Player Matchup

Hercules
Hercules
Asaisav
Hercules
Level 29
God Stats
1W - 2L
1,661 SR
Queue Stats
20W - 8L
1,690 Elo+
Party 1
Ratatoskr
Ratatoskr
Communizer
Ratatoskr
Level 131
God Stats
18W - 11L
1,833 SR
Queue Stats
446W - 397L
1,657 Elo+
Party 1
Yemoja
Yemoja
EtoileLight
Yemoja
Level 16
God Stats
18W - 19L
1,502 SR
Queue Stats
19W - 19L
1,476 Elo+
Party 1
Tiamat
Tiamat
TeddiesNTiddies
Tiamat
Level 86
God Stats
10W - 10L
1,206 SR
Queue Stats
86W - 99L
1,594 Elo+
Party 1
Jing Wei
Jing Wei
ZexanXIV
Jing Wei
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
331W - 315L
1,632 Elo+
Party 1
Team Averages
Level 64
1,540 SR
1,610 Elo+

VS

Team Averages
Level 63
1,444 SR
1,548 Elo+
Ne Zha
Ne Zha
J422
Ne Zha
Level 89
God Stats
6W - 8L
1,613 SR
Queue Stats
24W - 28L
1,539 Elo+
Party 2
He Bo
He Bo
Threnge
He Bo
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 105L
1,513 Elo+
Party 2
Odin
Odin
YosukeAriyo
Odin
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,681 Elo+
Party 2
Danzaburou
Danzaburou
ZStrips
Danzaburou
Level 41
God Stats
0W - 7L
1,234 SR
Queue Stats
80W - 85L
1,572 Elo+
Solo
Khepri
Khepri
bvca
Khepri
Level 43
God Stats
0W - 1L
1,374 SR
Queue Stats
15W - 18L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Asaisav
Hercules
17
8 / 1 / 11
11,162
1,015
8,278
23,703
25,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ratatoskr
Communizer
Ratatoskr
17
9 / 2 / 13
12,046
1,095
20,945
16,617
12,873
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
17
0 / 1 / 17
10,943
995
5,070
11,567
11,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
4 / 3 / 19
11,138
1,013
18,085
12,466
10,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
ZexanXIV
Jing Wei
17
4 / 5 / 18
10,750
977
12,366
14,494
7,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

211

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
J422
Ne Zha
16
5 / 6 / 3
10,905
991
15,994
13,456
11,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
Threnge
He Bo
16
3 / 11 / 6
10,654
969
18,963
15,487
6,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 4 / 9
10,210
928
11,812
14,679
10,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
ZStrips
Danzaburou
17
1 / 2 / 10
10,585
962
17,886
9,077
4,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Khepri
bvca
Khepri
16
1 / 2 / 6
10,464
951
8,268
16,164
22,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
46
25
Kills
12
12
Deaths
25
78
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hercules
Asaisav
Hercules
8
1
11
13.5
W
Ratatoskr
Communizer
Ratatoskr
9
2
13
7.75
W
Yemoja
0
1
17
8.5
L
Ne Zha
J422
Ne Zha
5
6
3
1.08
W
4
3
19
4.5
L
He Bo
Threnge
He Bo
3
11
6
0.55
L
2
4
9
1.63
L
Danzaburou
ZStrips
Danzaburou
1
2
10
3
W
Jing Wei
ZexanXIV
Jing Wei
4
5
18
2.6
L
Khepri
bvca
Khepri
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,744
Damage
72,923
78,847
Taken
68,863
67,303
Mitigated
57,218
27,271
Healing
8,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Asaisav
Hercules
8,278
3,159
0
8,173
23,703
25,769
0
7,072
16,381
91
10,096
W
Ratatoskr
Communizer
Ratatoskr
20,945
5,544
0
2,802
16,617
12,873
0
3,251
13,191
0
33,359
W
Yemoja
5,070
837
5,709
3,075
11,567
11,000
0
5,531
5,936
16,901
0
L
Ne Zha
J422
Ne Zha
15,994
4,177
0
1,331
13,456
11,951
0
3,710
9,508
0
36,255
W
18,085
1,242
530
3,166
12,466
10,523
0
5,576
6,865
33,119
0
L
He Bo
Threnge
He Bo
18,963
64
0
802
15,487
6,879
0
5,609
9,427
39,833
0
L
11,812
3,797
0
350
14,679
10,752
0
5,309
9,024
63
16,228
L
Danzaburou
ZStrips
Danzaburou
17,886
8,227
0
3,400
9,077
4,653
0
2,463
6,356
0
39,748
W
Jing Wei
ZexanXIV
Jing Wei
12,366
9,721
0
3,816
14,494
7,138
0
5,864
8,605
0
29,858
L
Khepri
bvca
Khepri
8,268
998
726
1,399
16,164
22,983
0
4,990
10,748
18,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,039
Gold Earned
52,818
157
Minions Killed
195
3
Camps Cleared
4
1,011,513
Distance Traveled
993,582
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,162
1,015
8
1
0
213,516
0
W
Ratatoskr
12,046
1,095
32
3
0
227,039
3
W
Yemoja
10,943
995
33
3
1
187,973
0
L
Ne Zha
10,905
991
24
2
2
219,915
0
W
Tiamat
11,138
1,013
42
4
2
194,538
0
L
He Bo
10,654
969
81
7
0
189,709
0
L
Odin
10,210
928
12
1
0
200,463
1
L
Danzaburou
10,585
962
51
5
2
189,841
0
W
Jing Wei
10,750
977
42
4
0
188,447
0
L
Khepri
10,464
951
27
2
0
193,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role