Player Matchup

Sobek
Sobek
Lex丨Luthor
Sobek
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Nastyloll
Ra
Level 18
God Stats
8W - 4L
1,715 SR
Queue Stats
120W - 91L
1,634 Elo+
Party 1
Nemesis
Nemesis
ShawnFrost9
Nemesis
Level 8
God Stats
3W - 0L
1,754 SR
Queue Stats
26W - 23L
1,666 Elo+
Solo
Bellona
Bellona
Zikou
Bellona
Level 16
God Stats
12W - 10L
1,427 SR
Queue Stats
105W - 83L
1,627 Elo+
Party 1
Izanami
Izanami
najxam
Izanami
Level 13
God Stats
10W - 8L
1,432 SR
Queue Stats
33W - 33L
1,587 Elo+
Solo
Team Averages
Level 14
1,566 SR
1,603 Elo+

VS

Team Averages
Level 34
1,448 SR
1,643 Elo+
Cthulhu
Cthulhu
CacoTabacco
Cthulhu
Level 15
God Stats
2W - 2L
1,541 SR
Queue Stats
7W - 4L
1,645 Elo+
Solo
Khepri
Khepri
Gorathon
Khepri
Level 12
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 4L
1,837 Elo+
Party 2
Arachne
Arachne
Luwusty
Arachne
Level 119
God Stats
10W - 5L
1,704 SR
Queue Stats
29W - 20L
1,679 Elo+
Party 2
Kukulkan
Kukulkan
Sarelius
Kukulkan
Level 12
God Stats
0W - 3L
1,250 SR
Queue Stats
37W - 42L
1,555 Elo+
Solo
Artemis
Artemis
dantemoro
Artemis
Level 12
God Stats
1W - 1L
1,246 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 5
6,042
549
2,272
5,476
3,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
2 / 1 / 1
6,311
574
3,397
4,592
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
ShawnFrost9
Nemesis
11
2 / 0 / 1
6,289
572
2,839
5,160
1,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Zikou
Bellona
11
1 / 0 / 1
6,147
559
4,205
8,028
6,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
najxam
Izanami
11
6 / 0 / 1
7,094
645
6,109
4,541
1,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CacoTabacco
Cthulhu
8
0 / 2 / 0
4,774
434
4,611
7,056
5,577
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
Gorathon
Khepri
8
1 / 2 / 0
4,716
429
1,731
5,713
2,135
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Luwusty
Arachne
9
0 / 1 / 0
5,177
471
1,721
8,118
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
Sarelius
Kukulkan
10
1 / 1 / 0
5,061
460
2,286
3,136
1,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Artemis
dantemoro
Artemis
7
0 / 5 / 1
4,335
394
1,996
5,783
1,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
11
Kills
2
2
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CacoTabacco
Cthulhu
0
2
0
0
L
Khepri
Gorathon
Khepri
1
2
0
0.5
W
0
1
5
2.5
L
Arachne
Luwusty
Arachne
0
1
0
0
W
2
1
1
2.5
L
Kukulkan
Sarelius
Kukulkan
1
1
0
1
W
Nemesis
ShawnFrost9
Nemesis
2
0
1
2.5
W
Bellona
Zikou
Bellona
1
0
1
1.5
L
Artemis
dantemoro
Artemis
0
5
1
0.1
W
Izanami
najxam
Izanami
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,822
Damage
12,345
27,797
Taken
29,806
14,285
Mitigated
12,516
11,511
Healing
7,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CacoTabacco
Cthulhu
4,611
355
0
1,730
7,056
5,577
0
1,921
4,824
21,364
0
L
Khepri
Gorathon
Khepri
1,731
194
0
336
5,713
2,135
0
288
5,425
11,267
0
W
2,272
552
0
2,737
5,476
3,536
0
1,740
3,736
12,785
0
L
Arachne
Luwusty
Arachne
1,721
1,138
0
3,979
8,118
2,331
0
832
7,211
0
26,895
W
3,397
274
595
1,864
4,592
1,584
281
2,368
2,224
36,293
0
L
Kukulkan
Sarelius
Kukulkan
2,286
194
0
312
3,136
1,013
0
1,662
1,474
22,068
0
W
Nemesis
ShawnFrost9
Nemesis
2,839
1,498
0
1,160
5,160
1,578
0
161
4,999
0
38,283
W
Bellona
Zikou
Bellona
4,205
1,605
0
2,784
8,028
6,283
303
3,246
4,782
0
29,203
L
Artemis
dantemoro
Artemis
1,996
846
0
1,247
5,783
1,460
0
966
4,817
0
14,829
W
Izanami
najxam
Izanami
6,109
4,306
0
2,371
4,541
1,304
190
1,113
3,428
0
46,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,883
Gold Earned
24,063
338
Minions Killed
191
0
Camps Cleared
0
1,013,756
Distance Traveled
924,406
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,774
434
41
4
0
179,885
2
L
Khepri
4,716
429
11
1
0
176,870
2
W
Sobek
6,042
549
25
2
0
185,783
2
L
Arachne
5,177
471
64
6
0
227,876
2
W
Ra
6,311
574
72
7
0
202,209
4
L
Kukulkan
5,061
460
48
4
0
172,768
1
W
Nemesis
6,289
572
79
7
0
227,847
1
W
Bellona
6,147
559
69
6
0
211,835
1
L
Artemis
4,335
394
27
2
0
167,007
0
W
Izanami
7,094
645
93
8
0
186,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role