Player Matchup

Set
Set
Silver II
 
Set
Silver II
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
JhonyRattlehead
Amaterasu
Bronze III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver II
maiyah
Izanami
Silver II
Level 156
God Stats
7W - 10L
1,484 SR
Queue Stats
101W - 108L
1,098 MMR
Solo
Nu Wa
Nu Wa
Silver I
mugressi uwu
Nu Wa
Silver I
Level 66
God Stats
33W - 20L
1,551 SR
Queue Stats
638W - 629L
1,102 MMR
Solo
Khepri
Khepri
Silver II
pandora2234
Khepri
Silver II
Level 119
God Stats
6W - 3L
1,640 SR
Queue Stats
198W - 199L
1,083 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 106
1,535 SR
1,257 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 103
1,606 SR
1,093 MMR
Aphrodite
Aphrodite
Silver I
Risette0
Aphrodite
Silver I
Level 69
God Stats
7W - 8L
1,517 SR
Queue Stats
45W - 66L
1,122 MMR
Solo
Ullr
Ullr
Gold V
Ultimate_GOD_
Ullr
Gold V
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
230W - 232L
1,049 MMR
Party 1
Artemis
Artemis
Silver I
XxDesecratesxX
Artemis
Silver I
Level 77
God Stats
4W - 1L
1,500 SR
Queue Stats
64W - 70L
1,082 MMR
Solo
Ymir
Ymir
Silver II
got no house
Ymir
Silver II
Level 101
God Stats
35W - 23L
1,687 SR
Queue Stats
272W - 287L
1,099 MMR
Solo
Hun Batz
Hun Batz
Silver II
teakjoe
Hun Batz
Silver II
Level 122
God Stats
15W - 8L
1,827 SR
Queue Stats
683W - 690L
1,114 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
17
7 / 8 / 2
11,450
498
12,373
19,016
7,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Amaterasu
JhonyRattlehead
Amaterasu
13
0 / 3 / 1
8,747
380
3,156
12,340
11,386
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
maiyah
Izanami
17
1 / 5 / 5
10,202
444
9,676
15,394
5,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 8 / 4
10,538
458
12,285
18,080
5,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
15
1 / 6 / 6
9,473
412
6,505
18,108
12,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ScyllaHadesAo KuangDanzaburouArachne

VS

Bans
BakasuraErlang ShenCu ChulainnKing ArthurChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Risette0
Aphrodite
20
6 / 2 / 13
13,455
585
15,245
15,291
7,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
3 / 1 / 1
15,987
695
9,502
12,944
8,303
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 2 / 9
12,589
547
11,407
14,211
5,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
3 / 3 / 9
12,632
549
7,313
24,664
28,405
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
teakjoe
Hun Batz
20
13 / 3 / 8
14,368
625
19,468
19,609
8,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
70
11
Kills
30
30
Deaths
11
18
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
7
8
2
1
L
Amaterasu
JhonyRattlehead
Amaterasu
0
3
1
0.17
W
Aphrodite
Risette0
Aphrodite
6
2
13
6.25
W
3
1
1
3.5
W
5
2
9
4.75
W
3
3
9
2.5
L
Izanami
maiyah
Izanami
1
5
5
0.7
L
2
8
4
0.5
L
Khepri
1
6
6
0.67
W
Hun Batz
teakjoe
Hun Batz
13
3
8
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,995
Damage
62,935
82,938
Taken
86,719
42,149
Mitigated
57,570
21,381
Healing
43,146
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
12,373
4,899
0
1,188
19,016
7,520
0
6,934
11,864
0
63,684
L
Amaterasu
JhonyRattlehead
Amaterasu
3,156
1,462
0
4,940
12,340
11,386
0
44
12,296
0
34,496
W
Aphrodite
Risette0
Aphrodite
15,245
2,762
10,371
12,176
15,291
7,107
2,166
5,105
9,964
77,932
0
W
9,502
6,431
0
7,550
12,944
8,303
4,683
1,980
10,887
0
166,242
W
11,407
7,814
0
5,755
14,211
5,359
3,350
3,513
10,580
0
68,223
W
7,313
1,880
0
4,809
24,664
28,405
1,013
4,453
20,047
57,991
0
L
Izanami
maiyah
Izanami
9,676
5,781
0
6,362
15,394
5,133
228
3,545
11,809
0
84,148
L
12,285
2,130
0
4,898
18,080
5,749
139
5,506
12,164
78,312
0
L
Khepri
6,505
555
0
3,993
18,108
12,361
0
5,663
12,247
27,439
0
W
Hun Batz
teakjoe
Hun Batz
19,468
7,486
0
2,485
19,609
8,396
2,532
4,565
14,750
0
107,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,410
Gold Earned
69,031
494
Minions Killed
711
0
Camps Cleared
0
1,679,621
Distance Traveled
2,035,368
34
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
11,450
498
108
5
0
373,324
9
L
Amaterasu
8,747
380
76
3
0
239,406
4
W
Aphrodite
13,455
585
146
6
0
420,775
6
W
Ullr
15,987
695
237
10
0
371,399
0
W
Artemis
12,589
547
97
4
0
392,985
1
W
Ymir
12,632
549
95
4
0
387,976
2
L
Izanami
10,202
444
154
7
0
341,069
9
L
Nu Wa
10,538
458
126
5
0
344,830
3
L
Khepri
9,473
412
30
1
0
380,992
9
W
Hun Batz
14,368
625
136
6
0
462,233
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role