Player Matchup

Apollo
Apollo
Flanking RN8056
Apollo
Level 20
God Stats
9W - 5L
1,910 SR
Queue Stats
37W - 14L
1,836 Elo+
Party 2
Tyr
Tyr
Gjeta
Tyr
Level 108
God Stats
9W - 3L
1,895 SR
Queue Stats
230W - 161L
1,644 Elo+
Party 2
Sobek
Sobek
VxBlueface
Sobek
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,806 Elo+
Party 2
Ravana
Ravana
aGlizzyBare
Ravana
Level 119
God Stats
1W - 1L
1,751 SR
Queue Stats
109W - 83L
1,693 Elo+
Party 2
Danzaburou
Danzaburou
swaggajacka696
Danzaburou
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,589 Elo+
Party 2
Team Averages
Level 99
1,711 SR
1,713 Elo+

VS

Team Averages
Level 61
1,650 SR
1,548 Elo+
Ymir
Ymir
GlossyRoom1
Ymir
Level 39
God Stats
29W - 16L
1,865 SR
Queue Stats
415W - 364L
1,549 Elo+
Party 3
Sol
Sol
Kaoswitch95
Sol
Level 47
God Stats
8W - 8L
1,482 SR
Queue Stats
53W - 65L
1,406 Elo+
Solo
Susano
Susano
SCT GioBoy
Susano
Level 84
God Stats
22W - 21L
1,780 SR
Queue Stats
505W - 424L
1,619 Elo+
Party 3
Nu Wa
Nu Wa
TyDaMan2
Nu Wa
Level 109
God Stats
12W - 6L
1,621 SR
Queue Stats
221W - 200L
1,600 Elo+
Party 1
Izanami
Izanami
jewtorican
Izanami
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
77W - 62L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 0
11,737
587
5,935
10,800
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
Gjeta
Tyr
18
2 / 0 / 0
11,266
563
6,695
15,193
16,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
14
0 / 3 / 12
9,504
475
8,180
14,988
10,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ravana
18
4 / 1 / 9
11,294
565
11,066
10,925
7,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
swaggajacka696
Danzaburou
19
7 / 0 / 4
12,085
604
9,423
13,074
5,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 5
7,960
398
4,499
15,456
11,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
0 / 1 / 0
9,667
483
8,134
8,809
3,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
SCT GioBoy
Susano
15
1 / 3 / 3
8,970
449
10,624
15,970
6,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
TyDaMan2
Nu Wa
14
2 / 6 / 0
9,093
455
9,912
9,688
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
jewtorican
Izanami
17
2 / 3 / 1
9,938
497
10,044
11,158
4,269
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
18
Kills
5
5
Deaths
18
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
W
Tyr
Gjeta
Tyr
2
0
0
2
L
0
5
5
0.5
L
0
1
0
0
L
Susano
SCT GioBoy
Susano
1
3
3
0.83
L
Nu Wa
TyDaMan2
Nu Wa
2
6
0
0.33
W
Sobek
0
3
12
2
W
Ravana
4
1
9
8.5
L
Izanami
jewtorican
Izanami
2
3
1
0.83
W
Danzaburou
swaggajacka696
Danzaburou
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,299
Damage
43,213
64,980
Taken
61,081
43,516
Mitigated
29,539
36,102
Healing
17,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,935
4,407
0
5,411
10,800
4,587
2,742
1,225
9,455
0
95,039
W
Tyr
Gjeta
Tyr
6,695
1,098
0
9,262
15,193
16,144
41
7,640
7,401
0
75,383
L
4,499
423
0
1,163
15,456
11,913
40
4,305
11,126
20,647
0
L
8,134
2,603
0
5,029
8,809
3,077
984
413
7,996
67,357
0
L
Susano
SCT GioBoy
Susano
10,624
4,337
0
5,746
15,970
6,884
0
814
15,106
0
71,098
L
Nu Wa
TyDaMan2
Nu Wa
9,912
2,254
0
834
9,688
3,396
430
1,177
8,486
47,711
0
W
Sobek
8,180
825
0
5,688
14,988
10,114
35
6,421
8,291
29,999
0
W
Ravana
11,066
3,045
0
8,323
10,925
7,488
152
1,859
8,872
0
88,266
L
Izanami
jewtorican
Izanami
10,044
6,875
0
4,986
11,158
4,269
0
1,471
9,687
0
91,363
W
Danzaburou
swaggajacka696
Danzaburou
9,423
2,447
0
7,418
13,074
5,183
1,572
4,236
8,416
0
81,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,886
Gold Earned
45,628
655
Minions Killed
586
0
Camps Cleared
0
1,974,812
Distance Traveled
1,840,964
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,737
587
177
9
0
371,719
5
W
Tyr
11,266
563
170
9
0
392,819
2
L
Ymir
7,960
398
21
1
0
379,395
2
L
Sol
9,667
483
161
8
0
333,673
2
L
Susano
8,970
449
121
6
0
421,926
5
L
Nu Wa
9,093
455
116
6
0
344,909
5
W
Sobek
9,504
475
30
2
0
397,786
11
W
Ravana
11,294
565
127
6
0
427,997
5
L
Izanami
9,938
497
167
8
0
361,061
6
W
Danzaburou
12,085
604
151
8
0
384,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role