Player Matchup

Cupid
Cupid
HightowerO
Cupid
Level 23
God Stats
71W - 45L
1,662 SR
Queue Stats
109W - 82L
1,722 Elo+
Party 3
Scylla
Scylla
TanglingPrawn64
Scylla
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
99W - 63L
1,735 Elo+
Party 1
Guan Yu
Guan Yu
TheStumpADump
Guan Yu
Level 62
God Stats
3W - 2L
1,693 SR
Queue Stats
8W - 6L
1,603 Elo+
Party 1
Horus
Horus
WarrTurtle
Horus
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 98L
1,782 Elo+
Party 1
Yemoja
Yemoja
vamanasucks
Yemoja
Level 34
God Stats
2W - 2L
1,723 SR
Queue Stats
25W - 14L
1,737 Elo+
Party 3
Team Averages
Level 32
1,616 SR
1,716 Elo+

VS

Team Averages
Level 25
1,579 SR
1,430 Elo+
Osiris
Osiris
Bisensang
Osiris
Level 27
God Stats
4W - 3L
1,649 SR
Queue Stats
66W - 76L
1,615 Elo+
Solo
Raijin
Raijin
Cuddlezworth
Raijin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,369 Elo+
Party 2
Neith
Neith
Evenmorebees
Neith
Level 14
God Stats
9W - 16L
1,746 SR
Queue Stats
58W - 83L
1,452 Elo+
Party 2
Ra
Ra
GuiGS09
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 43L
1,331 Elo+
Solo
Ymir
Ymir
sirnomington
Ymir
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
103W - 151L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
8
2 / 1 / 0
4,793
533
1,278
2,570
696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
6 / 0 / 1
6,816
757
4,214
2,950
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Guan Yu
8
1 / 5 / 1
4,547
505
2,154
6,683
4,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Horus
8
1 / 0 / 1
4,720
524
1,769
4,657
1,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Yemoja
7
0 / 1 / 2
4,565
507
1,320
4,164
1,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bisensang
Osiris
10
5 / 1 / 0
5,964
663
5,506
4,668
3,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
7
0 / 5 / 0
4,075
453
1,450
5,164
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 1
4,472
497
1,445
1,773
430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 3 / 0
4,153
461
1,031
3,491
880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 0 / 0
4,800
533
938
2,996
2,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
10
Kills
7
7
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Osiris
Bisensang
Osiris
5
1
0
5
L
Raijin
0
5
0
0
L
0
1
1
0.5
L
1
3
0
0.33
W
Cupid
2
1
0
2
W
6
0
1
6.5
W
Guan Yu
1
5
1
0.3
W
Horus
1
0
1
1.5
L
1
0
0
1
W
Yemoja
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,735
Damage
10,370
21,024
Taken
18,092
9,305
Mitigated
8,581
7,739
Healing
4,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Bisensang
Osiris
5,506
2,601
0
1,975
4,668
3,803
240
198
4,250
0
29,488
L
Raijin
1,450
215
0
461
5,164
1,443
0
2,739
2,223
14,199
0
L
1,445
287
0
605
1,773
430
0
616
1,157
0
13,889
L
1,031
261
69
810
3,491
880
66
1,228
2,142
11,506
0
W
Cupid
1,278
524
176
159
2,570
696
42
1,178
1,392
0
17,887
W
4,214
503
0
1,034
2,950
929
0
839
2,111
38,753
0
W
Guan Yu
2,154
538
269
1,542
6,683
4,381
0
230
6,453
0
10,270
W
Horus
1,769
782
148
2,389
4,657
1,660
0
477
4,180
0
21,286
L
938
0
0
676
2,996
2,025
0
396
2,541
20,241
3,474
W
Yemoja
1,320
302
411
1,611
4,164
1,639
0
695
3,469
11,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,441
Gold Earned
23,464
216
Minions Killed
195
0
Camps Cleared
0
824,956
Distance Traveled
768,777
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,964
663
68
8
0
158,544
0
L
Raijin
4,075
453
20
2
0
140,834
0
L
Neith
4,472
497
31
3
0
178,885
2
L
Ra
4,153
461
18
2
0
122,614
0
W
Cupid
4,793
533
47
5
0
165,328
0
W
Scylla
6,816
757
73
8
0
164,620
1
W
Guan Yu
4,547
505
23
3
0
168,434
2
W
Horus
4,720
524
55
6
0
168,100
1
L
Ymir
4,800
533
58
6
0
167,900
0
W
Yemoja
4,565
507
18
2
0
158,474
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role