Player Matchup

Arachne
Arachne
Ultra-Clutch
Arachne
Level 66
God Stats
2W - 6L
1,795 SR
Queue Stats
41W - 52L
1,468 Elo+
Party 2
Apollo
Apollo
i-drop-pencils
Apollo
Level 29
God Stats
4W - 2L
1,563 SR
Queue Stats
112W - 103L
1,489 Elo+
Party 2
Danzaburou
Danzaburou
i_hit_bongos
Danzaburou
Level 29
God Stats
13W - 9L
1,589 SR
Queue Stats
107W - 93L
1,426 Elo+
Party 2
Team Averages
Level 41
1,649 SR
1,461 Elo+

VS

Team Averages
Level 32
1,398 SR
1,483 Elo+
Nemesis
Nemesis
 
Nemesis
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Lupaca1ypse
Neith
Level 8
God Stats
0W - 1L
1,409 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
Moe7774
Tiamat
Level 29
God Stats
0W - 2L
1,285 SR
Queue Stats
16W - 8L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ultra-Clutch
Arachne
12
8 / 3 / 8
9,228
839
5,609
8,132
2,759
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 1 / 10
8,857
805
4,076
5,343
1,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
i_hit_bongos
Danzaburou
13
7 / 1 / 13
9,528
866
12,724
8,932
4,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
3 / 6 / 2
7,613
692
5,166
8,968
3,066
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 7 / 3
6,782
617
3,287
8,539
2,537
Heavy Mace

Heavy Mace

+30
Physical Power

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Moe7774
Tiamat
11
2 / 7 / 2
7,606
691
6,843
9,279
5,742
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
12
20
Kills
5
5
Deaths
20
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
6
2
0.67
L
0
7
3
0.21
L
Tiamat
Moe7774
Tiamat
2
7
2
0.43
W
Arachne
Ultra-Clutch
Arachne
8
3
8
4
W
5
1
10
10
W
Danzaburou
i_hit_bongos
Danzaburou
7
1
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,409
Damage
15,296
22,407
Taken
26,786
9,088
Mitigated
11,345
6,675
Healing
1,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,166
2,092
0
647
8,968
3,066
0
0
8,968
0
10,086
L
3,287
1,354
0
175
8,539
2,537
224
0
8,539
0
21,019
L
Tiamat
Moe7774
Tiamat
6,843
566
0
997
9,279
5,742
0
30
9,249
28,186
0
W
Arachne
Ultra-Clutch
Arachne
5,609
3,268
0
1,753
8,132
2,759
625
1,870
6,078
0
19,319
W
4,076
2,604
0
1,099
5,343
1,825
597
1,184
4,053
0
32,940
W
Danzaburou
i_hit_bongos
Danzaburou
12,724
5,770
499
3,324
8,932
4,504
1,663
3,221
5,421
0
32,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,613
Gold Earned
22,001
131
Minions Killed
112
0
Camps Cleared
0
549,096
Distance Traveled
494,567
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,613
692
18
2
0
174,043
0
L
Neith
6,782
617
39
4
0
157,217
2
L
Tiamat
7,606
691
55
5
0
163,307
0
W
Arachne
9,228
839
26
2
0
196,581
1
W
Apollo
8,857
805
57
5
0
190,388
0
W
Danzaburou
9,528
866
48
4
0
162,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role