Player Matchup

Raijin
Raijin
Odd1shh
Raijin
Level 76
God Stats
10W - 3L
1,640 SR
Queue Stats
30W - 31L
1,416 Elo+
Party 2
Kuzenbo
Kuzenbo
axel123
Kuzenbo
Level 68
God Stats
3W - 1L
1,821 SR
Queue Stats
130W - 124L
1,432 Elo+
Party 2
Danzaburou
Danzaburou
buttsac
Danzaburou
Level 29
God Stats
25W - 21L
1,563 SR
Queue Stats
73W - 85L
1,403 Elo+
Party 2
Team Averages
Level 58
1,675 SR
1,417 Elo+

VS

Team Averages
Level 75
1,310 SR
1,336 Elo+
Danzaburou
Danzaburou
SeizedDragoon14
Danzaburou
Level 13
God Stats
7W - 5L
1,367 SR
Queue Stats
45W - 52L
1,313 Elo+
Party 1
Cu Chulainn
Cu Chulainn
X ARIE5 X
Cu Chulainn
Level 84
God Stats
4W - 4L
1,335 SR
Queue Stats
82W - 67L
1,380 Elo+
Party 1
Tiamat
Tiamat
mfanmedusa
Tiamat
Level 128
God Stats
2W - 2L
1,229 SR
Queue Stats
91W - 100L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Odd1shh
Raijin
18
8 / 5 / 8
14,253
713
14,025
13,141
5,425
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
axel123
Kuzenbo
17
5 / 4 / 8
14,400
720
10,101
19,678
25,480
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
buttsac
Danzaburou
16
3 / 5 / 10
13,270
664
9,533
16,108
6,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
SeizedDragoon14
Danzaburou
14
1 / 6 / 10
11,713
586
9,976
13,403
7,033
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cu Chulainn
X ARIE5 X
Cu Chulainn
17
10 / 6 / 3
13,459
673
19,897
20,744
17,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
mfanmedusa
Tiamat
16
2 / 4 / 10
12,385
619
10,564
14,989
10,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
36
16
Kills
13
14
Deaths
16
26
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Raijin
Odd1shh
Raijin
8
5
8
2.4
L
Danzaburou
SeizedDragoon14
Danzaburou
1
6
10
1
L
Cu Chulainn
X ARIE5 X
Cu Chulainn
10
6
3
1.92
W
Kuzenbo
axel123
Kuzenbo
5
4
8
2.25
W
Danzaburou
buttsac
Danzaburou
3
5
10
1.6
L
Tiamat
mfanmedusa
Tiamat
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,659
Damage
40,437
48,927
Taken
49,136
37,450
Mitigated
34,559
10,533
Healing
5,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Odd1shh
Raijin
14,025
1,601
0
4,045
13,141
5,425
1,591
4,459
8,682
60,842
0
L
Danzaburou
SeizedDragoon14
Danzaburou
9,976
2,819
0
861
13,403
7,033
665
9,159
4,244
0
39,146
L
Cu Chulainn
X ARIE5 X
Cu Chulainn
19,897
4,693
0
858
20,744
17,022
102
9,409
11,335
0
82,752
W
Kuzenbo
axel123
Kuzenbo
10,101
2,822
510
2,315
19,678
25,480
872
3,503
16,175
30,353
0
W
Danzaburou
buttsac
Danzaburou
9,533
4,981
0
3,663
16,108
6,545
834
3,032
13,076
0
70,681
L
Tiamat
mfanmedusa
Tiamat
10,564
763
0
3,409
14,989
10,504
668
6,147
8,842
65,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,923
Gold Earned
37,557
214
Minions Killed
252
0
Camps Cleared
0
1,058,478
Distance Traveled
972,219
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
14,253
713
81
4
0
350,031
0
L
Danzaburou
11,713
586
80
4
0
323,419
1
L
Cu Chulainn
13,459
673
88
4
0
328,704
2
W
Kuzenbo
14,400
720
30
2
0
351,021
10
W
Danzaburou
13,270
664
103
5
0
357,426
0
L
Tiamat
12,385
619
84
4
0
320,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role