Player Matchup

Baron Samedi
Baron Samedi
Cahoon32
Baron Samedi
Level 69
God Stats
21W - 22L
1,448 SR
Queue Stats
614W - 620L
1,434 Elo+
Solo
Set
Set
OxTongueSoup
Set
Level 100
God Stats
5W - 6L
1,485 SR
Queue Stats
619W - 663L
1,428 Elo+
Solo
Bellona
Bellona
Sciatviam
Bellona
Level 100
God Stats
0W - 4L
1,322 SR
Queue Stats
37W - 36L
1,488 Elo+
Solo
Jing Wei
Jing Wei
Sense7
Jing Wei
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 63L
1,365 Elo+
Party 2
Thoth
Thoth
Sundrown
Thoth
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 67L
1,348 Elo+
Party 2
Team Averages
Level 72
1,451 SR
1,412 Elo+

VS

Team Averages
Level 108
1,437 SR
1,505 Elo+
Ymir
Ymir
MindMovesAll
Ymir
Level 84
God Stats
2W - 3L
1,239 SR
Queue Stats
286W - 349L
1,444 Elo+
Party 1
Set
Set
aldrich09
Set
Level 86
God Stats
6W - 16L
1,328 SR
Queue Stats
673W - 673L
1,529 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
tjohnrod007
Ah Muzen Cab
Level 106
God Stats
9W - 7L
1,500 SR
Queue Stats
72W - 72L
1,421 Elo+
Party 3
Hel
Hel
xriitzy
Hel
Level 139
God Stats
3W - 1L
1,710 SR
Queue Stats
152W - 154L
1,484 Elo+
Party 3
Tiamat
Tiamat
xxMoneyMikexx1
Tiamat
Level 125
God Stats
2W - 3L
1,410 SR
Queue Stats
132W - 156L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Cahoon32
Baron Samedi
16
7 / 8 / 4
11,251
563
15,691
16,644
12,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

15
4 / 6 / 6
9,517
476
13,351
19,442
7,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
Sciatviam
Bellona
16
2 / 3 / 3
9,802
490
7,088
16,103
14,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Sense7
Jing Wei
15
2 / 8 / 5
9,044
452
8,893
18,860
5,925
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thoth
Sundrown
Thoth
14
0 / 8 / 3
8,571
429
5,525
13,768
4,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 20
10,733
537
15,311
19,189
19,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
9 / 3 / 6
11,154
558
9,409
15,347
7,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
tjohnrod007
Ah Muzen Cab
18
9 / 4 / 5
11,068
553
17,260
17,366
6,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
18
13 / 2 / 9
12,001
600
18,882
16,079
7,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 3 / 8
9,717
486
6,846
12,757
8,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
81
15
Kills
33
33
Deaths
15
21
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Cahoon32
Baron Samedi
7
8
4
1.13
W
2
3
20
4
L
4
6
6
1.17
L
Bellona
Sciatviam
Bellona
2
3
3
1.17
L
Jing Wei
Sense7
Jing Wei
2
8
5
0.56
L
Thoth
Sundrown
Thoth
0
8
3
0.19
W
9
3
6
4
W
Ah Muzen Cab
tjohnrod007
Ah Muzen Cab
9
4
5
2.88
W
Hel
13
2
9
8.75
W
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,548
Damage
67,708
84,817
Taken
80,738
44,496
Mitigated
48,743
22,226
Healing
39,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Cahoon32
Baron Samedi
15,691
1,008
2,234
4,385
16,644
12,450
138
6,989
9,524
42,782
0
W
15,311
1,131
0
2,367
19,189
19,067
272
6,959
11,526
53,743
0
L
13,351
5,690
0
5,029
19,442
7,737
0
8,037
11,221
0
62,727
L
Bellona
Sciatviam
Bellona
7,088
1,289
0
4,634
16,103
14,023
107
7,837
8,120
0
59,939
L
Jing Wei
Sense7
Jing Wei
8,893
6,054
0
5,194
18,860
5,925
112
7,763
11,029
0
49,918
L
Thoth
Sundrown
Thoth
5,525
367
0
750
13,768
4,361
585
9,436
3,884
48,023
0
W
9,409
4,290
0
5,824
15,347
7,274
0
3,110
11,966
0
70,027
W
Ah Muzen Cab
tjohnrod007
Ah Muzen Cab
17,260
7,113
489
8,570
17,366
6,528
3,108
3,006
13,987
0
67,339
W
Hel
18,882
1,791
7,523
9,956
16,079
7,018
3,333
6,266
9,270
72,219
0
W
6,846
675
0
4,934
12,757
8,856
225
120
12,311
56,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,185
Gold Earned
54,673
477
Minions Killed
511
0
Camps Cleared
0
1,693,487
Distance Traveled
1,805,871
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,251
563
73
4
0
332,992
1
W
Ymir
10,733
537
69
3
0
355,272
1
L
Set
9,517
476
95
5
0
354,165
1
L
Bellona
9,802
490
142
7
0
359,369
3
L
Jing Wei
9,044
452
86
4
0
318,883
3
L
Thoth
8,571
429
81
4
0
328,078
1
W
Set
11,154
558
104
5
0
398,537
0
W
Ah Muzen Cab
11,068
553
103
5
0
363,965
0
W
Hel
12,001
600
115
6
0
391,659
0
W
Tiamat
9,717
486
120
6
0
296,438
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role