3
0
246,017
0
W
Discordia
10,166
678
108
7
0
258,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role