Player Matchup

Bakasura
Bakasura
BIG_GULPUS325
Bakasura
Level 106
God Stats
19W - 9L
1,704 SR
Queue Stats
653W - 612L
1,440 Elo+
Party 3
Aphrodite
Aphrodite
Frendlyn
Aphrodite
Level 80
God Stats
31W - 21L
1,457 SR
Queue Stats
150W - 136L
1,544 Elo+
Party 4
Achilles
Achilles
Mercy RUN
Achilles
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 76L
1,698 Elo+
Party 4
Hera
Hera
Rosie_Tosie612
Hera
Level 61
God Stats
12W - 16L
1,426 SR
Queue Stats
494W - 526L
1,368 Elo+
Party 3
Danzaburou
Danzaburou
ValkraeXD9347
Danzaburou
Level 66
God Stats
1W - 2L
1,734 SR
Queue Stats
313W - 351L
1,412 Elo+
Party 4
Team Averages
Level 86
1,564 SR
1,493 Elo+

VS

Team Averages
Level 93
1,497 SR
1,407 Elo+
Tiamat
Tiamat
CaseFlea3607979
Tiamat
Level 104
God Stats
12W - 12L
1,378 SR
Queue Stats
84W - 85L
1,419 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Cthuwhu
Kumbhakarna
Level 78
God Stats
2W - 2L
1,500 SR
Queue Stats
247W - 253L
1,384 Elo+
Party 1
Nemesis
Nemesis
Evanashon
Nemesis
Level 74
God Stats
5W - 0L
1,860 SR
Queue Stats
47W - 51L
1,464 Elo+
Party 2
Danzaburou
Danzaburou
Kabollin
Danzaburou
Level 104
God Stats
2W - 2L
1,500 SR
Queue Stats
191W - 184L
1,378 Elo+
Party 1
Chaac
Chaac
Yellowmenz101
Chaac
Level 107
God Stats
7W - 7L
1,248 SR
Queue Stats
183W - 196L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BIG_GULPUS325
Bakasura
14
1 / 11 / 2
9,288
442
5,468
16,172
7,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Frendlyn
Aphrodite
15
2 / 4 / 3
9,702
462
6,185
13,141
4,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
Mercy RUN
Achilles
15
6 / 6 / 4
10,468
498
12,968
21,467
17,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
0 / 12 / 0
8,751
417
5,807
13,139
4,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
ValkraeXD9347
Danzaburou
15
3 / 11 / 3
9,873
470
6,465
23,223
6,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
23 / 2 / 6
14,442
688
21,003
13,741
12,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Cthuwhu
Kumbhakarna
17
2 / 4 / 9
10,757
512
7,895
13,959
11,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
Evanashon
Nemesis
20
7 / 2 / 7
12,981
618
11,924
16,400
10,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
Kabollin
Danzaburou
17
7 / 2 / 9
12,032
573
13,513
12,330
4,889
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 2 / 12
11,372
542
11,775
16,399
16,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
87
12
Kills
44
44
Deaths
12
12
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Bakasura
BIG_GULPUS325
Bakasura
1
11
2
0.18
W
23
2
6
13
W
Kumbhakarna
Cthuwhu
Kumbhakarna
2
4
9
1.63
W
Nemesis
Evanashon
Nemesis
7
2
7
5.25
L
Aphrodite
Frendlyn
Aphrodite
2
4
3
0.88
W
Danzaburou
Kabollin
Danzaburou
7
2
9
5.75
L
Achilles
Mercy RUN
Achilles
6
6
4
1.33
L
0
12
0
0
L
Danzaburou
ValkraeXD9347
Danzaburou
3
11
3
0.41
W
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,893
Damage
66,110
87,142
Taken
72,829
40,698
Mitigated
55,641
23,203
Healing
25,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
BIG_GULPUS325
Bakasura
5,468
3,474
0
1,594
16,172
7,591
0
6,661
9,274
0
52,842
W
21,003
2,002
486
7,613
13,741
12,201
3,601
3,397
9,904
87,806
0
W
Kumbhakarna
Cthuwhu
Kumbhakarna
7,895
1,532
0
771
13,959
11,373
1,009
997
11,941
42,626
0
W
Nemesis
Evanashon
Nemesis
11,924
7,654
0
500
16,400
10,707
720
1,716
14,293
0
93,565
L
Aphrodite
Frendlyn
Aphrodite
6,185
1,076
4,184
5,830
13,141
4,768
126
2,709
10,324
49,645
0
W
Danzaburou
Kabollin
Danzaburou
13,513
6,314
0
6,246
12,330
4,889
6,323
3,119
9,046
0
78,499
L
Achilles
Mercy RUN
Achilles
12,968
3,839
0
5,589
21,467
17,072
179
5,200
16,221
0
51,424
L
5,807
2,019
0
1,373
13,139
4,731
0
8,028
4,622
49,799
0
L
Danzaburou
ValkraeXD9347
Danzaburou
6,465
2,472
330
4,303
23,223
6,536
112
5,732
17,413
0
34,306
W
11,775
912
1,079
8,525
16,399
16,471
156
2,431
13,719
390
72,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,082
Gold Earned
61,584
447
Minions Killed
561
0
Camps Cleared
0
1,769,019
Distance Traveled
1,991,114
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,288
442
100
5
0
368,046
0
W
Tiamat
14,442
688
154
7
0
398,662
2
W
Kumbhakarna
10,757
512
74
4
0
389,219
0
W
Nemesis
12,981
618
124
6
0
426,819
1
L
Aphrodite
9,702
462
97
5
0
390,410
2
W
Danzaburou
12,032
573
125
6
0
381,639
2
L
Achilles
10,468
498
77
4
0
368,665
1
L
Hera
8,751
417
103
5
0
302,186
5
L
Danzaburou
9,873
470
70
3
0
339,712
5
W
Chaac
11,372
542
84
4
0
394,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role