Player Matchup

Bastet
Bastet
MidSkarr
Bastet
Level 134
God Stats
4W - 3L
1,341 SR
Queue Stats
161W - 157L
1,408 Elo+
Party 2
Chronos
Chronos
Shogun Ronin
Chronos
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 1L
1,715 Elo+
Party 2
Cthulhu
Cthulhu
TheGoatBois
Cthulhu
Level 102
God Stats
21W - 18L
1,405 SR
Queue Stats
305W - 248L
1,494 Elo+
Party 2
Team Averages
Level 88
1,415 SR
1,539 Elo+

VS

Team Averages
Level 94
1,808 SR
1,619 Elo+
Aphrodite
Aphrodite
Deaths Angel148
Aphrodite
Level 134
God Stats
11W - 2L
1,866 SR
Queue Stats
363W - 254L
1,636 Elo+
Party 1
Ymir
Ymir
ReMastered D3M0
Ymir
Level 120
God Stats
2W - 2L
1,876 SR
Queue Stats
305W - 253L
1,589 Elo+
Party 1
Susano
Susano
XGN Scorpion688
Susano
Level 29
God Stats
19W - 11L
1,684 SR
Queue Stats
293W - 212L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
MidSkarr
Bastet
20
10 / 5 / 4
18,806
627
35,649
24,616
14,013
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
Shogun Ronin
Chronos
17
0 / 8 / 6
15,312
510
16,118
25,240
13,885
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
TheGoatBois
Cthulhu
20
4 / 1 / 6
16,922
564
41,713
31,878
58,473
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Deaths Angel148
Aphrodite
20
6 / 0 / 7
19,093
636
33,178
33,335
21,260
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
1 / 5 / 13
17,350
578
17,018
49,905
50,810
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

18
7 / 9 / 3
17,480
583
13,405
26,769
10,555
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
37
14
Kills
14
14
Deaths
14
16
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Deaths Angel148
Aphrodite
6
0
7
9.5
L
Bastet
MidSkarr
Bastet
10
5
4
2.4
W
1
5
13
1.5
L
Chronos
Shogun Ronin
Chronos
0
8
6
0.38
L
Cthulhu
TheGoatBois
Cthulhu
4
1
6
7
W
7
9
3
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,480
Damage
63,601
81,734
Taken
110,009
86,371
Mitigated
82,625
5,180
Healing
60,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Deaths Angel148
Aphrodite
33,178
2,078
25,023
26,743
33,335
21,260
2,008
17,462
15,873
158,485
0
L
Bastet
MidSkarr
Bastet
35,649
6,601
0
1,908
24,616
14,013
0
10,944
13,610
0
153,751
W
17,018
3,211
62
7,456
49,905
50,810
185
28,589
21,316
59,047
0
L
Chronos
Shogun Ronin
Chronos
16,118
2,401
0
2,386
25,240
13,885
893
18,358
6,715
63,937
0
L
Cthulhu
TheGoatBois
Cthulhu
41,713
1,625
886
0
31,878
58,473
0
20,604
11,064
102,638
0
W
13,405
2,438
0
1,472
26,769
10,555
340
12,161
14,608
0
35,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,040
Gold Earned
53,923
324
Minions Killed
297
0
Camps Cleared
0
1,727,885
Distance Traveled
1,599,684
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
19,093
636
211
7
0
576,918
1
L
Bastet
18,806
627
155
5
0
606,752
7
W
Ymir
17,350
578
44
1
0
485,818
1
L
Chronos
15,312
510
72
2
0
536,304
0
L
Cthulhu
16,922
564
97
3
0
584,829
7
W
Susano
17,480
583
42
1
0
536,948
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role