Player Matchup

Olorun
Olorun
AstralCodex
Olorun
Level 29
God Stats
0W - 1L
1,518 SR
Queue Stats
3W - 4L
1,651 Elo+
Solo
Horus
Horus
CantinoDaRossa
Horus
Level 7
God Stats
2W - 1L
1,846 SR
Queue Stats
14W - 10L
1,664 Elo+
Solo
Tyr
Tyr
HaythosGames
Tyr
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
MangoMusalini
Thor
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 52L
1,611 Elo+
Solo
Neith
Neith
TheBearisKing
Neith
Level 29
God Stats
1W - 2L
1,802 SR
Queue Stats
102W - 87L
1,703 Elo+
Solo
Team Averages
Level 20
1,633 SR
1,626 Elo+

VS

Team Averages
Level 23
1,651 SR
1,663 Elo+
Janus
Janus
Kryptic6969
Janus
Level 29
God Stats
10W - 8L
1,326 SR
Queue Stats
241W - 198L
1,633 Elo+
Solo
Ratatoskr
Ratatoskr
TysonGranger
Ratatoskr
Level 28
God Stats
2W - 0L
1,908 SR
Queue Stats
40W - 23L
1,739 Elo+
Solo
Cernunnos
Cernunnos
Victor13dvd
Cernunnos
Level 25
God Stats
19W - 28L
1,446 SR
Queue Stats
862W - 844L
1,602 Elo+
Solo
Bacchus
Bacchus
ringshotgaming
Bacchus
Level 27
God Stats
11W - 7L
1,886 SR
Queue Stats
188W - 167L
1,742 Elo+
Solo
Tsukuyomi
Tsukuyomi
saikyoulol
Tsukuyomi
Level 8
God Stats
7W - 2L
1,688 SR
Queue Stats
9W - 4L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
4 / 5 / 0
8,878
467
9,623
14,485
5,450
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
1 / 3 / 5
7,859
414
2,470
13,021
7,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

16
4 / 4 / 3
9,923
522
13,724
17,782
17,626
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
2 / 5 / 6
8,944
471
6,545
15,016
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 4 / 4
9,233
486
11,981
11,874
4,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 6
11,305
595
15,649
9,635
3,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ratatoskr
TysonGranger
Ratatoskr
19
4 / 2 / 4
11,611
611
10,921
19,522
12,365
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
Victor13dvd
Cernunnos
16
1 / 3 / 5
9,695
510
8,297
12,446
4,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 3 / 10
10,332
544
11,374
15,518
18,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
saikyoulol
Tsukuyomi
14
4 / 6 / 5
9,322
491
5,951
14,068
7,785
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
15
Kills
21
21
Deaths
15
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Olorun
4
5
0
0.8
L
1
3
5
1.17
L
4
4
3
1.38
W
6
1
6
9
L
2
5
6
1
L
4
4
4
1.5
W
Ratatoskr
TysonGranger
Ratatoskr
4
2
4
3
W
Cernunnos
Victor13dvd
Cernunnos
1
3
5
1.17
W
6
3
10
3.67
W
Tsukuyomi
saikyoulol
Tsukuyomi
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,343
Damage
52,192
72,178
Taken
71,189
40,443
Mitigated
46,564
27,440
Healing
23,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
9,623
5,133
459
6,431
14,485
5,450
1,315
9,394
4,783
47,982
0
L
2,470
1,495
543
4,762
13,021
7,804
347
4,105
8,782
0
11,859
L
13,724
3,934
0
6,185
17,782
17,626
0
3,302
13,889
0
70,933
W
15,649
499
127
1,243
9,635
3,582
1,588
2,414
7,221
76,167
0
L
6,545
1,750
0
3,943
15,016
5,526
516
4,926
9,777
0
42,889
L
11,981
5,492
0
5,117
11,874
4,037
828
4,498
7,274
0
57,698
W
Ratatoskr
TysonGranger
Ratatoskr
10,921
3,238
0
11,734
19,522
12,365
2,294
945
18,577
0
89,499
W
Cernunnos
Victor13dvd
Cernunnos
8,297
3,876
0
5,653
12,446
4,481
2,846
304
12,142
0
64,713
W
11,374
1,569
0
1,889
15,518
18,351
205
4,359
11,159
31,660
0
W
Tsukuyomi
saikyoulol
Tsukuyomi
5,951
1,053
0
3,067
14,068
7,785
1,756
1,601
12,467
0
42,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,837
Gold Earned
52,265
381
Minions Killed
527
0
Camps Cleared
0
1,620,555
Distance Traveled
1,923,750
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,878
467
78
4
0
282,697
2
L
Horus
7,859
414
12
1
0
303,250
5
L
Tyr
9,923
522
116
6
0
368,371
5
W
Janus
11,305
595
149
8
0
446,696
4
L
Thor
8,944
471
72
4
0
334,780
3
L
Neith
9,233
486
103
5
0
331,457
3
W
Ratatoskr
11,611
611
164
9
0
383,170
2
W
Cernunnos
9,695
510
108
6
0
317,055
2
W
Bacchus
10,332
544
34
2
0
372,710
4
W
Tsukuyomi
9,322
491
72
4
0
404,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role