Player Matchup

Anubis
Anubis
Cptzonnebril
Anubis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 49L
1,777 Elo+
Party 2
Athena
Athena
DR4G0N100
Athena
Level 68
God Stats
6W - 3L
1,500 SR
Queue Stats
284W - 237L
1,691 Elo+
Party 2
Rama
Rama
Hobomius
Rama
Level 84
God Stats
11W - 5L
1,914 SR
Queue Stats
262W - 234L
1,617 Elo+
Party 2
Serqet
Serqet
MARKSEN35
Serqet
Level 126
God Stats
10W - 8L
1,401 SR
Queue Stats
414W - 384L
1,658 Elo+
Party 2
Achilles
Achilles
NyxxyWixxie
Achilles
Level 109
God Stats
9W - 3L
1,678 SR
Queue Stats
380W - 345L
1,646 Elo+
Party 2
Team Averages
Level 87
1,599 SR
1,678 Elo+

VS

Team Averages
Level 71
1,603 SR
1,565 Elo+
Nox
Nox
AkirameMiko
Nox
Level 41
God Stats
35W - 32L
1,677 SR
Queue Stats
629W - 587L
1,567 Elo+
Solo
Fenrir
Fenrir
BuffaWHAT
Fenrir
Level 37
God Stats
15W - 19L
1,570 SR
Queue Stats
157W - 159L
1,534 Elo+
Party 1
Medusa
Medusa
CloudyFox
Medusa
Level 126
God Stats
1W - 1L
1,672 SR
Queue Stats
16W - 19L
1,602 Elo+
Party 3
Bacchus
Bacchus
GATEEM
Bacchus
Level 25
God Stats
1W - 2L
1,618 SR
Queue Stats
8W - 11L
1,602 Elo+
Party 3
Merlin
Merlin
WallE94
Merlin
Level 127
God Stats
16W - 24L
1,477 SR
Queue Stats
159W - 200L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 3 / 2
8,995
562
4,559
11,796
5,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Athena
DR4G0N100
Athena
13
2 / 2 / 5
8,030
502
3,436
9,713
4,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rama
15
7 / 0 / 3
9,682
605
6,859
6,976
2,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
MARKSEN35
Serqet
12
5 / 4 / 12
8,324
520
6,990
13,178
5,247
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
NyxxyWixxie
Achilles
16
3 / 2 / 3
9,820
614
7,936
11,333
6,462
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 4 / 0
6,669
417
5,931
7,414
2,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
BuffaWHAT
Fenrir
14
7 / 3 / 0
8,586
537
6,529
12,016
5,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
CloudyFox
Medusa
13
0 / 7 / 2
7,368
461
5,083
9,279
2,446
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
GATEEM
Bacchus
12
0 / 5 / 2
7,341
459
4,514
11,395
6,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
WallE94
Merlin
15
1 / 1 / 3
8,548
534
7,595
5,488
1,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
18
20
Kills
11
11
Deaths
20
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
L
Fenrir
BuffaWHAT
Fenrir
7
3
0
2.33
L
Medusa
CloudyFox
Medusa
0
7
2
0.14
W
Anubis
3
3
2
1.33
W
Athena
DR4G0N100
Athena
2
2
5
2.25
L
Bacchus
GATEEM
Bacchus
0
5
2
0.2
W
Rama
7
0
3
8.5
W
Serqet
MARKSEN35
Serqet
5
4
12
2.75
W
Achilles
NyxxyWixxie
Achilles
3
2
3
2.25
L
Merlin
WallE94
Merlin
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,780
Damage
29,652
52,996
Taken
45,592
24,485
Mitigated
18,589
20,323
Healing
9,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,931
992
0
1,620
7,414
2,445
0
1,266
5,845
22,059
0
L
Fenrir
BuffaWHAT
Fenrir
6,529
1,411
0
4,819
12,016
5,180
0
1,146
10,612
42
49,724
L
Medusa
CloudyFox
Medusa
5,083
2,347
0
1,398
9,279
2,446
0
1,119
8,048
0
45,607
W
Anubis
4,559
410
0
5,694
11,796
5,147
336
5,700
5,767
62,272
0
W
Athena
DR4G0N100
Athena
3,436
1,012
0
4,078
9,713
4,914
0
2,990
6,497
42,798
0
L
Bacchus
GATEEM
Bacchus
4,514
244
0
1,156
11,395
6,875
1,042
1,736
9,484
30,343
0
W
Rama
6,859
5,027
0
3,063
6,976
2,715
1,033
1,243
5,725
0
56,210
W
Serqet
MARKSEN35
Serqet
6,990
1,643
169
3,461
13,178
5,247
0
4,773
8,171
0
18,951
W
Achilles
NyxxyWixxie
Achilles
7,936
3,069
0
3,858
11,333
6,462
0
2,227
8,754
0
61,947
L
Merlin
WallE94
Merlin
7,595
290
0
219
5,488
1,643
0
2,728
2,760
57,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,851
Gold Earned
38,512
442
Minions Killed
399
0
Camps Cleared
0
1,542,184
Distance Traveled
1,488,186
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,669
417
26
2
0
300,428
5
L
Fenrir
8,586
537
87
5
0
308,432
1
L
Medusa
7,368
461
81
5
0
264,673
3
W
Anubis
8,995
562
118
7
0
261,063
2
W
Athena
8,030
502
70
4
0
313,806
1
L
Bacchus
7,341
459
72
5
0
304,719
0
W
Rama
9,682
605
100
6
0
284,206
5
W
Serqet
8,324
520
19
1
0
352,032
4
W
Achilles
9,820
614
135
8
0
331,077
6
L
Merlin
8,548
534
133
8
0
309,934
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role