Player Matchup

Merlin
Merlin
Again76250
Merlin
Level 18
God Stats
1W - 2L
1,599 SR
Queue Stats
14W - 15L
1,383 Elo+
Party 2
Bellona
Bellona
Hammershoi
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
Mopeeee
Amaterasu
Level 15
God Stats
12W - 8L
1,506 SR
Queue Stats
17W - 17L
1,361 Elo+
Party 2
Tyr
Tyr
Seny54
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nemesis
Nemesis
Svelhm
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Team Averages
Level 8
1,521 SR
1,449 Elo+

VS

Team Averages
Level 27
1,493 SR
1,544 Elo+
Scylla
Scylla
JanDAK
Scylla
Level 29
God Stats
13W - 8L
1,659 SR
Queue Stats
55W - 36L
1,612 Elo+
Party 1
Kukulkan
Kukulkan
Pro100Homa
Kukulkan
Level 26
God Stats
1W - 1L
1,314 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
aid0z
Fenrir
Level 27
God Stats
13W - 13L
1,477 SR
Queue Stats
51W - 50L
1,531 Elo+
Party 1
Anhur
Anhur
tr3ffnixbro
Anhur
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
xLEAFEONx
Ymir
Level 27
God Stats
13W - 9L
1,515 SR
Queue Stats
321W - 320L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Again76250
Merlin
11
0 / 7 / 10
6,709
447
3,746
8,861
2,296
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Hammershoi
Bellona
11
2 / 9 / 4
6,717
448
4,039
14,337
8,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Amaterasu
Mopeeee
Amaterasu
11
8 / 6 / 3
8,236
549
9,321
13,696
6,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tyr
Seny54
Tyr
9
3 / 6 / 5
6,718
448
4,219
11,563
7,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nemesis
Svelhm
Nemesis
12
7 / 7 / 3
7,893
526
6,638
14,373
3,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
JanDAK
Scylla
14
6 / 5 / 9
8,682
579
10,350
8,872
2,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Pro100Homa
Kukulkan
12
4 / 4 / 9
8,073
538
8,841
5,986
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
aid0z
Fenrir
13
5 / 4 / 4
8,101
540
6,950
12,104
4,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
12 / 2 / 4
9,884
659
10,325
8,682
4,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
12
7 / 5 / 14
8,773
585
10,059
12,844
8,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
74
20
Kills
34
35
Deaths
20
25
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Merlin
Again76250
Merlin
0
7
10
0.71
L
Bellona
Hammershoi
Bellona
2
9
4
0.44
W
Scylla
JanDAK
Scylla
6
5
9
2.1
L
Amaterasu
Mopeeee
Amaterasu
8
6
3
1.58
W
Kukulkan
Pro100Homa
Kukulkan
4
4
9
2.13
L
Tyr
Seny54
Tyr
3
6
5
0.92
L
Nemesis
Svelhm
Nemesis
7
7
3
1.21
W
Fenrir
aid0z
Fenrir
5
4
4
1.75
W
12
2
4
7
W
Ymir
7
5
14
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,963
Damage
46,525
62,830
Taken
48,488
28,158
Mitigated
21,748
8,721
Healing
10,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Again76250
Merlin
3,746
649
0
730
8,861
2,296
0
4,334
4,467
28,533
0
L
Bellona
Hammershoi
Bellona
4,039
1,121
0
660
14,337
8,533
0
7,844
6,123
2,996
23,229
W
Scylla
JanDAK
Scylla
10,350
584
0
1,327
8,872
2,153
310
615
7,982
46,534
0
L
Amaterasu
Mopeeee
Amaterasu
9,321
5,374
0
3,089
13,696
6,381
0
6,604
7,036
0
19,680
W
Kukulkan
Pro100Homa
Kukulkan
8,841
800
0
360
5,986
1,868
393
157
5,701
39,456
0
L
Tyr
Seny54
Tyr
4,219
1,343
0
686
11,563
7,407
0
6,325
5,166
0
17,517
L
Nemesis
Svelhm
Nemesis
6,638
3,017
0
3,556
14,373
3,541
0
3,475
10,788
0
41,026
W
Fenrir
aid0z
Fenrir
6,950
2,156
0
3,995
12,104
4,632
39
656
11,220
0
40,012
W
10,325
4,399
0
2,136
8,682
4,509
2,215
499
8,183
0
57,193
W
Ymir
10,059
1,614
0
2,710
12,844
8,586
187
2,234
10,513
23,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,273
Gold Earned
43,513
224
Minions Killed
322
0
Camps Cleared
0
1,342,841
Distance Traveled
1,388,894
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,709
447
57
4
0
235,355
2
L
Bellona
6,717
448
54
4
0
266,579
1
W
Scylla
8,682
579
76
5
0
269,953
0
L
Amaterasu
8,236
549
28
2
0
282,121
0
W
Kukulkan
8,073
538
73
5
0
281,946
7
L
Tyr
6,718
448
27
2
0
279,828
1
L
Nemesis
7,893
526
58
4
0
278,958
0
W
Fenrir
8,101
540
67
4
0
295,226
0
W
Anhur
9,884
659
93
6
0
255,809
0
W
Ymir
8,773
585
13
1
0
285,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role