Player Matchup

Tsukuyomi
Tsukuyomi
Bizeesleepin
Tsukuyomi
Level 24
God Stats
2W - 1L
1,843 SR
Queue Stats
69W - 50L
1,759 Elo+
Solo
Cthulhu
Cthulhu
LabDaberGuNz
Cthulhu
Level 20
God Stats
7W - 9L
1,431 SR
Queue Stats
33W - 33L
1,533 Elo+
Party 1
Medusa
Medusa
MasterL3gend008
Medusa
Level 11
God Stats
11W - 12L
1,567 SR
Queue Stats
15W - 18L
1,549 Elo+
Party 1
Loki
Loki
SickGunzTTV
Loki
Level 112
God Stats
4W - 5L
1,613 SR
Queue Stats
35W - 33L
1,594 Elo+
Party 1
Merlin
Merlin
Z Herdo1006
Merlin
Level 27
God Stats
6W - 9L
1,276 SR
Queue Stats
128W - 133L
1,631 Elo+
Solo
Team Averages
Level 39
1,546 SR
1,613 Elo+

VS

Team Averages
Level 42
1,512 SR
1,600 Elo+
Ymir
Ymir
 
Ymir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
FBRporcayo
Neith
Level 28
God Stats
5W - 3L
1,738 SR
Queue Stats
91W - 101L
1,650 Elo+
Solo
Tiamat
Tiamat
JxCaaL
Tiamat
Level 9
God Stats
183W - 42L
1,500 SR
Queue Stats
405W - 192L
1,904 Elo+
Party 2
Cupid
Cupid
THOTTIANNA69
Cupid
Level 5
God Stats
8W - 2L
1,708 SR
Queue Stats
26W - 25L
1,407 Elo+
Solo
Ratatoskr
Ratatoskr
pktiitiino
Ratatoskr
Level 23
God Stats
3W - 5L
1,112 SR
Queue Stats
62W - 37L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Bizeesleepin
Tsukuyomi
12
2 / 5 / 0
7,673
512
5,334
11,285
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cthulhu
LabDaberGuNz
Cthulhu
10
0 / 7 / 0
6,146
410
3,096
10,230
6,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 6 / 0
5,625
375
2,699
8,023
2,241
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 2 / 0
7,608
507
4,544
6,623
2,053
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
12
0 / 4 / 0
6,579
439
4,498
8,026
2,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
7 / 0 / 4
8,090
539
6,254
8,696
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Neith
13
0 / 2 / 3
7,960
531
4,120
7,670
2,679
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
JxCaaL
Tiamat
13
2 / 1 / 6
8,183
546
4,989
7,057
4,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
7 / 0 / 4
8,845
590
8,174
9,465
3,453
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ratatoskr
pktiitiino
Ratatoskr
13
8 / 1 / 0
8,441
563
4,537
9,389
3,842
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
41
4
Kills
24
24
Deaths
4
0
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
7
0
4
9
L
Tsukuyomi
Bizeesleepin
Tsukuyomi
2
5
0
0.4
W
Neith
0
2
3
0.75
W
Tiamat
JxCaaL
Tiamat
2
1
6
5
L
Cthulhu
LabDaberGuNz
Cthulhu
0
7
0
0
L
0
6
0
0
L
2
2
0
1
W
7
0
4
9
L
Merlin
0
4
0
0
W
Ratatoskr
pktiitiino
Ratatoskr
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,171
Damage
28,074
44,187
Taken
42,277
16,146
Mitigated
18,142
5,870
Healing
19,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
6,254
2,287
0
2,878
8,696
3,733
0
1,477
7,091
34,265
0
L
Tsukuyomi
Bizeesleepin
Tsukuyomi
5,334
1,474
0
2,940
11,285
3,228
362
5,818
5,467
0
44,514
W
Neith
4,120
1,132
0
3,950
7,670
2,679
384
230
7,404
0
48,356
W
Tiamat
JxCaaL
Tiamat
4,989
294
0
2,152
7,057
4,435
680
1,479
5,388
40,112
0
L
Cthulhu
LabDaberGuNz
Cthulhu
3,096
45
103
1,172
10,230
6,462
0
1,148
9,082
20,746
0
L
2,699
724
0
201
8,023
2,241
539
609
7,414
0
23,071
L
4,544
1,906
0
1,088
6,623
2,053
616
513
6,110
0
39,115
W
8,174
5,775
149
7,276
9,465
3,453
106
2,780
6,643
0
55,512
L
Merlin
4,498
162
0
366
8,026
2,162
346
3,155
4,871
37,235
0
W
Ratatoskr
pktiitiino
Ratatoskr
4,537
579
0
2,866
9,389
3,842
131
1,082
8,157
0
43,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,631
Gold Earned
41,519
331
Minions Killed
395
0
Camps Cleared
0
1,361,868
Distance Traveled
1,353,975
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,090
539
42
3
0
276,372
4
L
Tsukuyomi
7,673
512
83
6
0
270,990
2
W
Neith
7,960
531
92
6
0
218,518
3
W
Tiamat
8,183
546
80
5
0
274,371
1
L
Cthulhu
6,146
410
35
2
0
275,034
1
L
Medusa
5,625
375
44
3
0
252,824
0
L
Loki
7,608
507
88
6
0
301,983
0
W
Cupid
8,845
590
104
7
0
247,812
1
L
Merlin
6,579
439
81
5
0
261,037
1
W
Ratatoskr
8,441
563
77
5
0
336,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role