Player Matchup

Danzaburou
Danzaburou
Ahetereo97
Danzaburou
Level 129
God Stats
9W - 1L
1,823 SR
Queue Stats
119W - 80L
1,726 Elo+
Party 2
Ymir
Ymir
Darkar97
Ymir
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Fiscalkiller27
Hercules
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Strays0803
Janus
Level 157
God Stats
1W - 0L
1,518 SR
Queue Stats
73W - 46L
1,663 Elo+
Party 2
Ne Zha
Ne Zha
zRLeAnDrO
Ne Zha
Level 99
God Stats
9W - 5L
1,500 SR
Queue Stats
185W - 169L
1,470 Elo+
Solo
Team Averages
Level 128
1,568 SR
1,572 Elo+

VS

Team Averages
Level 137
1,673 SR
1,551 Elo+
Apollo
Apollo
CoRDoBeesS
Apollo
Level 149
God Stats
5W - 6L
1,911 SR
Queue Stats
367W - 351L
1,676 Elo+
Solo
Tiamat
Tiamat
Jacknator
Tiamat
Level 143
God Stats
7W - 7L
1,680 SR
Queue Stats
103W - 99L
1,500 Elo+
Party 1
Neith
Neith
MaximussZ8
Neith
Level 157
God Stats
1W - 2L
1,525 SR
Queue Stats
176W - 160L
1,509 Elo+
Party 1
Mercury
Mercury
NiCOLASoxxzy
Mercury
Level 113
God Stats
3W - 4L
1,747 SR
Queue Stats
168W - 180L
1,568 Elo+
Solo
Janus
Janus
zombiedarker
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ahetereo97
Danzaburou
19
8 / 0 / 3
11,957
703
12,771
10,317
4,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
14
1 / 0 / 6
8,813
518
2,385
6,591
3,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
15
0 / 1 / 4
9,220
542
4,251
12,933
11,003
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
15
4 / 3 / 3
9,431
555
4,151
6,389
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
zRLeAnDrO
Ne Zha
15
5 / 3 / 3
9,065
533
7,430
9,584
3,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CoRDoBeesS
Apollo
15
4 / 2 / 0
9,235
543
8,239
9,727
3,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Jacknator
Tiamat
10
0 / 3 / 2
7,117
419
4,284
7,211
6,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
13
0 / 5 / 0
7,916
466
3,220
8,653
2,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
NiCOLASoxxzy
Mercury
11
0 / 5 / 3
7,253
427
2,949
11,873
3,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 3 / 1
8,253
485
5,043
7,185
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
18
Kills
7
7
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ahetereo97
Danzaburou
8
0
3
9.5
L
Apollo
CoRDoBeesS
Apollo
4
2
0
2
W
Ymir
1
0
6
4
W
Hercules
0
1
4
2
L
Tiamat
Jacknator
Tiamat
0
3
2
0.33
L
Neith
0
5
0
0
L
Mercury
NiCOLASoxxzy
Mercury
0
5
3
0.3
W
Janus
4
3
3
1.83
W
Ne Zha
zRLeAnDrO
Ne Zha
5
3
3
2.17
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,988
Damage
23,735
45,814
Taken
44,649
24,832
Mitigated
17,972
21,101
Healing
11,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ahetereo97
Danzaburou
12,771
8,423
0
7,461
10,317
4,637
1,557
1,372
8,945
0
96,473
L
Apollo
CoRDoBeesS
Apollo
8,239
4,843
0
3,417
9,727
3,662
0
331
9,396
0
58,359
W
Ymir
2,385
120
0
1,830
6,591
3,584
340
2,983
3,458
17,070
0
W
Hercules
4,251
1,155
0
6,380
12,933
11,003
757
506
12,427
0
55,503
L
Tiamat
Jacknator
Tiamat
4,284
585
0
1,675
7,211
6,494
0
1,561
5,618
18,770
0
L
Neith
3,220
1,428
0
2,024
8,653
2,442
0
1,098
7,515
0
49,498
L
Mercury
NiCOLASoxxzy
Mercury
2,949
1,986
0
3,320
11,873
3,366
0
768
11,063
0
39,198
W
Janus
4,151
348
0
1,148
6,389
2,217
201
2,349
3,849
73,011
0
W
Ne Zha
zRLeAnDrO
Ne Zha
7,430
814
0
4,282
9,584
3,391
346
1,676
7,808
0
64,180
L
5,043
130
0
980
7,185
2,008
0
2,602
4,521
54,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,486
Gold Earned
39,774
604
Minions Killed
456
0
Camps Cleared
0
1,691,797
Distance Traveled
1,571,517
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,957
703
172
10
0
297,689
6
L
Apollo
9,235
543
113
7
0
311,283
6
W
Ymir
8,813
518
28
2
0
345,026
1
W
Hercules
9,220
542
143
8
0
347,135
3
L
Tiamat
7,117
419
27
2
0
316,308
2
L
Neith
7,916
466
109
6
0
280,410
5
L
Mercury
7,253
427
80
5
0
324,538
3
W
Janus
9,431
555
148
9
0
344,587
4
W
Ne Zha
9,065
533
113
7
0
357,360
4
L
Janus
8,253
485
127
7
0
338,978
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role