Player Matchup

Cupid
Cupid
Fear Ta Panda
Cupid
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
145W - 148L
1,561 Elo+
Party 1
Discordia
Discordia
Gurra_Grillchips
Discordia
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,142 Elo+
Party 3
Thor
Thor
Jojoboy474
Thor
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,142 Elo+
Party 3
Aphrodite
Aphrodite
MT OLYMPUS12
Aphrodite
Level 29
God Stats
17W - 8L
1,867 SR
Queue Stats
184W - 192L
1,542 Elo+
Party 1
Sylvanus
Sylvanus
madmax3125
Sylvanus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 72L
1,382 Elo+
Solo
Team Averages
Level 18
1,573 SR
1,354 Elo+

VS

Team Averages
Level 17
1,493 SR
1,390 Elo+
Mercury
Mercury
SK8ERkid50
Mercury
Level 28
God Stats
22W - 18L
1,517 SR
Queue Stats
54W - 58L
1,341 Elo+
Party 2
Fenrir
Fenrir
SomthingClever
Fenrir
Level 16
God Stats
18W - 24L
1,415 SR
Queue Stats
126W - 111L
1,384 Elo+
Party 2
Tiamat
Tiamat
SweetCalf567558
Tiamat
Level 13
God Stats
9W - 12L
1,530 SR
Queue Stats
89W - 92L
1,380 Elo+
Party 2
Yemoja
Yemoja
Vixus Birdii
Yemoja
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Apollo
Apollo
arusch05
Apollo
Level 13
God Stats
10W - 17L
1,503 SR
Queue Stats
230W - 268L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 4
5,861
533
6,466
7,448
2,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
9
3 / 6 / 1
5,467
497
3,573
5,683
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
2 / 4 / 1
5,536
503
1,629
7,412
1,906
Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Aphrodite
MT OLYMPUS12
Aphrodite
9
3 / 2 / 5
5,711
519
1,928
3,221
1,064
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sylvanus
madmax3125
Sylvanus
11
6 / 5 / 2
6,858
623
5,699
10,543
8,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
SK8ERkid50
Mercury
11
3 / 4 / 1
6,235
567
5,666
7,254
2,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
5 / 4 / 0
6,121
556
3,066
6,194
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
3 / 5 / 3
5,421
493
2,708
4,700
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
6
0 / 5 / 3
4,978
453
387
6,263
2,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Apollo
arusch05
Apollo
9
5 / 3 / 3
5,959
542
6,129
6,987
2,240
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
18
Kills
16
19
Deaths
21
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
4
2
4
3
W
Discordia
3
6
1
0.58
W
2
4
1
0.63
W
Aphrodite
MT OLYMPUS12
Aphrodite
3
2
5
2.75
L
Mercury
SK8ERkid50
Mercury
3
4
1
0.88
L
5
4
0
1.25
L
3
5
3
0.9
L
Yemoja
0
5
3
0.3
L
Apollo
arusch05
Apollo
5
3
3
2.17
W
Sylvanus
madmax3125
Sylvanus
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,295
Damage
17,956
34,307
Taken
31,398
14,788
Mitigated
10,824
10,802
Healing
6,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,466
3,956
32
2,261
7,448
2,171
1,713
879
6,521
0
25,440
W
Discordia
3,573
1,443
0
670
5,683
1,483
522
623
4,964
12,926
0
W
1,629
811
0
705
7,412
1,906
0
550
6,816
0
16,051
W
Aphrodite
MT OLYMPUS12
Aphrodite
1,928
535
2,974
1,240
3,221
1,064
1,115
199
3,008
15,741
0
L
Mercury
SK8ERkid50
Mercury
5,666
3,903
0
1,160
7,254
2,148
152
3,715
3,189
0
27,244
L
3,066
1,210
0
2,115
6,194
1,941
349
1,164
4,930
0
18,433
L
2,708
505
0
475
4,700
2,028
0
775
3,900
10,259
0
L
Yemoja
387
212
327
418
6,263
2,467
20
2,303
3,960
3,291
0
L
Apollo
arusch05
Apollo
6,129
3,353
0
1,526
6,987
2,240
896
2,743
4,219
0
20,312
W
Sylvanus
madmax3125
Sylvanus
5,699
1,795
82
2,838
10,543
8,164
128
592
9,903
20,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,433
Gold Earned
28,714
164
Minions Killed
158
0
Camps Cleared
0
853,043
Distance Traveled
898,606
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,861
533
50
5
0
172,828
1
W
Discordia
5,467
497
21
2
0
156,567
0
W
Thor
5,536
503
35
3
0
170,691
0
W
Aphrodite
5,711
519
21
2
0
219,291
0
L
Mercury
6,235
567
52
5
0
205,981
0
L
Fenrir
6,121
556
47
4
0
218,093
0
L
Tiamat
5,421
493
23
2
0
153,492
0
L
Yemoja
4,978
453
5
0
0
159,310
2
L
Apollo
5,959
542
31
3
0
161,730
1
W
Sylvanus
6,858
623
37
3
0
133,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role