Player Matchup

Fenrir
Fenrir
GARGANTILLO
Fenrir
Level 18
God Stats
12W - 7L
1,609 SR
Queue Stats
38W - 30L
1,428 Elo+
Party 2
He Bo
He Bo
Josca960
He Bo
Level 27
God Stats
8W - 3L
1,202 SR
Queue Stats
40W - 35L
1,401 Elo+
Party 2
Guan Yu
Guan Yu
gabocast1010
Guan Yu
Level 21
God Stats
17W - 12L
1,506 SR
Queue Stats
34W - 24L
1,489 Elo+
Party 2
Sobek
Sobek
trons89
Sobek
Level 25
God Stats
2W - 5L
1,496 SR
Queue Stats
147W - 138L
1,445 Elo+
Solo
Neith
Neith
xspace123456x
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,318 Elo+
Solo
Team Averages
Level 19
1,463 SR
1,416 Elo+

VS

Team Averages
Level 19
1,450 SR
1,593 Elo+
Chiron
Chiron
Isaiah46290
Chiron
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,798 Elo+
Party 1
Tiamat
Tiamat
Roxhrdurbs46290
Tiamat
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,798 Elo+
Party 1
Ares
Ares
Tinmam01
Ares
Level 6
God Stats
0W - 1L
1,103 SR
Queue Stats
1W - 5L
1,140 Elo+
Solo
Raijin
Raijin
freewifishawty
Raijin
Level 29
God Stats
10W - 8L
1,646 SR
Queue Stats
61W - 41L
1,482 Elo+
Solo
Fenrir
Fenrir
korjoro
Fenrir
Level 22
God Stats
1W - 3L
1,500 SR
Queue Stats
32W - 23L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
10 / 3 / 7
11,575
579
15,445
14,883
6,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

He Bo
Josca960
He Bo
17
11 / 9 / 5
11,043
552
15,810
14,188
5,084
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
gabocast1010
Guan Yu
17
8 / 1 / 10
11,109
555
9,595
15,654
13,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sobek
trons89
Sobek
16
9 / 2 / 8
10,774
539
8,677
17,112
17,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

4
0 / 5 / 0
6,070
304
653
4,133
896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
15
0 / 9 / 5
9,240
462
7,106
15,370
4,527
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 8 / 3
7,890
395
8,095
11,372
6,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ares
10
0 / 7 / 0
7,055
353
2,712
9,789
4,770
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
9 / 4 / 2
11,137
557
13,766
10,638
3,979
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
korjoro
Fenrir
17
9 / 10 / 2
11,467
573
12,738
21,914
8,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
30
38
Kills
18
20
Deaths
38
30
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
3
7
4.5
L
Chiron
0
9
5
0.28
W
He Bo
Josca960
He Bo
11
9
5
1.5
L
0
8
3
0.19
L
Ares
0
7
0
0
L
9
4
2
2.5
W
Guan Yu
gabocast1010
Guan Yu
8
1
10
13
L
Fenrir
korjoro
Fenrir
9
10
2
1
W
Sobek
trons89
Sobek
9
2
8
6.5
W
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,180
Damage
44,417
65,970
Taken
69,083
43,623
Mitigated
27,766
20,254
Healing
13,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
15,445
3,495
0
3,516
14,883
6,368
1,792
2,595
12,160
0
75,929
L
Chiron
7,106
2,853
1,343
4,562
15,370
4,527
853
3,829
11,341
0
47,838
W
He Bo
Josca960
He Bo
15,810
1,431
0
3,207
14,188
5,084
1,017
5,986
8,120
55,767
0
L
8,095
228
0
1,312
11,372
6,187
0
4,400
6,902
34,006
0
L
Ares
2,712
459
0
0
9,789
4,770
0
6,791
2,923
12,578
0
L
13,766
972
368
1,760
10,638
3,979
738
4,950
5,588
57,033
0
W
Guan Yu
gabocast1010
Guan Yu
9,595
1,438
1,242
6,649
15,654
13,948
1,102
5,951
9,423
0
47,667
L
Fenrir
korjoro
Fenrir
12,738
3,321
0
4,344
21,914
8,303
544
4,517
17,222
0
79,029
W
Sobek
trons89
Sobek
8,677
1,236
0
5,278
17,112
17,327
464
7,505
9,121
37,770
0
W
653
579
0
362
4,133
896
0
1,560
2,573
0
3,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,571
Gold Earned
46,789
356
Minions Killed
372
0
Camps Cleared
0
1,759,187
Distance Traveled
1,755,747
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,575
579
123
6
0
440,970
0
L
Chiron
9,240
462
95
5
0
347,894
5
W
He Bo
11,043
552
99
5
0
337,792
0
L
Tiamat
7,890
395
52
3
0
397,015
3
L
Ares
7,055
353
19
1
0
254,994
1
L
Raijin
11,137
557
101
5
0
400,074
0
W
Guan Yu
11,109
555
77
4
0
458,367
1
L
Fenrir
11,467
573
105
5
0
355,770
5
W
Sobek
10,774
539
55
3
0
393,702
4
W
Neith
6,070
304
2
0
0
128,356
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role