Player Matchup

Set
Set
Havittajan
Set
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,948 Elo+
Party 2
Zeus
Zeus
ItzBiscuit
Zeus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,786 Elo+
Party 2
Fafnir
Fafnir
TheOreoPug
Fafnir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 0L
1,948 Elo+
Party 2
Team Averages
Level 103
1,500 SR
1,894 Elo+

VS

Team Averages
Level 132
1,424 SR
1,504 Elo+
Tiamat
Tiamat
Bermune
Tiamat
Level 155
God Stats
40W - 31L
1,642 SR
Queue Stats
208W - 209L
1,631 Elo+
Party 1
Chiron
Chiron
Salaster
Chiron
Level 125
God Stats
33W - 27L
1,129 SR
Queue Stats
145W - 176L
1,435 Elo+
Solo
Sylvanus
Sylvanus
eljorsaith
Sylvanus
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 88L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 13
14,675
638
21,407
24,457
16,750
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
7 / 7 / 12
15,642
680
25,348
23,302
7,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fafnir
TheOreoPug
Fafnir
20
10 / 1 / 9
16,533
719
20,191
23,494
31,860
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bermune
Tiamat
17
4 / 6 / 2
14,007
609
21,249
20,904
22,301
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
Salaster
Chiron
18
5 / 7 / 5
15,031
654
19,490
21,186
9,816
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
eljorsaith
Sylvanus
17
4 / 8 / 8
14,595
635
16,537
34,414
54,722
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
21
Kills
13
13
Deaths
21
34
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Bermune
Tiamat
4
6
2
0.83
W
4
5
13
2.1
W
7
7
12
1.86
L
Chiron
Salaster
Chiron
5
7
5
1.07
W
Fafnir
TheOreoPug
Fafnir
10
1
9
14.5
L
Sylvanus
eljorsaith
Sylvanus
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,946
Damage
57,276
71,253
Taken
76,504
56,009
Mitigated
86,839
22,574
Healing
25,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Bermune
Tiamat
21,249
1,620
418
7,428
20,904
22,301
1,083
10,976
9,497
68,756
0
W
21,407
10,203
0
2,768
24,457
16,750
1,140
12,672
11,785
0
95,825
W
25,348
7,938
0
9,533
23,302
7,399
1,598
14,137
9,165
95,619
0
L
Chiron
Salaster
Chiron
19,490
6,827
822
5,110
21,186
9,816
1,179
13,468
7,718
0
93,996
W
Fafnir
TheOreoPug
Fafnir
20,191
6,210
0
10,273
23,494
31,860
280
11,294
12,200
63,503
0
L
Sylvanus
eljorsaith
Sylvanus
16,537
2,286
2,428
9,786
34,414
54,722
1,477
21,007
13,407
28,284
2,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,850
Gold Earned
43,633
291
Minions Killed
224
0
Camps Cleared
0
1,277,292
Distance Traveled
1,142,365
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
14,007
609
70
3
0
394,394
1
W
Set
14,675
638
116
5
0
455,355
3
W
Zeus
15,642
680
106
5
0
370,893
1
L
Chiron
15,031
654
123
5
0
380,480
1
W
Fafnir
16,533
719
69
3
0
451,044
6
L
Sylvanus
14,595
635
31
1
0
367,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role