Player Matchup

Cthulhu
Cthulhu
FateCurses
Cthulhu
Level 19
God Stats
56W - 54L
1,521 SR
Queue Stats
186W - 214L
1,453 Elo+
Party 2
Fenrir
Fenrir
Hobobostar
Fenrir
Level 79
God Stats
13W - 25L
1,378 SR
Queue Stats
122W - 147L
1,392 Elo+
Party 1
Neith
Neith
KaiiZzeR971
Neith
Level 83
God Stats
13W - 9L
1,571 SR
Queue Stats
424W - 412L
1,482 Elo+
Party 2
Poseidon
Poseidon
Venezuelan42069
Poseidon
Level 34
God Stats
0W - 4L
1,155 SR
Queue Stats
41W - 56L
1,427 Elo+
Party 1
Osiris
Osiris
vabyz971
Osiris
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 48
1,425 SR
1,451 Elo+

VS

Team Averages
Level 66
1,679 SR
1,460 Elo+
Danzaburou
Danzaburou
Gman1357
Danzaburou
Level 58
God Stats
13W - 5L
1,589 SR
Queue Stats
180W - 181L
1,450 Elo+
Party 3
Terra
Terra
ItsNXT
Terra
Level 81
God Stats
16W - 13L
1,759 SR
Queue Stats
220W - 213L
1,458 Elo+
Party 3
Janus
Janus
JohnCrux
Janus
Level 82
God Stats
5W - 7L
1,631 SR
Queue Stats
559W - 555L
1,540 Elo+
Solo
Pele
Pele
bmoto27
Pele
Level 83
God Stats
73W - 68L
1,568 SR
Queue Stats
291W - 271L
1,428 Elo+
Party 3
Camazotz
Camazotz
kingrhyan2398
Camazotz
Level 25
God Stats
10W - 4L
1,849 SR
Queue Stats
137W - 149L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FateCurses
Cthulhu
15
2 / 6 / 6
9,544
502
6,817
16,488
17,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Fenrir
Hobobostar
Fenrir
17
3 / 6 / 1
10,518
554
4,730
15,577
7,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
6 / 7 / 4
9,539
502
15,393
17,426
5,938
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
12
0 / 12 / 1
7,288
384
3,614
12,287
3,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
vabyz971
Osiris
17
2 / 2 / 2
9,714
511
7,199
11,951
13,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gman1357
Danzaburou
14
4 / 4 / 4
9,144
481
10,628
14,486
4,891
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Terra
ItsNXT
Terra
14
1 / 2 / 8
9,187
484
5,850
14,173
10,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
JohnCrux
Janus
20
15 / 3 / 7
12,744
671
14,922
9,583
3,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
bmoto27
Pele
18
12 / 2 / 7
11,558
608
15,209
12,651
5,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Camazotz
kingrhyan2398
Camazotz
18
1 / 2 / 4
10,792
568
6,560
14,291
12,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
63
13
Kills
33
33
Deaths
13
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
FateCurses
Cthulhu
2
6
6
0.83
W
Danzaburou
Gman1357
Danzaburou
4
4
4
1.5
L
Fenrir
Hobobostar
Fenrir
3
6
1
0.58
W
Terra
ItsNXT
Terra
1
2
8
2.5
W
Janus
JohnCrux
Janus
15
3
7
6.17
L
6
7
4
1.14
L
Poseidon
0
12
1
0.04
W
Pele
bmoto27
Pele
12
2
7
7.75
W
Camazotz
kingrhyan2398
Camazotz
1
2
4
1.5
L
Osiris
vabyz971
Osiris
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,753
Damage
53,169
73,729
Taken
65,184
47,611
Mitigated
37,041
15,326
Healing
29,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
FateCurses
Cthulhu
6,817
568
1,026
1,477
16,488
17,777
0
5,943
10,431
32,198
0
W
Danzaburou
Gman1357
Danzaburou
10,628
4,956
0
6,221
14,486
4,891
1,961
2,179
12,267
0
59,978
L
Fenrir
Hobobostar
Fenrir
4,730
1,083
0
4,272
15,577
7,071
0
4,529
10,736
0
62,127
W
Terra
ItsNXT
Terra
5,850
1,462
2,106
5,563
14,173
10,295
339
4,368
9,733
26,537
0
W
Janus
JohnCrux
Janus
14,922
2,740
0
1,198
9,583
3,690
2,418
1,778
7,651
78,708
0
L
15,393
9,104
0
5,161
17,426
5,938
73
5,267
12,053
0
57,958
L
Poseidon
3,614
290
0
770
12,287
3,381
0
4,113
8,020
32,304
0
W
Pele
bmoto27
Pele
15,209
4,109
0
5,148
12,651
5,213
332
1,560
10,937
0
76,652
W
Camazotz
kingrhyan2398
Camazotz
6,560
1,801
0
9,390
14,291
12,952
1,094
126
14,165
0
67,134
L
Osiris
vabyz971
Osiris
7,199
3,072
0
2,620
11,951
13,444
318
267
11,279
0
50,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,603
Gold Earned
53,425
410
Minions Killed
518
0
Camps Cleared
0
1,611,553
Distance Traveled
1,891,002
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,544
502
50
3
0
307,318
8
W
Danzaburou
9,144
481
78
4
0
337,792
1
L
Fenrir
10,518
554
104
5
0
375,189
2
W
Terra
9,187
484
35
2
0
386,348
3
W
Janus
12,744
671
161
8
0
369,816
4
L
Neith
9,539
502
73
4
0
308,508
4
L
Poseidon
7,288
384
74
4
0
302,027
1
W
Pele
11,558
608
109
6
0
444,469
1
W
Camazotz
10,792
568
135
7
0
352,577
7
L
Osiris
9,714
511
109
6
0
318,511
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role